#ifndef C_LIB_H_ #define C_LIB_H_ #include "SSystem/SComponent/c_xyz.h" #include "dolphin/mtx/mtx.h" #include "dolphin/types.h" void cLib_memCpy(void* dst, const void* src, unsigned long size); void cLib_memSet(void* ptr, int value, unsigned long size); float cLib_addCalc(float*, float, float, float, float); void cLib_addCalc2(float*, float, float, float); void cLib_addCalc0(float*, float, float); float cLib_addCalcPos(cXyz*, const cXyz&, float, float, float); float cLib_addCalcPosXZ(cXyz*, const cXyz&, float, float, float); void cLib_addCalcPos2(cXyz*, const cXyz&, float, float); void cLib_addCalcPosXZ2(cXyz*, const cXyz&, float, float); short cLib_addCalcAngleS(short*, short, short, short, short); void cLib_addCalcAngleS2(short*, short, short, short); int cLib_chaseUC(unsigned char*, unsigned char, unsigned char); int cLib_chaseS(short*, short, short); int cLib_chaseF(float*, float, float); int cLib_chasePos(cXyz*, const cXyz&, float); int cLib_chasePosXZ(cXyz*, const cXyz&, float); int cLib_chaseAngleS(short*, short, short); s16 cLib_targetAngleY(const Vec* lhs, const Vec* rhs); s16 cLib_targetAngleY(const Vec& lhs, const Vec& rhs); short cLib_targetAngleX(const cXyz*, const cXyz*); void cLib_offsetPos(cXyz*, const cXyz*, short, const cXyz*); s32 cLib_distanceAngleS(s16 x, s16 y); inline void cLib_offBit(u8& pVar, u8 pBit) { pVar &= ~pBit; } inline void cLib_onBit(u8& pVar, u8 pBit) { pVar |= pBit; } inline u8 cLib_checkBit(u8& pVar, u8 pBit) { return pVar & pBit; } void MtxInit(void); void MtxTrans(float, float, float, unsigned char); void MtxScale(float, float, float, unsigned char); void MtxPosition(cXyz*, cXyz*); void MtxPush(void); Mtx* MtxPull(void); #endif