# The Legend of Zelda: Twilight Princess This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA). It builds the following DOL: main.dol - `sha1: 4997D93B9692620C40E90374A0F1DBF0E4889395` And will eventually build all the [RELs](./docs/rels_sha1.md). ## Windows Prerequisites 1. Download and run the latest release of the [Windows devkitpro installer](https://github.com/devkitPro/installer/releases) 2. Run the executable located at `devkitPro\msys2\msys2.exe` 3. Update pacman by running the following command: `pacman -Syu` 4. Install the necessary dependencies by running the following command: `pacman -S python3-pip base-devel gcc vim cmake` 5. Change to the directory of where you cloned this repository 6. Install the required python dependencies with `python3 -mpip install -r tools/requirements.txt` ## Build Instructions 1. Obtain a clean DOL of TP (GCN USA) and place it at the root of the repo and name it `baserom.dol`. 2. Obtain a copy of the MWCC PowerPC compiler (version 2.7 to be exact). See below for a link to our Discord server which has the CodeWarrior compilers pinned in the #tp-decomp channel. 3. Replace `tools/mwcc_compiler/2.7/mwcceppc.exe` with the custom one also pinned in the #tp-decomp channel. 4. Run `make` at the root of the repo. ## Dump Assets 1. Place a vanilla copy of the NTSC-U version at the root of the folder and call it `gz2e01.iso`. 2. Make the game directory. ```bash mkdir game ``` 3. Run make assets. ```bash make assets ```` ## Contributions All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started. Most discussions happen on our [Discord Server](https://discord.zelda64.dev/), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.