/** * d_com_inf_actor.cpp * dolzel2 - Common Information For Actor */ #include "d/dolzel.h" // IWYU pragma: keep #include "d/d_com_inf_actor.h" #include "dolphin/types.h" dComIfAc_info_c g_dComIfAc_gameInfo = { 0, // field_0x0 false, // mPause }; dComIfGoat_info_c g_dComIfGoat_gameInfo = { NULL, // field_0x0 };