#ifndef D_A_E_TK2_H #define D_A_E_TK2_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor.h" /** * @ingroup actors-enemies * @class e_tk2_class * @brief Fire Toadpoli * * @details Fire Toadpoli in the Goron Mines Entrance. * Armored, two-legged frogs that spit Fireballs at Link. * They cannot swim, but will dive under the lava if Link * gets too close. They share most of the code with the * Water Toadpoli e_tk. */ class e_tk2_class : public fopEn_enemy_c { public: /* 0x5AC */ request_of_phase_process_class mPhaseReq; /* 0x5B4 */ u8 mArg0; /* 0x5B5 */ u8 mArg1; /* 0x5B6 */ u8 mArg2; /* 0x5B7 */ u8 mArg3; /* Unused */ /* 0x5B8 */ mDoExt_McaMorfSO* mpMorf; /* 0x5BC */ int mAnim; /* 0x5C0 */ Z2CreatureEnemy mSound; /* 0x664 */ f32 mAnimSpeed; /* 0x668 */ s16 mLifetime; /* 0x66A */ s16 mAction; /* 0x66C */ s16 mMode; /* 0x670 */ cXyz mPos; /* 0x67C */ s16 mSomeAngle; /* 0x67E */ u8 field18_0x67e[2]; /* 0x680 */ s16 mPlayerAngleY; /* 0x684 */ f32 mPlayerDistanceLimit; /* 0x688 */ u8 field24_0x688[2]; /* 0x68A */ s16 mActionTimer[3]; /* 0x690 */ s16 mExecuteState; /* 0x692 */ s16 mInvincibilityTimer; /* 0x694 */ s8 mAttentionOFF; /* 0x695 */ s8 mTKBallSpawned; /* 0x698 */ fpc_ProcID mBallID; /* 0x69C */ dBgS_AcchCir mAcchCir; /* 0x6DC */ dBgS_ObjAcch mAcch; /* 0x8B4 */ dCcD_Stts mStts; /* 0x8F0 */ dCcD_Sph mSph; /* 0xA28 */ dCcU_AtInfo mAtInfo; /* 0xA4C */ bool mInitHIO; }; STATIC_ASSERT(sizeof(e_tk2_class) == 0xA50); class daE_TK2_HIO_c { public: daE_TK2_HIO_c(); virtual ~daE_TK2_HIO_c() {}; /* 0x04 */ s8 field_0x04; /* 0x08 */ f32 mRadiusScale; /* 0x0C */ f32 mPlayerRange1; /* 0x10 */ f32 mPlayerRange2; /* 0x14 */ f32 mSpeedModifier1; /* Unused */ /* 0x18 */ f32 mSpeedModifier2; /* Unused */ }; STATIC_ASSERT(sizeof(daE_TK2_HIO_c) == 0x1C); #endif /* D_A_E_TK2_H */