#ifndef D_A_SWTIME_H #define D_A_SWTIME_H #include "d/d_com_inf_game.h" /** * @ingroup actors-unsorted * @class daSwTime_c * @brief Switch Time * * @details * */ class daSwTime_c : public fopAc_ac_c { public: u8 getTime() { return fopAcM_GetParamBit(this,0,8); } u8 getSwbit() { return fopAcM_GetParamBit(this,8,8); } u8 getSwbit2() { return fopAcM_GetParamBit(this,16,8); } int Create(); int create(); int execute(); int _delete(); private: /* 0x568 */ u8 mTime; /* 0x569 */ u8 mSwbit; /* 0x56A */ u8 mSwbit2; }; STATIC_ASSERT(sizeof(daSwTime_c) == 0x56C); #endif /* D_A_SWTIME_H */