#ifndef D_A_OBJ_GB_H #define D_A_OBJ_GB_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class obj_gb_class * @brief Ganondorf Barrier * * @details * */ class obj_gb_class : public fopAc_ac_c { private: /* 0x568 */ u8 field_0x568[0x6bc - 0x568]; }; STATIC_ASSERT(sizeof(obj_gb_class) == 0x6bc); #endif /* D_A_OBJ_GB_H */