#ifndef D_A_E_TH_H #define D_A_E_TH_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_th_class * @brief Darkhammer * * @details * */ class e_th_class : public fopEn_enemy_c { private: /* 0x5ac */ u8 field_0x5ac[0x123c - 0x5ac]; }; STATIC_ASSERT(sizeof(e_th_class) == 0x123c); class daE_TH_HIO_c { /* 807B038C */ daE_TH_HIO_c(); /* 807B3FA4 */ ~daE_TH_HIO_c(); }; struct th_ke_s { /* 807B3B58 */ ~th_ke_s(); /* 807B3BD4 */ th_ke_s(); }; #endif /* D_A_E_TH_H */