#ifndef D_A_OBJ_BMSHUTTER_H #define D_A_OBJ_BMSHUTTER_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjBmSh_c * @brief Boomerang Shutter * * @details * */ class daObjBmSh_c : public fopAc_ac_c { public: /* 80BB9A58 */ void initBaseMtx(); /* 80BB9AE4 */ void setBaseMtx(); /* 80BB9B84 */ void Create(); /* 80BB9C50 */ void CreateHeap(); /* 80BB9CC0 */ void create(); /* 80BB9DB4 */ void Execute(f32 (**)[3][4]); /* 80BB9F34 */ void checkSw(); /* 80BB9FBC */ void checkAnySw(); /* 80BBA044 */ void checkMySw(); /* 80BBA080 */ void event_proc_call(); /* 80BBA13C */ void actionWait(); /* 80BBA1A4 */ void actionOrderEvent(); /* 80BBA20C */ void actionEvent(); /* 80BBA268 */ void actionDead(); /* 80BBA26C */ void mode_proc_call(); /* 80BBA394 */ void modeWait(); /* 80BBA5B4 */ void modeMove(); /* 80BBA640 */ void modeEnd(); /* 80BBA644 */ void Draw(); /* 80BBA6E8 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0x5dc - 0x568]; }; STATIC_ASSERT(sizeof(daObjBmSh_c) == 0x5dc); #endif /* D_A_OBJ_BMSHUTTER_H */