#ifndef D_A_OBJ_UDOOR_H #define D_A_OBJ_UDOOR_H #include "f_op/f_op_actor_mng.h" #include "d/d_cc_d.h" #include "d/d_bg_w.h" /** * @ingroup actors-objects * @class obj_udoor_class * @brief Stable Door * * @details * */ class obj_udoor_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ u8 field_0x570; /* 0x574 */ J3DModel* mpModel; /* 0x578 */ u8 field_0x578[0x57c - 0x578]; /* 0x57c */ s16 field_0x57c; /* 0x580 */ f32 field_0x580; /* 0x584 */ u8 field_0x584[0x588 - 0x584]; /* 0x588 */ Mtx mBgMtx; /* 0x5b8 */ dBgW* mpBgW; /* 0x5bc */ dCcD_Stts mCcStts; /* 0x5f8 */ dCcD_Sph mCcSph; /* 0x730 */ u8 field_0x730[0x754 - 0x730]; }; STATIC_ASSERT(sizeof(obj_udoor_class) == 0x754); #endif /* D_A_OBJ_UDOOR_H */