#ifndef Z2CREATURE_H #define Z2CREATURE_H #include "SSystem/SComponent/c_xyz.h" #include "Z2AudioLib/Z2SoundObject.h" #include "dolphin/types.h" class Z2Creature { public: Z2Creature(); ~Z2Creature(); void init(Vec*, Vec*, u8, u8); void init(Vec*, Vec*, Vec*, u8, u8, u8); void initAnime(void*, bool, f32, f32); void updateAnime(f32, f32); void stopAnime(); virtual void deleteObject(); virtual void setSoundStarter(Z2SoundStarter*); virtual void framework(u32, s8); virtual void startCreatureSound(JAISoundID, u32, s8); virtual void startCreatureSoundLevel(JAISoundID, u32, s8); virtual void startCreatureVoice(JAISoundID, s8); virtual void startCreatureVoiceLevel(JAISoundID, s8); virtual void startCreatureExtraSound(JAISoundID, u32, s8); virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8); virtual void startCollisionSE(u32, u32); private: /* 0x04 */ int field_0x04; /* 0x08 */ Z2SoundObjAnime mSoundObjAnime; /* 0x50 */ Z2SoundObjSimple mSoundObjSimple1; /* 0x70 */ Z2SoundObjSimple mSoundObjSimple2; }; struct Z2LinkSoundStarter : public Z2SoundStarter { Z2LinkSoundStarter(); virtual ~Z2LinkSoundStarter(); virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3 const*, u32, f32, f32, f32, f32, f32, u32); }; class Z2CreatureLink : public Z2Creature { public: Z2CreatureLink(); ~Z2CreatureLink(); void setLinkState(u8); void setLinkGroupInfo(u8); void setLinkHp(s32, s32); void setLinkSwordType(s32, s32); void setLinkShieldType(s32, s32); void setLinkBootsType(s32); virtual void deleteObject(); void init(Vec*, Vec*, Vec*); void initKantera(Vec*); void deleteKantera(void); void setKanteraState(u8); virtual void framework(u32, s8); void setSinkDepth(s8); void setRiding(bool); void setMagnetized(bool); void setWolfEyeOpen(bool); void startLinkSound(JAISoundID, u32, s8); void startLinkSoundLevel(JAISoundID, u32, s8); void startLinkVoice(JAISoundID, s8); void startLinkVoiceLevel(JAISoundID, s8); void startLinkSwordSound(JAISoundID, u32, s8); virtual void startCollisionSE(u32, u32); int startHitItemSE(u32, u32, Z2SoundObjBase*, float); void setResumeAttack(bool); static Z2CreatureLink* mLinkPtr; private: /* 0x90 */ Z2LinkSoundStarter mLinkSoundStarter; /* 0x94 */ Z2SoundObjSimple mKantera; /* 0xB4 */ cXyz field_0xb4; /* 0xC0 */ u8 mLinkState; /* 0xC1 */ u8 field_0xc1; /* 0xC2 */ u8 mMarkState; /* 0xC3 */ u8 mLinkHp; /* 0xC4 */ u8 mLinkBootsType; /* 0xC5 */ u8 mKanteraState; /* 0xC6 */ u8 mLinkSwordType; /* 0xC7 */ u8 mLinkShieldType; /* 0xC8 */ u8 mMoveSpeed; /* 0xC9 */ u8 mMovingTime; /* 0xCA */ s8 mSinkDepth; /* 0xCB */ u8 mFlags; /* 0xCC */ u8 mFlags2; }; // Size: 0xD0 class Z2CreatureRide; struct Z2RideSoundStarter : public Z2SoundStarter { /* 802C5234 */ Z2RideSoundStarter(Z2CreatureRide*); /* 802C5078 */ virtual ~Z2RideSoundStarter(); /* 802C5284 */ virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3 const*, u32, f32, f32, f32, f32, f32, u32); /* 0x4 */ Z2CreatureRide* mRide; }; class Z2CreatureRide : public Z2Creature { public: Z2CreatureRide(); ~Z2CreatureRide(); void init(Vec*, Vec*, u8, u8); void setLinkRiding(bool); virtual void deleteObject(); private: /* 0x90 */ Z2RideSoundStarter mSoundStarter; /* 0x98 */ bool mLinkRiding; }; // Size: 0x9C class Z2CreatureEnemy : public Z2Creature { public: /* 802C0F64 */ Z2CreatureEnemy(); /* 802C0FC4 */ virtual void deleteObject(); /* 802C1094 */ void init(Vec*, Vec*, u8, u8); /* 802C10B4 */ void init(Vec*, Vec*, Vec*, u8, u8, u8); /* 802C10D4 */ virtual void framework(u32, s8); /* 802C110C */ virtual void startCreatureSound(JAISoundID, u32, s8); /* 802C136C */ virtual void startCreatureSoundLevel(JAISoundID, u32, s8); /* 802C168C */ virtual void startCreatureVoice(JAISoundID, s8); /* 802C1948 */ virtual void startCreatureVoiceLevel(JAISoundID, s8); /* 802C199C */ virtual void startCreatureExtraSound(JAISoundID, u32, s8); /* 802C19D8 */ virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8); /* 802C1A14 */ virtual void startCollisionSE(u32, u32); /* 802C1B7C */ void setLinkSearch(bool); /* 802C1B90 */ void setEnemyName(char const*); }; #endif /* Z2CREATURE_H */