// // Generated By: dol2asm // Translation Unit: vec // #include "dolphin/mtx/vec.h" #include "dol2asm.h" #include "dolphin/types.h" // // Declarations: // /* 80347090-803470B4 3419D0 0024+00 1/1 103/103 679/679 .text PSVECAdd */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void PSVECAdd(const Vec* src_a, const Vec* src_b, Vec* dst) { nofralloc #include "asm/dolphin/mtx/vec/PSVECAdd.s" } #pragma pop /* 803470B4-803470D8 3419F4 0024+00 0/0 60/60 59/59 .text PSVECSubtract */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void PSVECSubtract(const Vec* a, const Vec* b, Vec* dst) { nofralloc #include "asm/dolphin/mtx/vec/PSVECSubtract.s" } #pragma pop /* 803470D8-803470F4 341A18 001C+00 0/0 58/58 101/101 .text PSVECScale */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void PSVECScale(const Vec* src, Vec* dst, float scale) { nofralloc #include "asm/dolphin/mtx/vec/PSVECScale.s" } #pragma pop /* ############################################################################################## */ /* 80456540-80456544 004B40 0004+00 1/1 0/0 0/0 .sdata2 @113 */ SECTION_SDATA2 static u8 lit_113[4] = { 0x00, 0x00, 0x00, 0x00, }; /* 80456544-80456548 004B44 0004+00 3/3 0/0 0/0 .sdata2 @118 */ SECTION_SDATA2 static f32 lit_118 = 0.5f; /* 80456548-8045654C 004B48 0004+00 3/3 0/0 0/0 .sdata2 @119 */ SECTION_SDATA2 static f32 lit_119 = 3.0f; /* 803470F4-80347138 341A34 0044+00 2/2 16/16 0/0 .text PSVECNormalize */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void PSVECNormalize(const Vec* src, Vec* dst) { nofralloc #include "asm/dolphin/mtx/vec/PSVECNormalize.s" } #pragma pop /* 80347138-80347150 341A78 0018+00 0/0 140/140 727/727 .text PSVECSquareMag */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm float PSVECSquareMag(const Vec* vec) { nofralloc #include "asm/dolphin/mtx/vec/PSVECSquareMag.s" } #pragma pop /* 80347150-80347194 341A90 0044+00 0/0 24/24 0/0 .text PSVECMag */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm float PSVECMag(const Vec* data) { nofralloc #include "asm/dolphin/mtx/vec/PSVECMag.s" } #pragma pop /* 80347194-803471B4 341AD4 0020+00 2/2 39/39 15/15 .text PSVECDotProduct */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm float PSVECDotProduct(const Vec* a, const Vec* b) { nofralloc #include "asm/dolphin/mtx/vec/PSVECDotProduct.s" } #pragma pop /* 803471B4-803471F0 341AF4 003C+00 0/0 20/20 3/3 .text PSVECCrossProduct */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void PSVECCrossProduct(const Vec* src_a, const Vec* src_b, Vec* dst) { nofralloc #include "asm/dolphin/mtx/vec/PSVECCrossProduct.s" } #pragma pop /* 803471F0-803472C8 341B30 00D8+00 0/0 1/1 0/0 .text C_VECHalfAngle */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void C_VECHalfAngle(const Vec* incident, const Vec* line_of_sight, Vec* out_half) { nofralloc #include "asm/dolphin/mtx/vec/C_VECHalfAngle.s" } #pragma pop /* ############################################################################################## */ /* 8045654C-80456550 004B4C 0004+00 1/1 0/0 0/0 .sdata2 @161 */ SECTION_SDATA2 static f32 lit_161 = 2.0f; /* 803472C8-8034739C 341C08 00D4+00 0/0 1/1 11/11 .text C_VECReflect */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void C_VECReflect(const Vec* src, const Vec* surface_normal, Vec* dst) { nofralloc #include "asm/dolphin/mtx/vec/C_VECReflect.s" } #pragma pop /* 8034739C-803473C4 341CDC 0028+00 0/0 107/107 446/446 .text PSVECSquareDistance */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm float PSVECSquareDistance(const Vec* a, const Vec* b) { nofralloc #include "asm/dolphin/mtx/vec/PSVECSquareDistance.s" } #pragma pop /* 803473C4-80347418 341D04 0054+00 0/0 4/4 0/0 .text PSVECDistance */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm float PSVECDistance(const Vec* a, const Vec* b) { nofralloc #include "asm/dolphin/mtx/vec/PSVECDistance.s" } #pragma pop