#ifndef D_A_OBJ_HASU2_H #define D_A_OBJ_HASU2_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" namespace nObjMHasu { /** * @ingroup actors-objects * @class daObjMHasu_c * @brief Lily Pad? * * @details * */ class daObjMHasu_c : public dBgS_MoveBgActor, public request_of_phase_process_class { public: daObjMHasu_c(); int create1st(); void setMtx(); int CreateHeap(); int Create(); int Execute(Mtx**); int Draw(); int Delete(); void upDownHasu(); void updateCount(u8); void setHasuCount(f32); virtual ~daObjMHasu_c() {}; void setRideFlag(bool i_ride) { mRideFlag = i_ride; } private: /* 0x5A8 */ Mtx mMtx; /* 0x5D8 */ Mtx mMtx2; /* 0x608 */ J3DModel* mModel; /* 0x60C */ bool mRideFlag : 1; /* 0x60C */ bool unk60c_1 : 1; /* 0x610 */ const f32 mConst1; /* 0x614 */ const f32 mConst2; /* 0x618 */ const f32 mConst3; /* 0x61C */ cXyz mPos; /* 0x628 */ f32 mStep; /* 0x62C */ f32 unk62C; /* 0x630 */ u8 mTimer; }; STATIC_ASSERT(sizeof(daObjMHasu_c) == 0x634); } // namespace nObjMHasu #endif /* D_A_OBJ_HASU2_H */