#ifndef D_A_OBJ_WATERFALL_H #define D_A_OBJ_WATERFALL_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjWaterFall_c * @brief Waterfall * * @details * */ class daObjWaterFall_c : public fopAc_ac_c { public: /* 80D2ED14 */ void search_bomb(); /* 80D2F034 */ void search_arrow(); /* 80D2F324 */ void initBaseMtx(); /* 80D2F344 */ void setBaseMtx(); /* 80D2F39C */ void Create(); /* 80D2F5A0 */ void create(); /* 80D2F984 */ void execute(); /* 80D2FA6C */ void push_player(); /* 80D2FC94 */ bool draw(); /* 80D2FC9C */ void _delete(); private: /* 0x568 */ u8 field_0x568[0x9cc - 0x568]; }; STATIC_ASSERT(sizeof(daObjWaterFall_c) == 0x9cc); #endif /* D_A_OBJ_WATERFALL_H */