#ifndef D_A_OBJ_AMISHUTTER_H #define D_A_OBJ_AMISHUTTER_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daAmiShutter_c * @brief Drain Gate * * @details * */ class daAmiShutter_c : public fopAc_ac_c { /* 80BA155C */ void setBaseMtx(); /* 80BA15E4 */ void CreateHeap(); /* 80BA1650 */ void create(); /* 80BA182C */ void Execute(f32 (**)[3][4]); /* 80BA1888 */ void moveShutter(); /* 80BA1974 */ void playerAreaCheck(); /* 80BA1B4C */ void init_modeWait(); /* 80BA1B58 */ void modeWait(); /* 80BA1BCC */ void init_modeWaitEvent(); /* 80BA1BD8 */ void modeWaitEvent(); /* 80BA1C90 */ void eventStart(); /* 80BA1CB4 */ void init_modeClose(); /* 80BA1D48 */ void modeClose(); /* 80BA1DCC */ void init_modeCloseEvent(); /* 80BA1E60 */ void modeCloseEvent(); /* 80BA1EEC */ void init_modeCloseEnd(); /* 80BA1F7C */ void modeCloseEnd(); /* 80BA1F80 */ void init_modeOpen(); /* 80BA2004 */ void modeOpen(); /* 80BA2080 */ void Draw(); /* 80BA2124 */ void Delete(); /* 80BA22E8 */ ~daAmiShutter_c(); private: /* 0x568 */ u8 field_0x568[0x5dc - 0x568]; }; STATIC_ASSERT(sizeof(daAmiShutter_c) == 0x5dc); class daAmiShutter_HIO_c { /* 80BA14CC */ daAmiShutter_HIO_c(); /* 80BA21E0 */ ~daAmiShutter_HIO_c(); }; #endif /* D_A_OBJ_AMISHUTTER_H */