#ifndef D_A_OBJ_GB_H #define D_A_OBJ_GB_H #include "SSystem/SComponent/c_phase.h" #include "f_op/f_op_actor.h" class dBgW; /** * @ingroup actors-objects * @class obj_gb_class * @brief Ganondorf Barrier * * @details * */ class obj_gb_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mModel; /* 0x574 */ mDoExt_btkAnm* mBtk; /* 0x578 */ mDoExt_brkAnm* mBrk; /* 0x57C */ u8 field_0x57c; /* 0x57D */ u8 mColorAlpha; /* 0x580 */ int mSw1; /* 0x584 */ int mSw2; /* 0x588 */ s16 mIsFinalBattle; /* 0x58A */ s16 field_0x58a[2]; /* 0x58E */ s16 field_0x58e; /* 0x58E */ f32 mBrkFrame; /* 0x594 */ cXyz field_0x594[20]; /* 0x684 */ f32 field_0x684; /* 0x688 */ Mtx mBgMtx; /* 0x6B8 */ dBgW* mpBgW; }; STATIC_ASSERT(sizeof(obj_gb_class) == 0x6bc); #endif /* D_A_OBJ_GB_H */