#ifndef D_A_E_GI_H #define D_A_E_GI_H #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_GI_c * @brief Gibdo * * @details * */ class daE_GI_c : public fopEn_enemy_c { public: int ctrlJoint(J3DJoint*, J3DModel*); static int JointCallBack(J3DJoint*, int); int draw(); void setBck(int, u8, f32, f32); void setActionMode(int, int); void damage_check(); void setWeaponAtBit(u8); bool setCryStop(); void setAttackEffect(); void setDragSwordEffect(); void setDeathSmokeEffect(); void setDamageEffect(); void executeSleep(); void executeWait(); void executeChase(); void executeAttack(); void executeDamage(); void executeBiteDamage(); void PushButtonCount(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); int create(); bool isBattleOn() { return mIsBattleOn; } bool isAttackStart() { return mIsAttackStart; } private: /* 0x05AC */ request_of_phase_process_class mPhase; /* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x05B8 */ J3DModel* mpSwordModel; /* 0x05BC */ Z2CreatureEnemy mSound; /* 0x0660 */ f32 mBodyDamageColor; /* 0x0664 */ f32 mWallCheckRadius; /* 0x0668 */ f32 field_0x668; /* 0x066C */ s16 field_0x66c; /* 0x0670 */ int mActionMode; /* 0x0674 */ int mMoveMode; /* 0x0678 */ u32 mShadowKey; /* 0x067C */ u8 field_0x67C[0x067E - 0x067C]; /* 0x067E */ s16 field_0x67e; /* 0x0680 */ int mInvulnerabilityTimer; /* 0x0684 */ int field_0x684; /* 0x0688 */ int field_0x688; /* 0x068C */ int mPlayerStunTimer; /* 0x0690 */ int mCryTimer; /* 0x0694 */ int mContinuousHitTimer; /* 0x0698 */ u8 field_0x698; /* 0x0699 */ u8 mIsBattleOn; /* 0x069A */ u8 mIsCreateAwake; /* 0x069B */ u8 mDamageDirection; /* 0x069C */ u8 mIsAttackStart; /* 0x069D */ u8 mSwbit; /* 0x069E */ u8 mSwbit2; /* 0x069F */ u8 field_0x69f; /* 0x06A0 */ u8 field_0x6a0; /* 0x06A2 */ s16 field_0x6a2; /* 0x06A4 */ u8 mWolfBiteCount; /* 0x06A5 */ u8 mIsOnHeadLock; /* 0x06A6 */ s16 mPrevStickAngle; /* 0x06A8 */ int mPushButtonCount; /* 0x06AC */ dBgS_AcchCir mAcchCir; /* 0x06EC */ dBgS_ObjAcch mAcch; /* 0x08C4 */ dCcD_Stts mCcStts; /* 0x0900 */ dCcD_Sph mCcSph[2]; /* 0x0B70 */ dCcD_Sph mAtSph[4]; /* 0x1050 */ dCcU_AtInfo mAtInfo; /* 0x1074 */ u32 mPolyColorKey; /* 0x1078 */ u8 mHIOInit; }; STATIC_ASSERT(sizeof(daE_GI_c) == 0x107c); #endif /* D_A_E_GI_H */