lbl_802C1FB0: /* 802C1FB0 94 21 FF F0 */ stwu r1, -0x10(r1) /* 802C1FB4 7C 08 02 A6 */ mflr r0 /* 802C1FB8 90 01 00 14 */ stw r0, 0x14(r1) /* 802C1FBC 93 E1 00 0C */ stw r31, 0xc(r1) /* 802C1FC0 7C 7F 1B 78 */ mr r31, r3 /* 802C1FC4 4B FF F0 01 */ bl deleteObject__15Z2CreatureEnemyFv /* 802C1FC8 38 7F 00 A4 */ addi r3, r31, 0xa4 /* 802C1FCC 4B FF C0 2D */ bl deleteObject__14Z2SoundObjBaseFv /* 802C1FD0 38 7F 00 C4 */ addi r3, r31, 0xc4 /* 802C1FD4 4B FF C0 25 */ bl deleteObject__14Z2SoundObjBaseFv /* 802C1FD8 38 7F 00 E4 */ addi r3, r31, 0xe4 /* 802C1FDC 4B FF C0 1D */ bl deleteObject__14Z2SoundObjBaseFv /* 802C1FE0 38 7F 01 04 */ addi r3, r31, 0x104 /* 802C1FE4 4B FF C0 15 */ bl deleteObject__14Z2SoundObjBaseFv /* 802C1FE8 83 E1 00 0C */ lwz r31, 0xc(r1) /* 802C1FEC 80 01 00 14 */ lwz r0, 0x14(r1) /* 802C1FF0 7C 08 03 A6 */ mtlr r0 /* 802C1FF4 38 21 00 10 */ addi r1, r1, 0x10 /* 802C1FF8 4E 80 00 20 */ blr