#ifndef D_D_BOMB_H #define D_D_BOMB_H #include "Z2AudioLib/Z2SoundObject.h" #include "d/bg/d_bg_s_acch.h" #include "d/cc/d_cc_d.h" #include "d/kankyo/d_kankyo.h" #include "f_op/f_op_actor.h" class daNbomb_c { public: enum daNbomb_FLG0 { WATER_BOMB = 16 }; u32 checkStateFlg0(daNbomb_FLG0 flag) const { return mStateFlg0 & flag; } u32 checkWaterBomb() const { return checkStateFlg0(WATER_BOMB); } /* 0x000 */ fopAc_ac_c mActor; /* 0x568 */ u8 field_0x568[0x10]; /* 0x578 */ dBgS_Acch mAcch; /* 0x750 */ dBgS_AcchCir mAcchCir; /* 0x790 */ dCcD_Stts mStts; /* 0x7CC */ dCcD_Sph mSph1; /* 0x904 */ dCcD_Sph mSph2; /* 0xA3C */ u8 field_0xa3c[0x64]; /* 0xAA0 */ dBgS_BombLinChk mLinChk; /* 0xB10 */ cBgS_PolyInfo mPolyInfo; /* 0xB20 */ Z2SoundObjSimple mSoundObj; /* 0xB40 */ u8 field_0xb40[0xC]; /* 0xB4C */ u32 mStateFlg0; /* 0xB50 */ u8 field_0xb50; /* 0xB51 */ u8 field_0xb51[0x3]; /* 0xB54 */ u8 field_0xb54; /* 0xB55 */ u8 field_0xb55[0xB]; /* 0xB60 */ LIGHT_INFLUENCE field_0xb60; /* 0xB80 */ WIND_INFLUENCE field_0xb80; }; class dBomb_c : public daNbomb_c { public: bool checkStateCarry(); bool checkFlowerBombWait(fopAc_ac_c*); bool checkWaterBomb(fopAc_ac_c*); bool checkInsectBombMove(fopAc_ac_c*); }; #endif /* D_D_BOMB_H */