#ifndef Z2PARAM_H #define Z2PARAM_H #include "dolphin/types.h" struct Z2Param { static f32 DISTANCE_MAX; static f32 MAX_VOLUME_DISTANCE; static f32 DOLBY_CENTER_VALUE; static f32 DOLBY_FLONT_DISTANCE_MAX; static f32 DOLBY_BEHIND_DISTANCE_MAX; static f32 DISTANCE_FX_PARAM; static f32 SONIC_SPEED; static f32 VOL_BGM_DEFAULT; static f32 VOL_SE_SYSTEM_DEFAULT; static f32 VOL_SE_LINK_VOICE_DEFAULT; static f32 VOL_SE_LINK_MOTION_DEFAULT; static f32 VOL_SE_LINK_FOOTNOTE_DEFAULT; static f32 VOL_SE_CHAR_VOICE_DEFAULT; static f32 VOL_SE_CHAR_MOVE_DEFAULT; static f32 VOL_SE_OBJECT_DEFAULT; static f32 VOL_SE_ATMOSPHERE_DEFAULT; static f32 VOL_BGM_TALKING; static f32 VOL_SE_SYSTEM_TALKING; static f32 VOL_SE_LINK_VOICE_TALKING; static f32 VOL_SE_LINK_MOTION_TALKING; static f32 VOL_SE_LINK_FOOTNOTE_TALKING; static f32 VOL_SE_CHAR_VOICE_TALKING; static f32 VOL_SE_CHAR_MOVE_TALKING; static f32 VOL_SE_OBJECT_TALKING; static f32 VOL_SE_ATMOSPHERE_TALKING; static f32 VOL_BGM_PAUSING; static f32 VOL_SE_SYSTEM_PAUSING; static f32 VOL_SE_LINK_VOICE_PAUSING; static f32 VOL_SE_LINK_MOTION_PAUSING; static f32 VOL_SE_LINK_FOOTNOTE_PAUSING; static f32 VOL_SE_CHAR_VOICE_PAUSING; static f32 VOL_SE_CHAR_MOVE_PAUSING; static f32 VOL_SE_OBJECT_PAUSING; static f32 VOL_SE_ATMOSPHERE_PAUSING; static f32 MIN_DISTANCE_VOLUME; static f32 ENEMY_LASTHIT_MUTE_VOLUME; }; #endif /* Z2PARAM_H */