#ifndef D_A_OBJ_MATO_H #define D_A_OBJ_MATO_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjMATO_c * @brief Target (???) * * @details * */ class daObjMATO_c : public fopAc_ac_c { public: /* 80C91B58 */ void setAction(void (daObjMATO_c::*)(int), int); /* 80C91D48 */ void action(); /* 80C91DE4 */ void hit_check(); /* 80C91ECC */ void start_wait(int); /* 80C91F74 */ void wait(int); /* 80C92044 */ void disappear(int); /* 80C921A8 */ void getRupee(int); /* 80C922AC */ void execute(); /* 80C92380 */ void _delete(); /* 80C9243C */ void setBaseMtx(); /* 80C92650 */ void mato_init(); /* 80C927AC */ void create(); private: /* 0x568 */ u8 field_0x568[0x39f8 - 0x568]; }; STATIC_ASSERT(sizeof(daObjMATO_c) == 0x39f8); struct MatoData_s { public: /* 80C92924 */ ~MatoData_s(); /* 80C92A50 */ MatoData_s(); }; #endif /* D_A_OBJ_MATO_H */