#ifndef D_A_OBJ_CBLOCK_H #define D_A_OBJ_CBLOCK_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjCBlk_c * @brief Castle Block? * * @details * */ class daObjCBlk_c : public fopAc_ac_c { public: struct chain_s { public: /* 80BC5E58 */ ~chain_s(); /* 80BC5E94 */ chain_s(); }; /* 80BC5A0C */ void initBaseMtx(); /* 80BC5A48 */ void setBaseMtx(); /* 80BC5ABC */ void Create(); /* 80BC5CF8 */ void CreateHeap(); /* 80BC5E98 */ void create(); /* 80BC6260 */ void Execute(f32 (**)[3][4]); /* 80BC6270 */ void initWait(); /* 80BC627C */ void modeWait(); /* 80BC6414 */ void initWalk(); /* 80BC6430 */ void modeWalk(); /* 80BC65CC */ void getChainBasePos(cXyz*); /* 80BC6648 */ void setPower(f32); /* 80BC66DC */ void checkWall(); /* 80BC6868 */ bool Draw(); /* 80BC6870 */ void Delete(); private: /* 0x568 */ u8 field_0x568[0xca8 - 0x568]; }; STATIC_ASSERT(sizeof(daObjCBlk_c) == 0xca8); #endif /* D_A_OBJ_CBLOCK_H */