#ifndef D_A_OBJ_KNBULLET_H #define D_A_OBJ_KNBULLET_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjKnBullet_c * @brief Hero's Shade Energy Ball? (Knight Bullet) * * @details * */ class daObjKnBullet_c : public fopAc_ac_c { public: /* 80C47118 */ void Create(); /* 80C47300 */ void Execute(); /* 80C47480 */ bool Draw(); /* 80C47488 */ bool Delete(); /* 80C47490 */ void setBaseMtx(); /* 80C474E8 */ void col_init(); /* 80C47558 */ void col_chk(); /* 80C477B4 */ void hitPrtclSet(); u8 getActionMode() { return mActionMode; } private: /* 0x568 */ u8 field_0x568[0x70c - 0x568]; /* 0x70C */ u8 mActionMode; /* 0x70D */ u8 field_0x70d[0x71c - 0x70d]; }; STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c); #endif /* D_A_OBJ_KNBULLET_H */