#ifndef D_A_OBJ_SMTILE_H #define D_A_OBJ_SMTILE_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObj_SMTile_c * @brief Sacred Meadow Tile * * @details * */ class daObj_SMTile_c : public fopAc_ac_c { public: /* 80CDD2AC */ ~daObj_SMTile_c(); /* 80CDD3E8 */ void create(); /* 80CDD5CC */ void CreateHeap(); /* 80CDD6E8 */ void Delete(); /* 80CDD71C */ void Execute(); /* 80CDDA98 */ void Draw(); /* 80CDDB28 */ void createHeapCallBack(fopAc_ac_c*); /* 80CDDB48 */ void setDstPos(); /* 80CDDD28 */ void setPrtcls(int, int); /* 80CDDEFC */ void touchPrtcls(f32); /* 80CDE1A8 */ void setMtx(); private: /* 0x568 */ u8 field_0x568[0xb30 - 0x568]; }; STATIC_ASSERT(sizeof(daObj_SMTile_c) == 0xb30); class daObj_SMTile_Param_c { public: /* 80CDE300 */ ~daObj_SMTile_Param_c(); static u8 const m[8]; }; #endif /* D_A_OBJ_SMTILE_H */