lbl_802B9D40: /* 802B9D40 94 21 FF F0 */ stwu r1, -0x10(r1) /* 802B9D44 7C 08 02 A6 */ mflr r0 /* 802B9D48 90 01 00 14 */ stw r0, 0x14(r1) /* 802B9D4C 93 E1 00 0C */ stw r31, 0xc(r1) /* 802B9D50 7C 7F 1B 78 */ mr r31, r3 /* 802B9D54 38 00 00 00 */ li r0, 0 /* 802B9D58 90 03 00 08 */ stw r0, 8(r3) /* 802B9D5C 80 6D 85 C8 */ lwz r3, data_80450B48(r13) /* 802B9D60 48 00 63 DD */ bl deleteEnemyAll__13Z2SoundObjMgrFv /* 802B9D64 7F E3 FB 78 */ mr r3, r31 /* 802B9D68 38 80 00 00 */ li r4, 0 /* 802B9D6C 4B FF CB 75 */ bl setSceneExist__10Z2SceneMgrFb /* 802B9D70 88 1F 00 17 */ lbz r0, 0x17(r31) /* 802B9D74 7C 00 07 75 */ extsb. r0, r0 /* 802B9D78 40 82 00 0C */ bne lbl_802B9D84 /* 802B9D7C 7F E3 FB 78 */ mr r3, r31 /* 802B9D80 48 00 00 19 */ bl _load1stWaveInner_1__10Z2SceneMgrFv lbl_802B9D84: /* 802B9D84 83 E1 00 0C */ lwz r31, 0xc(r1) /* 802B9D88 80 01 00 14 */ lwz r0, 0x14(r1) /* 802B9D8C 7C 08 03 A6 */ mtlr r0 /* 802B9D90 38 21 00 10 */ addi r1, r1, 0x10 /* 802B9D94 4E 80 00 20 */ blr