#ifndef D_COM_D_COM_INF_GAME_H #define D_COM_D_COM_INF_GAME_H #include "d/d_attention.h" #include "d/d_cc_s.h" #include "d/d_event.h" #include "d/d_event_manager.h" #include "d/d_particle.h" #include "d/d_resorce.h" #include "d/d_save.h" #include "d/d_vibration.h" #include "d/d_drawlist.h" #include "d/d_stage.h" #include "f_op/f_op_actor.h" #include "global.h" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" class JKRAramArchive; class dSmplMdl_draw_c; class dTimer_c; class daPy_py_c; class scene_class; class __d_timer_info_c { public: __d_timer_info_c() { mTimerMode = -1; mTimerLimitTimeMs = 0; mTimerNowTimeMs = 0; mTimerPtr = NULL; } dTimer_c* mTimerPtr; s32 mTimerNowTimeMs; s32 mTimerLimitTimeMs; s32 mTimerMode; u8 mTimerType; }; class phaseParam_c { public: phaseParam_c(const char* name, JKRHeap* heap) { mResName = name; mpHeap = heap; } /* 0x0 */ const char* mResName; /* 0x4 */ JKRHeap* mpHeap; }; class camera_class; class dComIfG_camera_info_class { public: dComIfG_camera_info_class() {} ~dComIfG_camera_info_class() {} /* 0x00 */ camera_class* mCamera; /* 0x04 */ s8 field_0x4; /* 0x05 */ s8 field_0x5; /* 0x06 */ s8 field_0x6; /* 0x07 */ u8 field_0x7; /* 0x08 */ u32 mCameraAttentionStatus; /* 0x0C */ f32 mCameraZoomScale; /* 0x10 */ f32 mCameraZoomForcus; /* 0x14 */ char* mCameraParamFileName; class { public: /* 0x18 */ cXyz mCameraPos; /* 0x24 */ cXyz mCameraTarget; /* 0x30 */ f32 mCameraFovy; /* 0x34 */ s16 mCameraBank; } mCamInfo; }; STATIC_ASSERT(sizeof(dComIfG_camera_info_class) == 0x38); class dComIfG_resLoader_c { public: dComIfG_resLoader_c(); ~dComIfG_resLoader_c(); int load(char const**, JKRHeap*); private: /* 0x0 */ const char** mResNameTable; /* 0x4 */ request_of_phase_process_class mPhase; /* 0xC */ u8 mLoadIndex; }; enum PlayerPtr { LINK_PTR, HORSE_PTR }; class daHorse_c; class dPa_control_c; class daAlink_c; class dMsgObject_c; class J2DOrthoGraph; class dComIfG_MesgCamInfo_c { public: /* 0x00 */ int mID; /* 0x04 */ int mBasicID; /* 0x08 */ fopAc_ac_c* mActor[10]; }; class dComIfG_item_info_class { public: /* 0x04E84 */ dMsgObject_c* mMsgObjectClass; /* 0x04E88 */ f32 mItemLifeCount; /* 0x04E8C */ s32 mItemRupeeCount; /* 0x04E90 */ s16 mItemKeyNumCount; /* 0x04E92 */ s16 mItemMaxLifeCount; /* 0x04E94 */ s16 mItemMagicCount; /* 0x04E96 */ s16 mItemNowMagicCount; /* 0x04E98 */ s16 mItemMaxMagicCount; /* 0x04E9A */ s16 field_0x4e9a; /* 0x04E9C */ s32 mItemOilCount; /* 0x04EA0 */ s32 mItemNowOil; /* 0x04EA4 */ int mItemMaxOilCount; /* 0x04EA8 */ int mOxygen; /* 0x04EAC */ int mNowOxygen; /* 0x04EB0 */ int mMaxOxygen; /* 0x04EB4 */ int mOxygenCount; /* 0x04EB8 */ int mMaxOxygenCount; /* 0x04EBC */ s16 mItemArrowNumCount; /* 0x04EBE */ s16 mItemPachinkoNumCount; /* 0x04EC0 */ s16 mItemMaxArrowNumCount; /* 0x04EC2 */ s16 mItemBombNumCount[3]; /* 0x04EC8 */ u8 field_0x4ec8[4]; /* 0x04ECC */ s16 mItemMaxBombNumCount1; /* 0x04ECE */ s16 mItemMaxBombNumCount2; /* 0x04ED0 */ u8 field_0x4ed0[4]; /* 0x04ED4 */ int mMessageCountNum; /* 0x04ED8 */ s16 field_0x4ed8; /* 0x04EDA */ u8 field_0x4eda[0x4EDE - 0x4EDA]; /* 0x04EDE */ u16 mItemNowLife; /* 0x04EE0 */ u8 field_0x4ee0[2]; /* 0x04EE2 */ u8 mMesgStatus; /* 0x04EE3 */ u8 field_0x4ee3; /* 0x04EE4 */ u8 mRStatus; /* 0x04EE5 */ u8 mAStatus; // B button /* 0x04EE6 */ u8 field_0x4ee6; /* 0x04EE7 */ u8 mNunStatus; /* 0x04EE8 */ u8 mBottleStatus; /* 0x04EE9 */ u8 mRemoConStatus; /* 0x04EEA */ u8 field_0x4eea[2]; /* 0x04EEC */ u8 mDoStatus; // A button /* 0x04EED */ u8 field_0x4eed; /* 0x04EEE */ u8 m3DStatus; /* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce /* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus /* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce /* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus /* 0x04EF3 */ u8 field_0x4ef3[2]; /* 0x04EF5 */ u8 m3DDirection; /* 0x04EF6 */ u8 m3DDirectionForce; /* 0x04EF7 */ u8 mCStickStatus; /* 0x04EF8 */ u8 mCStickDirection; /* 0x04EF9 */ u8 mCStickDirectionForce; /* 0x04EFA */ u8 mSButtonStatus; /* 0x04EFB */ u8 mZStatus; /* 0x04EFC */ u8 mRStatusForce; /* 0x04EFD */ u8 mAStatusForce; /* 0x04EFE */ u8 field_0x4efe; /* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce /* 0x04F00 */ u8 mBottleStatusForce; /* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce /* 0x04F02 */ u8 field_0x4f02[2]; /* 0x04F04 */ u8 mDoStatusForce; /* 0x04F05 */ u8 mTouchStatusForce; /* 0x04F06 */ u8 m3DStatusForce; /* 0x04F07 */ u8 mCStickStatusForce; /* 0x04F08 */ u8 mSButtonStatusForce; /* 0x04F09 */ u8 mZStatusForce; /* 0x04F0A */ u8 mRSetFlag; /* 0x04F0B */ u8 mASetFlag; /* 0x04F0C */ u8 field_0x4f0c; /* 0x04F0D */ u8 mNunSetFlag; /* 0x04F0E */ u8 mBottleSetFlag; /* 0x04F0F */ u8 mRemoConSetFlag; /* 0x04F10 */ u8 field_0x4f10[2]; /* 0x04F12 */ u8 mDoSetFlag; /* 0x04F13 */ u8 m3DSetFlag; /* 0x04F14 */ u8 mCStickSetFlag; /* 0x04F15 */ u8 mSButtonSetFlag; /* 0x04F16 */ u8 mZSetFlag; /* 0x04F17 */ u8 mRSetFlagForce; /* 0x04F18 */ u8 mASetFlagForce; /* 0x04F19 */ u8 field_0x4f19; /* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce /* 0x04F1B */ u8 mBottleSetFlagForce; /* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce /* 0x04F1D */ u8 field_0x4f1d[2]; /* 0x04F1F */ u8 mDoSetFlagForce; /* 0x04F20 */ u8 m3DSetFlagForce; /* 0x04F21 */ u8 mCStickSetFlagForce; /* 0x04F22 */ u8 mSButtonSetFlagForce; /* 0x04F23 */ u8 mZSetFlagForce; /* 0x04F24 */ u8 mXStatus; /* 0x04F25 */ u8 mXStatusForce; /* 0x04F26 */ u8 mXSetFlag; /* 0x04F27 */ u8 mXSetFlagForce; /* 0x04F28 */ u8 mYStatus; /* 0x04F29 */ u8 mYStatusForce; /* 0x04F2A */ u8 mYSetFlag; /* 0x04F2B */ u8 mYSetFlagForce; /* 0x04F2C */ u8 mNunZStatus; /* 0x04F2D */ u8 mNunZSetFlag; /* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce /* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce /* 0x04F30 */ u8 mNunCStatus; /* 0x04F31 */ u8 mNunCSetFlag; /* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce /* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce /* 0x04F34 */ u8 mSelectItem[8]; /* 0x04F3C */ u8 mSelectEquip[6]; /* 0x04F42 */ u8 mBaseAnimeID; /* 0x04F43 */ u8 mFaceAnimeID; /* 0x04F44 */ u8 mNowAnimeID; /* 0x04F45 */ u8 mItemSlot; /* 0x04F46 */ u8 mItemID; /* 0x04F47 */ u8 field_0x4f47[2]; /* 0x04F49 */ u8 mDirection; /* 0x04F4A */ u8 field_0x4f4a; #if PLATFORM_WII || PLATFORM_SHIELD /* 0x04FE3 */ u8 unk_0x4fe3; #endif /* 0x04F4B */ u8 field_0x4f4b; // related to itemInit /* 0x04F4C */ u8 field_0x4f4c; // related to itemInit /* 0x04F4D */ u8 field_0x4f4d; /* 0x04F4E */ u8 mMesgCancelButton; /* 0x04F4F */ u8 field_0x4f4f[2]; /* 0x04F51 */ u8 mGameoverStatus; /* 0x04F52 */ u8 field_0x4f52[5]; /* 0x04F57 */ u8 mHeapLockFlag; /* 0x04F58 */ u8 mSubHeapLockFlag[2]; /* 0x04F5A */ u8 mNowVibration; /* 0x04F5B */ u8 field_0x4f5b[2]; /* 0x04F5D */ u8 mWolfAbility[12]; /* 0x04F69 */ u8 mNeedLightDropNum; /* 0x04F6A */ u8 field_0x4f6a[18]; /* 0x04F7C */ u8 mMesgBgm; /* 0x04F7D */ u8 mPauseFlag; /* 0x04F7E */ u8 mItemLifeCountType; /* 0x04F7F */ u8 mOxygenShowFlag; /* 0x04F80 */ u8 mShow2D; /* 0x04F84 */ JKRExpHeap* mExpHeap2D; /* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2]; /* 0x04F90 */ JKRExpHeap* mMsgExpHeap; /* 0x04F94 */ dSv_memBit_c::WarpItemData_c mWarpItemData; }; class dComIfG_play_c { public: dComIfG_play_c() { this->ct(); } void ct(); void init(); void itemInit(); void setItemBombNumCount(u8 i_item, s16 count); s16 getItemBombNumCount(u8 i_item); void clearItemBombNumCount(u8 i_item); void setNowVibration(u8 vib_status); u32 getNowVibration(); void setStartStage(dStage_startStage_c* p_startStage); static int getLayerNo_common_common(char const* stageName, int roomId, int layer); static int getLayerNo_common(char const* stageName, int roomId, int layer); static int getLayerNo(int); void createParticle(); dSmplMdl_draw_c* createSimpleModel(); void deleteSimpleModel(); void drawSimpleModel(); int addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 drawBG); int removeSimpleModel(J3DModelData* i_modelData, int roomNo); void entrySimpleModel(J3DModel* i_model, int roomNo); void setTimerNowTimeMs(int time); int getTimerNowTimeMs(); void setTimerLimitTimeMs(int time); int getTimerLimitTimeMs(); void setTimerMode(int mode); int getTimerMode(); void setTimerType(u8 type); u8 getTimerType(); void setTimerPtr(dTimer_c* ptr); dTimer_c* getTimerPtr(); void setWarpItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8); ~dComIfG_play_c() {} dMsgObject_c* getMsgObjectClass() { return mItemInfo.mMsgObjectClass; } dStage_roomControl_c* getRoomControl() { return &mRoomControl; } dStage_dt_c& getStage() { return mStageData; } dEvt_control_c& getEvent() { return mEvent; } daHorse_c* getHorseActor() { return (daHorse_c*)mPlayerPtr[1]; } J2DGrafContext* getCurrentGrafPort() { return (J2DGrafContext*)mCurrentGrafPort; } dVibration_c& getVibration() { return mVibration; } camera_class* getCamera(int idx) { return mCameraInfo[idx].mCamera; } void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; } fopAc_ac_c* getPlayer(int idx) { return mPlayerInfo[idx].mpPlayer; } dPa_control_c* getParticle() { return mParticle; } dEvent_manager_c& getEvtManager() { return mEvtManager; } dAttention_c* getAttention() { return &mAttention; } dStage_startStage_c* getStartStage() { return &mStartStage; } dSmplMdl_draw_c* getSimpleModel() { return mSimpleModel; } void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; } void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; } void setCurrentView(view_class* i_view) { mCurrentView = i_view; } void setCurrentViewport(view_port_class* i_viewport) { mCurrentViewport = i_viewport; } void setBaseAnimeID(u8 id) { mItemInfo.mBaseAnimeID = id; } void setFaceAnimeID(u8 id) { mItemInfo.mFaceAnimeID = id; } void setSelectItem(int idx, u8 i_itemNo) { mItemInfo.mSelectItem[idx] = i_itemNo; } u8 getSelectItem(int idx) { return mItemInfo.mSelectItem[idx]; } void setSelectEquip(int idx, u8 item_id) { mItemInfo.mSelectEquip[idx] = item_id; } void setItem(u8 slot, u8 i_no) { mItemInfo.mItemSlot = slot; mItemInfo.mItemID = i_no; } u8 getDoStatus() { return mItemInfo.mDoStatus; } u8 getRStatus() { return mItemInfo.mRStatus; } u8 getAStatus() { return mItemInfo.mAStatus; } u8 getXStatus() { return mItemInfo.mXStatus; } u8 getYStatus() { return mItemInfo.mYStatus; } u8 getZStatus() { return mItemInfo.mZStatus; } u8 get3DStatus() { return mItemInfo.m3DStatus; } u8 getCStickStatus() { return mItemInfo.mCStickStatus; } u8 getSButtonStatus() { return mItemInfo.mSButtonStatus; } u8 getNunStatus() { return mItemInfo.mNunStatus; } u8 getRemoConStatus() { return mItemInfo.mRemoConStatus; } u8 getNunZStatus() { return mItemInfo.mNunZStatus; } u8 getNunCStatus() { return mItemInfo.mNunCStatus; } u8 getBottleStatus() { return mItemInfo.mBottleStatus; } u8 getSButtonStatusForce() { return mItemInfo.mSButtonStatusForce; } u8 getSButtonSetFlagForce() { return mItemInfo.mSButtonSetFlagForce; } u8 getCStickStatusForce() { return mItemInfo.mCStickStatusForce; } u8 getCStickSetFlagForce() { return mItemInfo.mCStickSetFlagForce; } u8 getCStickDirectionForce() { return mItemInfo.mCStickDirectionForce; } u8 getDoStatusForce() { return mItemInfo.mDoStatusForce; } u8 getDoSetFlagForce() { return mItemInfo.mDoSetFlagForce; } u8 getAStatusForce() { return mItemInfo.mAStatusForce; } u8 getASetFlagForce() { return mItemInfo.mASetFlagForce; } u8 getRStatusForce() { return mItemInfo.mRStatusForce; } u8 getRSetFlagForce() { return mItemInfo.mRSetFlagForce; } u8 getZStatusForce() { return mItemInfo.mZStatusForce; } u8 getZSetFlagForce() { return mItemInfo.mZSetFlagForce; } u8 getBottleStatusForce() { return mItemInfo.mBottleStatusForce; } u8 getBottleSetFlagForce() { return mItemInfo.mBottleSetFlagForce; } u8 get3DStatusForce() { return mItemInfo.m3DStatusForce; } u8 get3DSetFlagForce() { return mItemInfo.m3DSetFlagForce; } u8 get3DDirectionForce() { return mItemInfo.m3DDirectionForce; } u8 getXStatusForce() { return mItemInfo.mXStatusForce; } u8 getXSetFlagForce() { return mItemInfo.mXSetFlagForce; } u8 getYStatusForce() { return mItemInfo.mYStatusForce; } u8 getYSetFlagForce() { return mItemInfo.mYSetFlagForce; } u8 getFaceAnimeID() { return mItemInfo.mFaceAnimeID; } u8 getBaseAnimeID() { return mItemInfo.mBaseAnimeID; } bool isCStickSetFlag(u8 flag) { return (mItemInfo.mCStickSetFlag & flag) ? true : false; } bool isDoSetFlag(u8 flag) { return (mItemInfo.mDoSetFlag & flag) ? true : false; } bool isASetFlag(u8 flag) { return (mItemInfo.mASetFlag & flag) ? true : false; } bool isRSetFlag(u8 flag) { return (mItemInfo.mRSetFlag & flag) ? true : false; } bool isXSetFlag(u8 flag) { return (mItemInfo.mXSetFlag & flag) ? true : false; } bool isYSetFlag(u8 flag) { return (mItemInfo.mYSetFlag & flag) ? true : false; } bool is3DSetFlag(u8 flag) { return (mItemInfo.m3DSetFlag & flag) ? true : false; } bool isZSetFlag(u8 flag) { return (mItemInfo.mZSetFlag & flag) ? true : false; } bool isSButtonSetFlag(u8 flag) { return (mItemInfo.mSButtonSetFlag & flag) ? true : false; } bool isNunSetFlag(u8 flag) { return (mItemInfo.mNunSetFlag & flag) ? true : false; } bool isRemoConSetFlag(u8 flag) { return (mItemInfo.mRemoConSetFlag & flag) ? true : false; } bool isNunZSetFlag(u8 flag) { return (mItemInfo.mNunZSetFlag & flag) ? true : false; } bool isNunCSetFlag(u8 flag) { return (mItemInfo.mNunCSetFlag & flag) ? true : false; } bool isBottleSetFlag(u8 flag) { return (mItemInfo.mBottleSetFlag & flag) ? true : false; } u8 get3DDirection() { return mItemInfo.m3DDirection; } u8 getCStickDirection() { return mItemInfo.mCStickDirection; } void setZStatus(u8 status, u8 flag) { mItemInfo.mZStatus = status; mItemInfo.mZSetFlag = flag; } void setRStatus(u8 status, u8 flag) { mItemInfo.mRStatus = status; mItemInfo.mRSetFlag = flag; } void setDoStatus(u8 status, u8 flag) { mItemInfo.mDoStatus = status; mItemInfo.mDoSetFlag = flag; } void setAStatus(u8 status, u8 flag) { mItemInfo.mAStatus = status; mItemInfo.mASetFlag = flag; } void setXStatus(u8 status, u8 flag) { mItemInfo.mXStatus = status; mItemInfo.mXSetFlag = flag; } void setXStatusForce(u8 status, u8 flag) { mItemInfo.mXStatusForce = status; mItemInfo.mXSetFlagForce = flag; } void setYStatus(u8 status, u8 flag) { mItemInfo.mYStatus = status; mItemInfo.mYSetFlag = flag; } void setYStatusForce(u8 status, u8 flag) { mItemInfo.mYStatusForce = status; mItemInfo.mYSetFlagForce = flag; } void setBottleStatus(u8 status, u8 flag) { mItemInfo.mBottleStatus = status; mItemInfo.mBottleSetFlag = flag; } void setBottleStatusForce(u8 status, u8 flag) { mItemInfo.mBottleStatusForce = status; mItemInfo.mBottleSetFlagForce = flag; } void setNunStatus(u8 status, u8 param_1, u8 flag) { mItemInfo.mNunStatus = status; mItemInfo.field_0x4ef0 = param_1; mItemInfo.mNunSetFlag = flag; } void setRemoConStatus(u8 status, u8 param_1, u8 flag) { mItemInfo.mRemoConStatus = status; mItemInfo.field_0x4ef2 = param_1; mItemInfo.mRemoConSetFlag = flag; } void setNunZStatus(u8 status, u8 flag) { mItemInfo.mNunZStatus = status; mItemInfo.mNunZSetFlag = flag; } void setNunCStatus(u8 status, u8 flag) { mItemInfo.mNunCStatus = status; mItemInfo.mNunCSetFlag = flag; } void setCStickStatus(u8 status, u8 param_1, u8 flag) { mItemInfo.mCStickStatus = status; mItemInfo.mCStickDirection = param_1; mItemInfo.mCStickSetFlag = flag; } void setCStickStatusForce(u8 status, u8 param_1, u8 flag) { mItemInfo.mCStickStatusForce = status; mItemInfo.mCStickDirectionForce = param_1; mItemInfo.mCStickSetFlagForce = flag; } void setSButtonStatus(u8 status, u8 flag) { mItemInfo.mSButtonStatus = status; mItemInfo.mSButtonSetFlag = flag; } void setSButtonStatusForce(u8 status, u8 flag) { mItemInfo.mSButtonStatusForce = status; mItemInfo.mSButtonSetFlagForce = flag; } void set3DStatus(u8 status, u8 direction, u8 flag) { mItemInfo.m3DStatus = status; mItemInfo.m3DDirection = direction; mItemInfo.m3DSetFlag = flag; } void set3DStatusForce(u8 status, u8 direction, u8 flag) { mItemInfo.m3DStatusForce = status; mItemInfo.m3DDirectionForce = direction; mItemInfo.m3DSetFlagForce = flag; } void setDoStatusForce(u8 status, u8 flag) { mItemInfo.mDoStatusForce = status; mItemInfo.mDoSetFlagForce = flag; } void setAStatusForce(u8 status, u8 flag) { mItemInfo.mAStatusForce = status; mItemInfo.mASetFlagForce = flag; } void setRStatusForce(u8 status, u8 flag) { mItemInfo.mRStatusForce = status; mItemInfo.mRSetFlagForce = flag; } void setZStatusForce(u8 status, u8 flag) { mItemInfo.mZStatusForce = status; mItemInfo.mZSetFlagForce = flag; } void onStatus(u16 i_status) { mStatus |= i_status; } void setItemRupeeCount(s32 rupees) { mItemInfo.mItemRupeeCount += rupees; } void setItemMagicCount(s16 magic) { mItemInfo.mItemMagicCount += magic; } void setItemMaxMagicCount(s16 max) { mItemInfo.mItemMaxMagicCount += max; } void setItemArrowNumCount(s16 arrows) { mItemInfo.mItemArrowNumCount += arrows; } void setItemPachinkoNumCount(s16 seeds) { mItemInfo.mItemPachinkoNumCount += seeds; } void setItemKeyNumCount(s16 keys) { mItemInfo.mItemKeyNumCount += keys; } void setItemMaxLifeCount(s16 max) { mItemInfo.mItemMaxLifeCount += max; } void setOxygen(s32 oxygen) { mItemInfo.mOxygen = oxygen; } void setNowOxygen(s32 oxygen) { mItemInfo.mNowOxygen = oxygen; } void setOxygenCount(s32 oxygen) { mItemInfo.mOxygenCount += oxygen; } int getOxygen() { return mItemInfo.mOxygen; } void setMaxOxygen(int max) { mItemInfo.mMaxOxygen = max; } int getMaxOxygen() { return mItemInfo.mMaxOxygen; } int getNowOxygen() { return mItemInfo.mNowOxygen; } void setItemNowLife(u16 life) { mItemInfo.mItemNowLife = life; } void setItemNowMagic(s16 magic) { mItemInfo.mItemNowMagicCount = magic; } void setItemNowOil(s32 oil) { mItemInfo.mItemNowOil = oil; } void setItemOilCount(s32 oil) { mItemInfo.mItemOilCount += oil; } s16 getItemMaxLifeCount() { return mItemInfo.mItemMaxLifeCount; } f32 getItemLifeCount() { return mItemInfo.mItemLifeCount; } s16 getItemMaxArrowNumCount() { return mItemInfo.mItemMaxArrowNumCount; } s16 getItemArrowNumCount() { return mItemInfo.mItemArrowNumCount; } s32 getItemMaxOilCount() { return mItemInfo.mItemMaxOilCount; } s32 getItemOilCount() { return mItemInfo.mItemOilCount; } s32 getMaxOxygenCount() { return mItemInfo.mMaxOxygenCount; } s32 getOxygenCount() { return mItemInfo.mOxygenCount; } s32 getItemRupeeCount() { return mItemInfo.mItemRupeeCount; } s16 getItemKeyNumCount() { return mItemInfo.mItemKeyNumCount; } void clearNowAnimeID() { mItemInfo.mNowAnimeID = -1; } void clearMesgCamInfoID() { mMesgCamInfo.mID = -1; } void clearBaseAnimeID() { mItemInfo.mBaseAnimeID = 0; } void clearFaceAnimeID() { mItemInfo.mFaceAnimeID = 0; } void clearMesgCamInfoBasicID() { mMesgCamInfo.mBasicID = 0; } void clearItemMaxLifeCount() { mItemInfo.mItemMaxLifeCount = 0; } void clearItemMaxOilCount() { mItemInfo.mItemMaxOilCount = 0; } void clearItemOilCount() { mItemInfo.mItemOilCount = 0; } void clearMaxOxygenCount() { mItemInfo.mMaxOxygenCount = 0; } void clearOxygenCount() { mItemInfo.mOxygenCount = 0; } void clearItemRupeeCount() { mItemInfo.mItemRupeeCount = 0; } void clearItemKeyNumCount() { mItemInfo.mItemKeyNumCount = 0; } void clearItemArrowNumCount() { mItemInfo.mItemArrowNumCount = 0; } void clearItemLifeCount() { mItemInfo.mItemLifeCount = 0.0f; mItemInfo.mItemLifeCountType = 0; } void setItemLifeCount(f32 hearts, u8 type) { mItemInfo.mItemLifeCount += hearts; mItemInfo.mItemLifeCountType = type; } u8& getItemLifeCountType() { return mItemInfo.mItemLifeCountType; } u16 getItemNowLife() { return mItemInfo.mItemNowLife; } s32 getItemNowOil() { return mItemInfo.mItemNowOil; } s16 getItemPachinkoNumCount() { return mItemInfo.mItemPachinkoNumCount; } void clearItemPachinkoNumCount() { mItemInfo.mItemPachinkoNumCount = 0; } u8 getNeedLightDropNum() { return mItemInfo.mNeedLightDropNum; } void setNeedLightDropNum(u8 i_num) { mItemInfo.mNeedLightDropNum = i_num; } u8 getWolfAbility(int i_idx) { return mItemInfo.mWolfAbility[i_idx]; } const char* getStartStageName() { return mStartStage.getName(); } s8 getStartStageRoomNo() { return mStartStage.getRoomNo(); } s8 getStartStageLayer() { return mStartStage.getLayer(); } s16 getStartStagePoint() { return mStartStage.getPoint(); } s8 getStartStageDarkArea() { return mStartStage.getDarkArea(); } void setStartStageDarkArea(s8 darkArea) { mStartStage.setDarkArea(darkArea); } void setStartStageLayer(s8 layer) { mStartStage.setLayer(layer); } const char* getNextStageName() { return mNextStage.getName(); } dStage_startStage_c* getNextStartStage() { return &mNextStage; } s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); } s8 getNextStageLayer() { return mNextStage.getLayer(); } s16 getNextStagePoint() { return mNextStage.getPoint(); } s8 getNextStageWipe() { return mNextStage.getWipe(); } BOOL isEnableNextStage() { return mNextStage.isEnable(); } void offEnableNextStage() { mNextStage.offEnable(); } u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); } void setNextStage(const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) { mNextStage.set(stage, roomNo, point, layer, wipe, wipe_speed); } u8 isHeapLockFlag() { return mItemInfo.mHeapLockFlag; } void setHeapLockFlag(u8 status) { mItemInfo.mHeapLockFlag = status; } void setSubHeapLockFlag(int idx, u8 status) { mItemInfo.mSubHeapLockFlag[idx] = status; } u8 getSubHeapLockFlag(int idx) { return mItemInfo.mSubHeapLockFlag[idx]; } void offHeapLockFlag() { mItemInfo.mHeapLockFlag = 0; } JKRExpHeap* getExpHeap2D() { return mItemInfo.mExpHeap2D; } JKRExpHeap* getMsgExpHeap() { return mItemInfo.mMsgExpHeap; } JKRExpHeap* getSubExpHeap2D(int idx) { return mItemInfo.mSubExpHeap2D[idx]; } void setSubExpHeap2D(int idx, void* heap) { mItemInfo.mSubExpHeap2D[idx] = (JKRExpHeap*)heap; } void setExpHeap2D(void* heap) { mItemInfo.mExpHeap2D = (JKRExpHeap*)heap; } void setMsgExpHeap(void* heap) { mItemInfo.mMsgExpHeap = (JKRExpHeap*)heap; } JKRArchive* getMsgDtArchive() { return mMsgDtArchive[0]; } JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; } JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; } JKRArchive* getMsgCommonArchive() { return mMsgCommonArchive; } JKRArchive* getMain2DArchive() { return mMain2DArchive; } JKRArchive* getAnmArchive() { return mAnmArchive; } JKRArchive* getCollectResArchive() { return mCollectResArchive; } JKRArchive* getItemIconArchive() { return mItemIconArchive; } JKRArchive* getNameResArchive() { return mNameResArchive; } JKRArchive* getDemoMsgArchive() { return mDemoMsgArchive; } JKRArchive* getFmapResArchive() { return mFmapResArchive; } JKRArchive* getDmapResArchive() { return mDmapResArchive; } JKRAramArchive* getFieldMapArchive2() { return (JKRAramArchive*)mFieldMapArchive2; } JKRArchive* getOptionResArchive() { return mOptionResArchive; } JKRArchive* getRingResArchive() { return mRingResArchive; } JKRArchive* getFontArchive() { return mFontArchive; } JKRArchive* getRubyArchive() { return mRubyArchive; } JKRArchive* getMeterButtonArchive() { return mMeterButtonArchive; } JKRArchive* getAllMapArchive() { return mAllMapArchive; } JKRArchive* getCardIconResArchive() { return mCardIconResArchive; } void setFieldMapArchive2(JKRArchive* arc) { mFieldMapArchive2 = arc; } void setAnmArchive(JKRArchive* arc) { mAnmArchive = arc; } void setFmapResArchive(JKRArchive* arc) { mFmapResArchive = arc; } void setDmapResArchive(JKRArchive* arc) { mDmapResArchive = arc; } void setCollectResArchive(JKRArchive* arc) { mCollectResArchive = arc; } void setItemIconArchive(JKRArchive* arc) { mItemIconArchive = arc; } void setAllMapArchive(JKRArchive* arc) { mAllMapArchive = arc; } void setOptionResArchive(JKRArchive* arc) { mOptionResArchive = arc; } void setRingResArchive(JKRArchive* arc) { mRingResArchive = arc; } void setNameResArchive(JKRArchive* arc) { mNameResArchive = arc; } void setDemoMsgArchive(JKRArchive* arc) { mDemoMsgArchive = arc; } void setMeterButtonArchive(JKRArchive* arc) { mMeterButtonArchive = arc; } void setErrorResArchive(JKRArchive* arc) { mErrorResArchive = arc; } void setCardIconResArchive(JKRArchive* arc) { mCardIconResArchive = arc; } void setMsgDtArchive(int i, JKRArchive* arc) { mMsgDtArchive[i] = arc; } void setMsgCommonArchive(JKRArchive* arc) { mMsgCommonArchive = arc; } void setMsgArchive(int i, JKRArchive* arc) { mMsgArchive[i] = arc; } void setMsgObjectClass(dMsgObject_c* obj) { mItemInfo.mMsgObjectClass = obj; } void setMesgCamInfoBasicID(int id) { mMesgCamInfo.mBasicID = id; } void setMesgCamInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2, fopAc_ac_c* param_3, fopAc_ac_c* param_4, fopAc_ac_c* param_5, fopAc_ac_c* param_6, fopAc_ac_c* param_7, fopAc_ac_c* param_8, fopAc_ac_c* param_9, fopAc_ac_c* param_10) { mMesgCamInfo.mActor[0] = param_1; mMesgCamInfo.mActor[1] = param_2; mMesgCamInfo.mActor[2] = param_3; mMesgCamInfo.mActor[3] = param_4; mMesgCamInfo.mActor[4] = param_5; mMesgCamInfo.mActor[5] = param_6; mMesgCamInfo.mActor[6] = param_7; mMesgCamInfo.mActor[7] = param_8; mMesgCamInfo.mActor[8] = param_9; mMesgCamInfo.mActor[9] = param_10; } dComIfG_MesgCamInfo_c* getMesgCamInfo() { return &mMesgCamInfo; } void setFontArchive(JKRArchive* arc) { mFontArchive = arc; } void setRubyArchive(JKRArchive* arc) { mRubyArchive = arc; } void setMain2DArchive(JKRArchive* arc) { mMain2DArchive = arc; } void setItemTable(void* data) { mItemTable = data; } void* getItemTable() { return mItemTable; } void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; } void setPlayer(int i, fopAc_ac_c* player) { mPlayerInfo[i].mpPlayer = player; } void setPlayerInfo(int i, fopAc_ac_c* player, int cam) { mPlayerInfo[i].mpPlayer = player; mPlayerInfo[i].mCameraID = cam; } void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; } void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] &= ~flag; } u32 checkPlayerStatus(int param_0, int i, u32 flag) { return mPlayerStatus[param_0][i] & flag; } int getPlayerCameraID(int i) { return mPlayerInfo[i].mCameraID; } int getCameraPlayer1ID(int i) { return mCameraInfo[i].field_0x5; } int getCameraPlayer2ID(int i) { return mCameraInfo[i].field_0x6; } int getCameraWinID(int i) { return mCameraInfo[i].field_0x4; } void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; } void setCamera(int i, camera_class* cam) { mCameraInfo[i].mCamera = cam; } const char* getCameraParamFileName(int i) { return mCameraInfo[i].mCameraParamFileName; } BOOL checkCameraAttentionStatus(int i, u32 flag) { return mCameraInfo[i].mCameraAttentionStatus & flag; } u32 getCameraAttentionStatus(int i) { return mCameraInfo[i].mCameraAttentionStatus; } void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; } void onCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus |= flag; } void offCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus &= ~flag; } void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) { mCameraInfo[camIdx].mCamera = p_cam; mCameraInfo[camIdx].field_0x4 = param_2; mCameraInfo[camIdx].field_0x5 = param_3; mCameraInfo[camIdx].field_0x6 = param_4; setCameraAttentionStatus(camIdx, 0); } f32 getCameraZoomForcus(int i_no) { return mCameraInfo[i_no].mCameraZoomForcus; } void setCameraZoomForcus(int i_no, f32 i_focus) { mCameraInfo[i_no].mCameraZoomForcus = i_focus; } f32 getCameraZoomScale(int i_no) { return mCameraInfo[i_no].mCameraZoomScale; } void setCameraZoomScale(int i_no, f32 i_scale) { mCameraInfo[i_no].mCameraZoomScale = i_scale; } void saveCameraPosition(int i, cXyz* i_pos, cXyz* i_target, f32 i_fovy, s16 i_bank) { mCameraInfo[i].mCamInfo.mCameraPos = *i_pos; mCameraInfo[i].mCamInfo.mCameraTarget = *i_target; mCameraInfo[i].mCamInfo.mCameraFovy = i_fovy; mCameraInfo[i].mCamInfo.mCameraBank = i_bank; } void loadCameraPosition(int i, cXyz* o_pos, cXyz* o_target, f32* o_fovy, s16* o_bank) { *o_pos = mCameraInfo[i].mCamInfo.mCameraPos; *o_target = mCameraInfo[i].mCamInfo.mCameraTarget; *o_fovy = mCameraInfo[i].mCamInfo.mCameraFovy; *o_bank = mCameraInfo[i].mCamInfo.mCameraBank; } void setMesgCamInfoID(int param_0) { mMesgCamInfo.mID = param_0; } void setStatus(u16 status) { mStatus = status; } s32 checkStatus(u16 flags) { return flags & mStatus; } void setDirection(u8 i_dir) { mItemInfo.mDirection = i_dir; } u8 isPauseFlag() { return mItemInfo.mPauseFlag; } void offPauseFlag() { mItemInfo.mPauseFlag = false; } void onPauseFlag() { mItemInfo.mPauseFlag = true; } u8 getOxygenShowFlag() { return mItemInfo.mOxygenShowFlag; } void setOxygenShowFlag(u8 flag) { mItemInfo.mOxygenShowFlag = flag; } void show2dOn() { mItemInfo.mShow2D = 1; } void show2dOff() { mItemInfo.mShow2D = 0; } u8 show2dCheck() { return mItemInfo.mShow2D; } s8 getLayerOld() { return mLayerOld; } u8 checkMesgCancelButton() { return mItemInfo.mMesgCancelButton; } void setMesgCancelButton(u8 button) { mItemInfo.mMesgCancelButton = button; } void setMesgBgm(u8 param_0) { mItemInfo.mMesgBgm = param_0; } u8 checkMesgBgm() { return mItemInfo.mMesgBgm; } int getMessageCountNumber() { return mItemInfo.mMessageCountNum; } void setMessageCountNumber(u32 number) { mItemInfo.mMessageCountNum = number; } s16 getItemMaxBombNumCount(u8 i_bombType) { switch (i_bombType) { case fpcNm_ITEM_NORMAL_BOMB: return mItemInfo.mItemMaxBombNumCount1; case fpcNm_ITEM_WATER_BOMB: return mItemInfo.mItemMaxBombNumCount2; case fpcNm_ITEM_POKE_BOMB: return mItemInfo.field_0x4ed8; } return 0; } void setWindowNum(u8 num) { mWindowNum = num; } int getWindowNum() { return mWindowNum; } dDlst_window_c* getWindow(int i) { return &mWindow[i]; } void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode) { mWindow[i].setViewPort(param_1, param_2, param_3, param_4, param_5, param_6); mWindow[i].setScissor(param_1, param_2, param_3, param_4); mWindow[i].setCameraID(camID); mWindow[i].setMode(mode); } void setLastPlayStageName(char* name) { strncpy(mLastPlayStageName, name, 7); mLastPlayStageName[7] = 0; } char* getLastPlayStageName() { return mLastPlayStageName; } void setGameoverStatus(u8 status) { mItemInfo.mGameoverStatus = status; } u8 getGameoverStatus() { return mItemInfo.mGameoverStatus; } u8 getMesgStatus() { return mItemInfo.mMesgStatus; } u8 getDirection() { return mItemInfo.mDirection; } public: /* 0x00000 */ dBgS mBgs; /* 0x01404 */ dCcS mCcs; /* 0x03EC8 */ dStage_startStage_c mStartStage; /* 0x03ED6 */ dStage_nextStage_c mNextStage; /* 0x03EE8 */ dStage_stageDt_c mStageData; /* 0x03F8C */ dStage_roomControl_c mRoomControl; /* 0x03F90 */ dEvt_control_c mEvent; /* 0x040C0 */ dEvent_manager_c mEvtManager; /* 0x04780 */ dAttention_c mAttention; /* 0x04C9C */ dVibration_c mVibration; /* 0x04D2C */ u8 field_0x4d2c[4]; #if PLATFORM_WII /* 0x04D38 */ u8 unk_0x4d38[8]; #endif /* 0x04D30 */ JKRArchive* mFieldMapArchive2; /* 0x04D34 */ JKRArchive* mMsgArchive[11]; /* 0x04D60 */ JKRArchive* mDemoMsgArchive; /* 0x04D64 */ JKRArchive* mMeterButtonArchive; /* 0x04D68 */ void* field_0x4d68; /* 0x04D6C */ JKRArchive* mFontArchive; /* 0x04D70 */ JKRArchive* mRubyArchive; /* 0x04D74 */ JKRArchive* mAnmArchive; /* 0x04D78 */ void* field_0x4d78[2]; /* 0x04D80 */ JKRArchive* mCollectResArchive; /* 0x04D84 */ JKRArchive* mFmapResArchive; /* 0x04D88 */ JKRArchive* mDmapResArchive; /* 0x04D8C */ JKRArchive* mOptionResArchive; /* 0x04D90 */ void* field_0x4d90[2]; /* 0x04D98 */ JKRArchive* mItemIconArchive; /* 0x04D9C */ JKRArchive* mNameResArchive; /* 0x04DA0 */ JKRArchive* mErrorResArchive; /* 0x04DA4 */ void* field_0x4da4; /* 0x04DA8 */ JKRArchive* mAllMapArchive; /* 0x04DAC */ JKRArchive* mMsgCommonArchive; /* 0x04DB0 */ JKRArchive* mRingResArchive; /* 0x04DB4 */ void* field_0x4db4; /* 0x04DB8 */ JKRArchive* mCardIconResArchive; /* 0x04DBC */ JKRArchive* mMsgDtArchive[15]; /* 0x04DF8 */ JKRArchive* mMain2DArchive; /* 0x04DFC */ void* field_0x4dfc[2]; /* 0x04E04 */ dPa_control_c* mParticle; /* 0x04E08 */ dSmplMdl_draw_c* mSimpleModel; /* 0x04E0C */ u8 mWindowNum; /* 0x04E0D */ s8 mLayerOld; /* 0x04E0E */ u16 mStatus; /* 0x04E10 */ dDlst_window_c mWindow[1]; /* 0x04E3C */ dComIfG_camera_info_class mCameraInfo[1]; /* 0x04E74 */ struct { /* 0x0 */ fopAc_ac_c* mpPlayer; /* 0x4 */ s8 mCameraID; } mPlayerInfo[1]; /* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong /* 0x04E84 */ dComIfG_item_info_class mItemInfo; /* 0x04FB0 */ dComIfG_MesgCamInfo_c mMesgCamInfo; /* 0x04FE0 */ u32 mPlayerStatus[1][4]; /* 0x04FF0 */ u8 field_0x4ff0[0x8]; /* 0x04FF8 */ __d_timer_info_c mTimerInfo; /* 0x0500C */ dDlst_window_c* mCurrentWindow; /* 0x05010 */ view_class* mCurrentView; /* 0x05014 */ view_port_class* mCurrentViewport; /* 0x05018 */ J2DOrthoGraph* mCurrentGrafPort; /* 0x0501C */ void* mItemTable; /* 0x0501D */ u8 field_0x501d[4]; /* 0x05024 */ char mLastPlayStageName[8]; }; class dComIfG_inf_c { public: dComIfG_inf_c() { this->ct(); } ~dComIfG_inf_c() {} void ct(); void createBaseCsr(); dComIfG_play_c& getPlay() { return play; } #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG class baseCsr_c : public mDoGph_gInf_c::csr_c { public: class navi_c { public: virtual ~navi_c() {} int create(); bool draw(f32, f32, u8); u32 getParticleId() { return mParticleId; } JKRSolidHeap* m_heap; J3DModel* m_model; mDoExt_bckAnm m_bck; mDoExt_brkAnm m_brk; cXyz field_0x40; csXyz field_0x4c; f32 field_0x54; f32 field_0x58; f32 field_0x5c; u32 mParticleId; }; virtual ~baseCsr_c() {} baseCsr_c(u8); void draw(f32, f32); void create(); static void particleExecute(); static navi_c* getNavi() { return m_navi; } dDlst_blo_c field_0x8; u8 field_0x13c; u8 field_0x13d; u8 field_0x13e; static dPa_hermiteEcallBack_c m_blurCB; static u32 _m_blurID; static navi_c* m_navi; }; class anmCsr_c : public mDoGph_gInf_c::csr_c { public: virtual ~anmCsr_c() {} void draw(f32, f32); dDlst_blo_c field_0x8; }; #endif /* 0x00000 */ dSv_info_c info; /* 0x00F38 */ dComIfG_play_c play; /* 0x05F64 */ dDlst_list_c drawlist; /* 0x1C2F8 */ dRes_control_c mResControl; /* 0x1DDF8 */ u8 mFadeBrightness; /* 0x1DDF9 */ u8 mWorldDark; /* 0x1DDFA */ s8 field_0x1ddfa; /* 0x1DDFB */ s8 mPolyDamageOff; /* 0x1DDFC */ s8 field_0x1ddfc; /* 0x1DE00 */ u32 field_0x1de00; /* 0x1DE04 */ u32 field_0x1de04; /* 0x1DE08 */ u8 field_0x1de08; /* 0x1DE09 */ u8 field_0x1de09; /* 0x1DE0A */ u8 field_0x1de0a; /* 0x1DE0B */ u8 mIsDebugMode; /* 0x1DE0C */ u8 field_0x1de0c; static __d_timer_info_c dComIfG_mTimerInfo; #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG static baseCsr_c* m_baseCsr; #endif }; // Size: 0x1DE10 STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c)); extern dComIfG_inf_c g_dComIfG_gameInfo; extern GXColor g_blackColor; extern GXColor g_clearColor; extern GXColor g_whiteColor; extern GXColor g_saftyWhiteColor; inline void dComIfG_ct() { g_dComIfG_gameInfo.ct(); } int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*, void*); BOOL dComIfG_resetToOpening(scene_class* scene); char* dComIfG_getRoomArcName(int roomNo); void* dComIfG_getStageRes(char const* i_resName); void* dComIfG_getOldStageRes(char const* i_resName); void dComIfG_get_timelayer(int* layer); int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* i_resName); int dComIfG_changeOpeningScene(scene_class* scene, s16 procName); int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcName); int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_resName, JKRHeap* heap); int dComIfG_TimerStop(int); int dComIfG_TimerDeleteCheck(int); int dComIfG_TimerDeleteRequest(int i_mode); int dComIfG_TimerStart(int i_mode, s16 i_time); u32 dComIfG_getTrigA(u32 i_padNo); bool dComIfGp_isLightDropMapVisible(); int dComIfG_TimerReStart(int); int dComIfG_TimerEnd(int i_mode, int param_1); void dComIfGs_onStageBossEnemy(int i_stageNo); inline void dComIfG_setBrightness(u8 brightness) { g_dComIfG_gameInfo.mFadeBrightness = brightness; } inline int dComIfG_getTimerMode() { return g_dComIfG_gameInfo.play.getTimerMode(); } inline void dComIfG_setTimerMode(int mode) { return g_dComIfG_gameInfo.play.setTimerMode(mode); } inline dTimer_c* dComIfG_getTimerPtr() { return g_dComIfG_gameInfo.play.getTimerPtr(); } inline void dComIfG_setTimerPtr(dTimer_c* i_ptr) { g_dComIfG_gameInfo.play.setTimerPtr(i_ptr); } inline void dComIfG_setTimerType(u8 i_type) { g_dComIfG_gameInfo.play.setTimerType(i_type); } inline u8 dComIfG_getTimerType() { return g_dComIfG_gameInfo.play.getTimerType(); } inline int dComIfG_getTimerLimitTimeMs() { return g_dComIfG_gameInfo.play.getTimerLimitTimeMs(); } inline void dComIfG_setTimerLimitTimeMs(int i_time) { g_dComIfG_gameInfo.play.setTimerLimitTimeMs(i_time); } inline BOOL dComIfG_isDebugMode() { return g_dComIfG_gameInfo.mIsDebugMode; } /** * Attempts to add a new Object Resource Archive (*.arc) into the Resource Control. * @param i_arcName Name of archive to be added * @param i_mountDirection The direction to mount the archive. mDoDvd_MOUNT_DIRECTION_HEAD or * mDoDvd_MOUNT_DIRECTION_TAIL * @param i_heap Pointer to heap to load resources into * @return TRUE if successful, FALSE otherwise */ inline int dComIfG_setObjectRes(const char* i_arcName, u8 i_mountDirection, JKRHeap* i_heap) { return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_mountDirection, i_heap); } inline int dComIfG_setObjectRes(const char* i_arcName, void* i_archiveRes, u32 i_bufferSize) { return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_archiveRes, i_bufferSize, NULL); } /** * Attempts to add a new Stage Resource Archive (*.arc) into the Resource Control. * @param i_arcName Name of archive to be added * @param i_heap Pointer to heap to load resources into * @return TRUE if successful, FALSE otherwise */ inline int dComIfG_setStageRes(const char* i_arcName, JKRHeap* i_heap) { return g_dComIfG_gameInfo.mResControl.setStageRes(i_arcName, i_heap); } inline int dComIfG_syncObjectRes(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.syncObjectRes(i_arcName); } inline int dComIfG_syncStageRes(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.syncStageRes(i_arcName); } inline int dComIfG_deleteObjectResMain(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.deleteObjectRes(i_arcName); } inline int dComIfG_deleteStageRes(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.deleteStageRes(i_arcName); } inline void* dComIfG_getStageRes(const char* i_arcName, const char* i_resName) { return g_dComIfG_gameInfo.mResControl.getStageRes(i_arcName, i_resName); } inline void* dComIfG_getObjectRes(const char* i_arcName, const char* i_resName) { return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_resName); } inline void* dComIfG_getObjectRes(const char* i_arcName, int i_index) { return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_index); } inline void dComIfG_dumpResControl() { g_dComIfG_gameInfo.mResControl.dump(); } inline dBgS& dComIfG_Bgsp() { return g_dComIfG_gameInfo.play.mBgs; } inline dCcS* dComIfG_Ccsp() { return &g_dComIfG_gameInfo.play.mCcs; } inline dCcS& dComIfG_Ccsp2() { return g_dComIfG_gameInfo.play.mCcs; } inline dRes_info_c* dComIfG_getObjectResInfo(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.getObjectResInfo(i_arcName); } inline dRes_info_c* dComIfG_getStageResInfo(const char* i_arcName) { return g_dComIfG_gameInfo.mResControl.getStageResInfo(i_arcName); } inline int dComIfG_syncAllObjectRes() { return g_dComIfG_gameInfo.mResControl.syncAllObjectRes(); } inline void* dComIfG_getObjectIDRes(const char* i_arcName, u16 i_resID) { return g_dComIfG_gameInfo.mResControl.getObjectIDRes(i_arcName, i_resID); } inline u8 dComIfG_getBrightness() { return g_dComIfG_gameInfo.mFadeBrightness; } inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) { return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName); } inline u32 dComIfG_getTrigB(u32 i_padNo) { return mDoCPd_c::getTrig(i_padNo) & PAD_BUTTON_B; } u8 dComIfGs_getMixItemIndex(int i_no); void dComIfGs_setSelectItemIndex(int i_no, u8 item_index); void dComIfGs_setMixItemIndex(int i_no, u8 item_index); u8 dComIfGs_getBottleMax(); u8 dComIfGs_checkGetItem(u8 i_itemNo); void dComIfGs_setSelectEquipClothes(u8 i_itemNo); void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum); s32 dComIfGs_isDungeonItemWarp(int i_stageNo); void dComIfGs_BossLife_public_Set(s8); s8 dComIfGs_sense_type_change_Get(); void dComIfGs_sense_type_change_Set(s8); cXyz& dComIfGs_getWarpPlayerPos(); const char* dComIfGs_getWarpStageName(); s16 dComIfGs_getWarpPlayerAngleY(); s8 dComIfGs_getWarpRoomNo(); bool dComIfGs_getWarpMarkFlag(); BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo); BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo); BOOL dComIfGs_isZoneSwitch(int, int); BOOL dComIfGs_isZoneItem(int, int); void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8); u16 dComIfGs_getMaxLifeGauge(); void dComIfGs_setWarpMarkFlag(u8); void dComIfGs_setSelectEquipSword(u8 i_itemNo); void dComIfGs_setSelectEquipShield(u8 i_itemNo); BOOL dComIfGs_isVisitedRoom(int i_roomNo); void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo); void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo); void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo); void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo); s8 dComIfGp_getReverb(int i_roomNo); void dComIfGs_gameStart(); BOOL dComIfGs_wolfeye_effect_check(); BOOL dComIfGs_Wolf_Change_Check(); void dComIfGs_onVisitedRoom(int param_0); void dComIfGs_offVisitedRoom(int param_0); void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4, u8 param_5); BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no); void dComIfGs_onStageSwitch(int i_stageNo, int i_no); void dComIfGs_offStageSwitch(int i_stageNo, int i_no); void dComIfGs_PolyDamageOff_Set(s8 param_0); u8 dComIfGs_staffroll_next_go_check(); s8 dComIfGs_BossLife_public_Get(); u8 dComIfGs_checkGetInsectNum(); u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx); BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no); s8 dComIfGs_PolyDamageOff_Check(); void dComIfGs_shake_kandelaar(); int dComIfGs_shake_kandelaar_check(); void dComIfGs_Grass_hide_Set(s8 param_0); void dComIfGs_onGetMagicUseFlag(); void dComIfG_playerStatusD(); void dComIfG_playerStatusD_pre_clear(); void dComIfGs_staffroll_next_go(); inline void dComIfGs_init() { g_dComIfG_gameInfo.info.init(); } inline int dComIfGs_isItemFirstBit(u8 i_no) { return g_dComIfG_gameInfo.info.getPlayer().getGetItem().isFirstBit(i_no); } inline u16 dComIfGs_getRupee() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupee(); } inline void dComIfGs_onDungeonItemMap() { g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap(); } inline void dComIfGs_onDungeonItemCompass() { g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemCompass(); } inline void dComIfGs_onDungeonItemWarp() { g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemWarp(); } inline void dComIfGs_setItem(int i_slotNo, u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getItem().setItem(i_slotNo, i_itemNo); } inline void dComIfGs_setOil(u16 i_oil) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setOil(i_oil); } inline void dComIfGs_setMaxOil(u16 i_maxOil) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxOil(i_maxOil); } inline void dComIfGs_setWalletSize(u8 i_size) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setWalletSize(i_size); } inline void dComIfGs_setMagic(u8 i_magic) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMagic(i_magic); } inline void dComIfGs_setMaxMagic(u8 i_maxMagic) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxMagic(i_maxMagic); } inline void dComIfGs_setRupee(u16 i_rupees) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setRupee(i_rupees); } inline void dComIfGs_setLife(u16 i_life) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setLife(i_life); } inline void dComIfGs_setMaxLife(u8 i_maxLife) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxLife(i_maxLife); } inline void dComIfGs_onDungeonItemBossKey() { g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemBossKey(); } inline void dComIfGs_setCollectSword(u8 i_swordNo) { g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SWORD, i_swordNo); } inline void dComIfGs_setCollectShield(u8 i_shieldNo) { g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SHIELD, i_shieldNo); } inline void dComIfGs_setCollectClothes(u8 i_clothesNo) { g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_CLOTHING, i_clothesNo); } inline void dComIfGs_setCardToMemory(u8* card_ptr, int dataNum) { g_dComIfG_gameInfo.info.card_to_memory((char*)card_ptr, dataNum); } inline void dComIfGs_setRodTypeLevelUp() { g_dComIfG_gameInfo.info.getPlayer().getItem().setRodTypeLevelUp(); } inline void dComIfGs_setArrowNum(u8 i_arrowNum) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setArrowNum(i_arrowNum); } inline void dComIfGs_setArrowMax(u8 i_arrowMax) { g_dComIfG_gameInfo.info.getPlayer().getItemMax().setArrowNum(i_arrowMax); } inline u8 dComIfGs_getPachinkoMax() { return 50; } inline u8 dComIfGs_getWolfAbility(int i_idx) { return g_dComIfG_gameInfo.play.getWolfAbility(i_idx); } inline void dComIfGs_setEmptyBombBag() { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag(); } inline void dComIfGs_setEmptyBombBag(u8 i_newBomb, u8 i_bombNum) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag(i_newBomb, i_bombNum); } inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_setNum); } inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_bombNum, i_setNum); } inline void dComIfGs_setEmptyBottle() { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle(); } inline void dComIfGs_setEmptyBottle(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle(i_itemNo); } inline void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottleItemIn(i_itemNo); } inline void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBottleNum(i_bottleIdx, i_bottleNum); } inline void dComIfGs_onEventBit(const u16 i_flag) { g_dComIfG_gameInfo.info.getSavedata().getEvent().onEventBit(i_flag); } inline BOOL dComIfGs_isEventBit(const u16 i_flag) { return g_dComIfG_gameInfo.info.getEvent().isEventBit(i_flag); } inline void dComIfGs_onLightDropFlag(u8 i_nowLevel) { g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel); } inline void dComIfGs_onSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.info.onSwitch(i_no, i_roomNo); } inline void dComIfGs_offSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.info.offSwitch(i_no, i_roomNo); } inline void dComIfGs_revSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.info.revSwitch(i_no, i_roomNo); } inline BOOL dComIfGs_isSwitch(int i_no, int i_roomNo) { return g_dComIfG_gameInfo.info.isSwitch(i_no, i_roomNo); } inline BOOL dComIfGs_isRegionBit(int i_region) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isRegionBit(i_region); } inline void dComIfGs_onRegionBit(int i_region) { g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region); } inline void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onSwitch(i_swBit); } inline void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offSwitch(i_swBit); } inline BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit) { return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isSwitch(i_swBit); } inline void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onOneSwitch(i_swBit); } inline void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offOneSwitch(i_swBit); } inline BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit) { return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isOneSwitch(i_swBit); } inline BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit) { return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isItem(i_swBit); } inline BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit) { return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isOneItem(i_swBit); } inline s32 dComIfGs_isDungeonItemMap() { return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemMap(); } inline s32 dComIfGs_isDungeonItemCompass() { return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemCompass(); } inline s32 dComIfGs_isDungeonItemBossKey() { return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemBossKey(); } inline u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo) { return g_dComIfG_gameInfo.info.getPlayer().getItem().getItem(i_slotNo, i_checkCombo); } inline u8 dComIfGs_getLineUpItem(int i_slotNo) { return g_dComIfG_gameInfo.info.getPlayer().getItem().getLineUpItem(i_slotNo); } inline BOOL dComIfGs_isCollectSword(u8 i_swordNo) { return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_SWORD, i_swordNo); } inline BOOL dComIfGs_isCollectClothing(u8 i_clothesNo) { return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_CLOTHING, i_clothesNo); } inline u8 dComIfGs_checkBottle(u8 i_itemNo) { return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBottle(i_itemNo); } inline u8 dComIfGs_checkOptVibration() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().checkVibration(); } inline BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel) { return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().isLightDropGetFlag(i_nowLevel); } inline u8 dComIfGs_getArrowMax() { return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getArrowNum(); } inline u8 dComIfGs_getCollectSmell() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(3); } inline void dComIfGs_setCollectSmell(u8 smell) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(3, smell); } inline void dComIfGs_addPohSpiritNum() { g_dComIfG_gameInfo.info.getPlayer().getCollect().addPohNum(); } inline u8 dComIfGs_getPohSpiritNum() { return g_dComIfG_gameInfo.info.getPlayer().getCollect().getPohNum(); } inline u8 dComIfGs_getKeyNum() { return g_dComIfG_gameInfo.info.getMemory().getBit().getKeyNum(); } inline void dComIfGs_onItemFirstBit(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getGetItem().onFirstBit(i_itemNo); } inline u16 dComIfGs_getMaxLife() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxLife(); } inline u16 dComIfGs_getLife() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getLife(); } inline void dComIfGs_offEventBit(const u16 i_flag) { g_dComIfG_gameInfo.info.getSavedata().getEvent().offEventBit(i_flag); } inline const char* dComIfGs_getLastWarpMarkStageName() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getName(); } inline cXyz& dComIfGs_getLastWarpMarkPlayerPos() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getPos(); } inline s16 dComIfGs_getLastWarpMarkPlayerAngleY() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getAngleY(); } inline u8 dComIfGs_getLastWarpMarkRoomNo() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getRoomNo(); } inline s8 dComIfGs_getLastWarpAcceptStage() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getWarpAcceptStage(); } inline u8 dComIfGs_getSelectEquipClothes() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_CLOTHING); } inline u8 dComIfGs_getSelectEquipSword() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SWORD); } inline u8 dComIfGs_getSelectEquipShield() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD); } inline u8 dComIfGs_getLightDropNum(u8 i_nowLevel) { return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().getLightDropNum(i_nowLevel); } inline u8 dComIfGs_getSelectItemIndex(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectItemIndex(i_no); } //TODO: actual name is unknown inline u8 dComIfGs_getOptUnk0() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getUnk0(); } inline u8 dComIfGs_getOptVibration() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getVibration(); } inline u8 dComIfGs_getOptAttentionType() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getAttentionType(); } inline u8 dComIfGs_getOptCameraControl() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getCameraControl(); } inline u8 dComIfGs_getOptSound() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getSound(); } inline BOOL dComIfGs_isTbox(int i_no) { return g_dComIfG_gameInfo.info.getMemory().getBit().isTbox(i_no); } inline void dComIfGs_onTbox(int i_no) { g_dComIfG_gameInfo.info.getMemory().getBit().onTbox(i_no); } inline void dComIfGs_offTbox(int i_no) { g_dComIfG_gameInfo.info.getMemory().getBit().offTbox(i_no); } inline BOOL dComIfGs_isSaveItem(int i_no) { return g_dComIfG_gameInfo.info.getMemory().getBit().isItem(i_no); } inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) { return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no); } inline BOOL dComIfGs_isSaveDunSwitch(int i_no) { return g_dComIfG_gameInfo.info.getDan().isSwitch(i_no); } inline BOOL dComIfGs_isSaveDunItem(int i_no) { return g_dComIfG_gameInfo.info.getDan().isItem(i_no); } inline void dComIfGs_onSaveSwitch(int i_stageNo, int i_no) { g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onSwitch(i_no); } inline void dComIfGs_onSaveSwitch(int i_no) { g_dComIfG_gameInfo.info.getMemory().getBit().onSwitch(i_no); } inline void dComIfGs_offSaveSwitch(int i_no) { g_dComIfG_gameInfo.info.getMemory().getBit().offSwitch(i_no); } inline void dComIfGs_offSaveSwitch(int i_stageNo, int i_no) { g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offSwitch(i_no); } inline BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no) { return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isSwitch(i_no); } inline BOOL dComIfGs_isSaveSwitch(int i_no) { return g_dComIfG_gameInfo.info.getMemory().getBit().isSwitch(i_no); } inline void dComIfGs_onStageBossEnemy() { g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossEnemy(); } inline void dComIfGs_onStageMiddleBoss() { g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossEnemy2(); } inline s32 dComIfGs_isDungeonItemWarp() { return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemWarp(); } inline s32 dComIfGs_isStageBossEnemy() { return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy(); } inline s32 dComIfGs_isStageLife() { return g_dComIfG_gameInfo.info.getMemory().getBit().isStageLife(); } inline void dComIfGs_setKeyNum(u8 i_keyNum) { g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum); } inline BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo) { return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->isVisitedRoom(i_roomNo); } inline void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo) { return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->onVisitedRoom(i_roomNo); } inline void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo) { return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->offVisitedRoom(i_roomNo); } inline u16 dComIfGs_getOil() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getOil(); } inline u16 dComIfGs_getMaxOil() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxOil(); } inline s64 dComIfGs_getSaveStartTime() { return g_dComIfG_gameInfo.info.getStartTime(); } inline s64 dComIfGs_getSaveTotalTime() { return g_dComIfG_gameInfo.info.getSaveTotalTime(); } inline dSv_save_c* dComIfGs_getSaveData() { return &g_dComIfG_gameInfo.info.getSavedata(); } inline dSv_info_c* dComIfGs_getSaveInfo() { return &g_dComIfG_gameInfo.info; } inline void dComIfGs_setLineUpItem() { g_dComIfG_gameInfo.info.getPlayer().getItem().setLineUpItem(); } inline s32 dComIfGs_isGetMagicUseFlag() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().isMagicFlag(0); } inline void dComIfGs_offTmpBit(const u16 i_flag) { g_dComIfG_gameInfo.info.getTmp().offEventBit(i_flag); } inline BOOL dComIfGs_isDarkClearLV(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no); } inline BOOL dComIfGs_isTmpBit(const u16 i_flag) { return g_dComIfG_gameInfo.info.getTmp().isEventBit(i_flag); } inline void dComIfGs_onTmpBit(const u16 i_flag) { g_dComIfG_gameInfo.info.getTmp().onEventBit(i_flag); } inline BOOL dComIfGs_isTransformLV(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isTransformLV(i_no); } inline void dComIfGs_onStageLife() { g_dComIfG_gameInfo.info.getMemory().getBit().onStageLife(); } inline u8 dComIfGs_getBombNum(u8 i_bagIdx) { return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBombNum(i_bagIdx); } inline u8 dComIfGs_getPachinkoNum() { return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getPachinkoNum(); } inline u8 dComIfGs_getBottleNum(u8 i_bottleIdx) { return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBottleNum(i_bottleIdx); } inline u8 dComIfGs_getBombMax(u8 i_bombType) { return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getBombNum(i_bombType); } inline void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBombNum(i_bagIdx, i_bombNum); } inline void dComIfGs_setPachinkoNum(u8 i_num) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num); } inline void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().addBottleNum(i_bottleIdx, i_num); } inline void dComIfGs_resetLastWarpAcceptStage() { g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().resetWarpAcceptStage(); } inline void dComIfGs_offItemFirstBit(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getGetItem().offFirstBit(i_itemNo); } inline BOOL dComIfGs_isLetterGetFlag(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().isLetterGetFlag(i_no); } inline void dComIfGs_onLetterGetFlag(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().onLetterGetFlag(i_no); } inline int dComIfGs_isLetterReadFlag(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().isLetterReadFlag(i_no); } inline void dComIfGs_onLetterReadFlag(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().onLetterReadFlag(i_no); } inline u8 dComIfGs_getArrowNum() { return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getArrowNum(); } inline u8 dComIfGs_checkEmptyBottle() { return g_dComIfG_gameInfo.info.getPlayer().getItem().checkEmptyBottle(); } inline void dComIfGs_initZone() { g_dComIfG_gameInfo.info.initZone(); } inline s16 dComIfGs_getStartPoint() { return g_dComIfG_gameInfo.info.getRestart().getStartPoint(); } inline u32 dComIfGs_getLastSceneMode() { return g_dComIfG_gameInfo.info.getRestart().getLastMode(); } inline s16 dComIfGs_getLastSceneAngleY() { return g_dComIfG_gameInfo.info.getRestart().getLastAngleY(); } inline f32 dComIfGs_getLastSceneSpeedF() { return g_dComIfG_gameInfo.info.getRestart().getLastSpeedF(); } inline void dComIfGs_setTurnRestart(const cXyz& i_position, s16 i_angle, s8 param_2, u32 i_param) { g_dComIfG_gameInfo.info.getTurnRestart().set(i_position, i_angle, param_2, i_param); } inline void dComIfGs_setRestartRoom(const cXyz& i_position, s16 i_angle, s8 i_roomNo) { g_dComIfG_gameInfo.info.getRestart().setRoom(i_position, i_angle, i_roomNo); } inline s8 dComIfGs_getRestartRoomNo() { return g_dComIfG_gameInfo.info.getRestart().getRoomNo(); } inline void dComIfGs_setRestartRoomParam(u32 i_param) { g_dComIfG_gameInfo.info.getRestart().setRoomParam(i_param); } inline cXyz& dComIfGs_getHorseRestartPos() { return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getPos(); } inline s16 dComIfGs_getHorseRestartAngleY() { return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getAngleY(); } inline const char* dComIfGs_getHorseRestartStageName() { return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getStageName(); } inline s8 dComIfGs_getHorseRestartRoomNo() { return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getRoomNo(); } inline void dComIfGs_setHorseRestart(const char* i_stageName, cXyz& i_pos, s16 i_angle, s8 i_roomNo) { g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().set(i_stageName, i_pos, i_angle, i_roomNo); } inline u8 dComIfGs_getMagic() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMagic(); } inline u8 dComIfGs_getMaxMagic() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxMagic(); } inline bool dComIfGs_isCollectMirror(u8 i_item) { return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectMirror(i_item); } inline bool dComIfGs_isCollectCrystal(u8 i_item) { return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectCrystal(i_item); } inline BOOL dComIfGs_isCollectShield(u8 i_item) { return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(2, i_item); } inline void dComIfGs_onCollectMirror(u8 i_item) { g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectMirror(i_item); } inline void dComIfGs_onCollectCrystal(u8 i_item) { g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectCrystal(i_item); } inline u16 dComIfGs_getDate() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDate(); } inline void dComIfGs_setDate(u16 i_date) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setDate(i_date); } inline f32 dComIfGs_getTime() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getTime(); } inline void dComIfGs_setTime(f32 i_time) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setTime(i_time); } inline void dComIfGs_onDarkClearLV(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onDarkClearLV(i_no); } inline void dComIfGs_onTransformLV(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no); } inline void dComIfGs_onSaveDunSwitch(int i_swNo) { g_dComIfG_gameInfo.info.getDan().onSwitch(i_swNo); } inline void dComIfGs_offSaveDunSwitch(int i_swNo) { g_dComIfG_gameInfo.info.getDan().offSwitch(i_swNo); } inline u8 dComIfGs_getDataNum() { return g_dComIfG_gameInfo.info.getDataNum(); } inline void dComIfGs_setDataNum(u8 i_num) { return g_dComIfG_gameInfo.info.setDataNum(i_num); } inline void dComIfGs_setNewFile(u8 i_fileNo) { return g_dComIfG_gameInfo.info.setNewFile(i_fileNo); } inline void dComIfGs_i_setNewFile(u8 i_fileNo) { return g_dComIfG_gameInfo.info.setNewFile(i_fileNo); } inline char* dComIfGs_getPlayerName() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getLinkName(); } inline char* dComIfGs_getHorseName() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getHorseName(); } inline int dComIfGs_getRaceGameTime() { return g_dComIfG_gameInfo.info.getMiniGame().getRaceGameTime(); } inline void dComIfGs_setRaceGameTime(int i_time) { g_dComIfG_gameInfo.info.getMiniGame().setRaceGameTime(i_time); } inline u32 dComIfGs_getBalloonScore() { return g_dComIfG_gameInfo.info.getMiniGame().getBalloonScore(); } inline void dComIfGs_setBalloonScore(u32 i_score) { g_dComIfG_gameInfo.info.getMiniGame().setBalloonScore(i_score); } inline u8 dComIfGs_getTransformStatus() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getTransformStatus(); } inline bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isFieldDataExistFlag(); } inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle, s8 i_point, u8 i_region) { g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle, i_point, i_region); } inline char* dComIfGs_getPlayerFieldLastStayName() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getName(); } inline s16 dComIfGs_getPlayerFieldLastStayAngleY() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getAngleY(); } inline void dComIfGs_setPlayerName(const char* i_name) { g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().setPlayerName(i_name); } inline void dComIfGs_setHorseName(const char* i_name) { g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().setHorseName(i_name); } inline void dComIfGs_setStartPoint(s16 i_point) { g_dComIfG_gameInfo.info.getRestart().setStartPoint(i_point); } inline void dComIfGs_clearRoomSwitch(int i_zoneNo) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().clearRoomSwitch(); } inline void dComIfGs_clearRoomItem(int i_zoneNo) { g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().clearRoomItem(); } inline void dComIfGs_removeZone(int i_zoneNo) { g_dComIfG_gameInfo.info.removeZone(i_zoneNo); } inline dSmplMdl_draw_c* dComIfGp_getSimpleModel() { return g_dComIfG_gameInfo.play.getSimpleModel(); } inline int dComIfGp_addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 i_drawBG) { return g_dComIfG_gameInfo.play.addSimpleModel(i_modelData, roomNo, i_drawBG); } inline void dComIfGp_removeSimpleModel(J3DModelData* i_modelData, int roomNo) { g_dComIfG_gameInfo.play.removeSimpleModel(i_modelData, roomNo); } inline dSv_turnRestart_c& dComIfGs_getTurnRestart() { return g_dComIfG_gameInfo.info.getTurnRestart(); } inline u32 dComIfGs_getTurnRestartParam() { return g_dComIfG_gameInfo.info.getTurnRestart().getParam(); } inline cXyz& dComIfGs_getTurnRestartPos() { return g_dComIfG_gameInfo.info.getTurnRestart().getPos(); } inline s16 dComIfGs_getTurnRestartAngleY() { return g_dComIfG_gameInfo.info.getTurnRestart().getAngleY(); } inline s8 dComIfGs_getTurnRestartRoomNo() { return g_dComIfG_gameInfo.info.getTurnRestart().getRoomNo(); } inline u32 dComIfGs_getRestartRoomParam() { return g_dComIfG_gameInfo.info.getRestart().getRoomParam(); } inline cXyz& dComIfGs_getRestartRoomPos() { return g_dComIfG_gameInfo.info.getRestart().getRoomPos(); } inline s16 dComIfGs_getRestartRoomAngleY() { return g_dComIfG_gameInfo.info.getRestart().getRoomAngleY(); } inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) { return g_dComIfG_gameInfo.info.isActor(i_no, i_roomNo); } inline void dComIfGs_offActor(int i_no, int i_roomNo) { g_dComIfG_gameInfo.info.offActor(i_no, i_roomNo); } inline void dComIfGs_putSave(int i_stageNo) { g_dComIfG_gameInfo.info.putSave(i_stageNo); } inline void dComIfGs_getSave(int i_stageNo) { g_dComIfG_gameInfo.info.getSave(i_stageNo); } inline void dComIfGs_initDan(s8 i_stageNo) { g_dComIfG_gameInfo.info.initDan(i_stageNo); } inline void dComIfGs_resetDan() { g_dComIfG_gameInfo.info.resetDan(); } inline u16 dComIfGs_getRupeeMax() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupeeMax(); } inline void dComIfGs_onLightDropGetFlag(u8 i_nowLevel) { g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel); } inline void dComIfGs_setTmpReg(u16 i_reg, u8 i_no) { g_dComIfG_gameInfo.info.getTmp().setEventReg(i_reg, i_no); } inline u8 dComIfGs_getTmpReg(const u16 i_reg) { return g_dComIfG_gameInfo.info.getTmp().getEventReg(i_reg); } inline u8 dComIfGs_getEventReg(u16 reg) { return g_dComIfG_gameInfo.info.getEvent().getEventReg(reg); } inline void dComIfGs_setEventReg(u16 reg, u8 value) { g_dComIfG_gameInfo.info.getEvent().setEventReg(reg, value); } inline void dComIfGs_setWarashibeItem(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getItem().setWarashibeItem(i_itemNo); } inline void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem) { g_dComIfG_gameInfo.info.getPlayer().getItem().setBottleItemIn(curItem, newItem); } inline u8 dComIfGs_checkInsectBottle() { return g_dComIfG_gameInfo.info.getPlayer().getItem().checkInsectBottle(); } inline u8 dComIfGs_checkBombBag(u8 i_itemNo) { return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBombBag(i_itemNo); } inline s64 dComIfGs_getTotalTime() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getTotalTime(); } inline void dComIfGs_setSaveTotalTime(s64 i_time) { g_dComIfG_gameInfo.info.setSaveTotalTime(i_time); } inline void dComIfGs_setSaveStartTime(s64 i_time) { g_dComIfG_gameInfo.info.setStartTime(i_time); } inline void dComIfGs_setNoFile(u8 i_file) { g_dComIfG_gameInfo.info.setNoFile(i_file); } inline void* dComIfGs_getPEventBit() { return g_dComIfG_gameInfo.info.getEvent().getPEventBit(); } inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) { return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo); } inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) { g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo); } inline void dComIfGs_onActor(int i_bitNo, int i_roomNo) { g_dComIfG_gameInfo.info.onActor(i_bitNo, i_roomNo); } inline void dComIfGs_setLastWarpAcceptStage(s8 param_0) { g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpAcceptStage(param_0); } //TODO: actual name is unknown inline void dComIfGs_setOptUnk0(u8 i_unk0) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setUnk0(i_unk0); } inline void dComIfGs_setOptSound(u8 i_mode) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setSound(i_mode); } inline void dComIfGs_setOptVibration(u8 i_status) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setVibration(i_status); } inline void dComIfGs_setOptAttentionType(u8 i_attentionType) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setAttentionType(i_attentionType); } inline void dComIfGs_setOptCameraControl(u8 i_cameraControl) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setCameraControl(i_cameraControl); } inline void dComIfGs_setOptPointer(u8 i_pointer) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setPointer(i_pointer); } inline u8 dComIfGs_getOptPointer() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPointer(); } inline u8 dComIfGs_getNewFile() { return g_dComIfG_gameInfo.info.getNewFile(); } inline u8 dComIfGs_getNoFile() { return g_dComIfG_gameInfo.info.getNoFile(); } inline void dComIfGs_setInitDataToCard(u8* i_saveData, int i_dataNum) { g_dComIfG_gameInfo.info.initdata_to_card((char*)i_saveData, i_dataNum); } inline void dComIfGs_setMemoryToCard(u8* i_saveData, int i_dataNum) { g_dComIfG_gameInfo.info.memory_to_card((char*)i_saveData, i_dataNum); } inline int dComIfGs_createZone(int roomNo) { return g_dComIfG_gameInfo.info.createZone(roomNo); } inline void dComIfGs_addDeathCount() { g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().addDeathCount(); } inline u8 dComIfGs_getWalletSize() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getWalletSize(); } inline void dComIfGs_setOptCalValue(s8 i_calValue) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalValue(i_calValue); } inline void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist) { g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalibrateDist(i_calibrateDist); } inline u16 dComIfGs_getFishNum(u8 param_0) { return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getFishCount(param_0); } inline u8 dComIfGs_getFishSize(u8 param_0) { return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getMaxSize(param_0); } inline void dComIfGs_addFishNum(u8 param_0) { g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().addFishCount(param_0); } inline void dComIfGs_setFishSize(u8 param_0, u8 param_1) { g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().setMaxSize(param_0, param_1); } inline u8 dComIfGs_getGetNumber(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().getGetNumber(i_no); } inline void dComIfGs_setGetNumber(int i_no, u8 i_value) { g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setGetNumber(i_no, i_value); } inline BOOL dComIfGs_isStageMiddleBoss() { return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy2(); } inline void dComIfGs_setTransformStatus(u8 i_status) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setTransformStatus(i_status); } inline void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEquipBottleItemIn(i_curItem, i_newItem); } inline void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem) { g_dComIfG_gameInfo.info.getPlayer().getItem().setEquipBottleItemEmpty(i_curItem); } inline u8 dComIfGs_getBButtonItemKey() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(4); } inline void dComIfGs_setBButtonItemKey(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(4, i_itemNo); } inline void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag() { g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().offFieldDataExistFlag(); } inline void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag() { g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onFieldDataExistFlag(); } inline cXyz& dComIfGs_getPlayerFieldLastStayPos() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getPos(); } inline u8 dComIfGs_getPlayerFieldLastStayRegionNo() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getRegionNo(); } inline void dComIfGs_setLightDropNum(u8 i_level, u8 i_num) { g_dComIfG_gameInfo.info.getPlayer().getLightDrop().setLightDropNum(i_level, i_num); } inline void dComIfGs_setBaitItem(u8 i_item) { g_dComIfG_gameInfo.info.getPlayer().getItem().setBaitItem(i_item); } inline void dComIfGs_setBombMax(u8 i_type, u8 i_max) { g_dComIfG_gameInfo.info.getPlayer().getItemMax().setBombNum(i_type, i_max); } inline u8 dComIfGs_getPalLanguage() { return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPalLanguage(); } inline u8 dComIfGs_getClearCount() { return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getClearCount(); } inline void dComIfGs_offGetMagicUseFlag() { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().offMagicFlag(0); } inline void dComIfGs_offLightDropGetFlag(u8 i_level) { g_dComIfG_gameInfo.info.getPlayer().getLightDrop().offLightDropGetFlag(i_level); } inline void dComIfGs_setBombMax(u8 i_max) { g_dComIfG_gameInfo.info.getPlayer().getItemMax().setBombNum(0, i_max); } inline u8 dComIfGs_getBombMax() { return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getBombNum(0); } inline void dComIfGs_setBombNum(u8 i_num) { g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBombNum(0, i_num); } inline void dComIfGs_offDarkClearLV(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().offDarkClearLV(i_no); } inline void dComIfGs_offTransformLV(int i_no) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().offTransformLV(i_no); } inline s8 dComIfGs_Grass_hide_Check() { return g_dComIfG_gameInfo.field_0x1ddfc; } inline int dComIfGs_getHookGameTime() { return g_dComIfG_gameInfo.info.getMiniGame().getHookGameTime(); } inline void dComIfGs_setHookGameTime(u32 i_time) { g_dComIfG_gameInfo.info.getMiniGame().setHookGameTime(i_time); } void dComIfGp_setSelectItem(int index); s32 dComIfGp_offHeapLockFlag(int flag); void dComIfGp_createSubExpHeap2D(); void dComIfGp_destroySubExpHeap2D(); int dComIfGp_checkEmptySubHeap2D(); int dComIfGp_searchUseSubHeap2D(int flag); void dComIfGp_addSelectItemNum(int index, s16 num); u8 dComIfGp_getSelectItem(int index); u8 dComIfGp_TargetWarpPt_get(); void dComIfGp_TargetWarpPt_set(u8); BOOL dComIfGp_TransportWarp_check(); u8 dComIfGp_SelectWarpPt_get(); void dComIfGp_SelectWarpPt_set(u8); void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed, u32 lastMode, int, s8 wipe, s16 lastAngle, int, int); void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer); s16 dComIfGp_getSelectItemNum(int index); int dComIfGp_getSelectItemMaxNum(int index); void dComIfGp_mapShow(); void dComIfGp_mapHide(); bool dComIfGp_checkMapShow(); void dComIfGp_ret_wp_set(s8); s32 dComIfGp_setHeapLockFlag(u8 flag); u8 dComIfGp_world_dark_get(); JKRExpHeap* dComIfGp_getSubHeap2D(int flag); void dComIfGp_world_dark_set(u8); u8 dComIfGp_getNowLevel(); void dComIfGp_calcNowRegion(); bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle); void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num); bool dComIfGp_isLightDropMapVisible(); BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1); inline void dComIfGp_itemDataInit() { g_dComIfG_gameInfo.play.itemInit(); } inline void dComIfGp_init() { g_dComIfG_gameInfo.play.init(); } inline u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag) { return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag); } inline u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag) { return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 1, flag); } inline void dComIfGp_setItemLifeCount(float amount, u8 type) { g_dComIfG_gameInfo.play.setItemLifeCount(amount, type); } inline void dComIfGp_setItemRupeeCount(s32 amount) { g_dComIfG_gameInfo.play.setItemRupeeCount(amount); } inline dStage_startStage_c* dComIfGp_getStartStage() { return g_dComIfG_gameInfo.play.getStartStage(); } inline dEvent_manager_c* dComIfGp_getPEvtManager() { return &g_dComIfG_gameInfo.play.getEvtManager(); } inline dAttention_c* dComIfGp_getAttention() { return g_dComIfG_gameInfo.play.getAttention(); } inline u8 dComIfGp_att_getCatchChgItem() { return dComIfGp_getAttention()->getCatchChgItem(); } inline fopAc_ac_c* dComIfGp_att_getCatghTarget() { return dComIfGp_getAttention()->getCatghTarget(); } inline fopAc_ac_c* dComIfGp_att_getZHint() { return dComIfGp_getAttention()->getZHintTarget(); } inline int dComIfGp_att_ZHintRequest(fopAc_ac_c* param_1, int param_2) { return dComIfGp_getAttention()->ZHintRequest(param_1, param_2); } inline void dComIfGp_att_LookRequest(fopAc_ac_c* param_0, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5) { dComIfGp_getAttention()->LookRequest(param_0, i_horizontalDist, i_upDist, i_downDist, i_angle, param_5); } inline void dComIfGp_att_CatchRequest(fopAc_ac_c* param_0, u8 param_1, f32 i_horizontalDist, f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5) { dComIfGp_getAttention()->CatchRequest(param_0, param_1, i_horizontalDist, i_upDist, i_downDist, i_angle, param_5); } inline fopAc_ac_c* dComIfGp_att_getLookTarget() { return dComIfGp_getAttention()->getLookTarget(); } inline J2DGrafContext* dComIfGp_getCurrentGrafPort() { return g_dComIfG_gameInfo.play.getCurrentGrafPort(); } inline dVibration_c& dComIfGp_getVibration() { return g_dComIfG_gameInfo.play.getVibration(); } inline daPy_py_c* dComIfGp_getLinkPlayer() { return (daPy_py_c*)g_dComIfG_gameInfo.play.getPlayerPtr(LINK_PTR); } inline fopAc_ac_c* dComIfGp_getPlayer(int idx) { return g_dComIfG_gameInfo.play.getPlayer(idx); } inline int dComIfGp_getCameraPlayer1ID(int idx) { return g_dComIfG_gameInfo.play.getCameraPlayer1ID(idx); } inline int dComIfGp_getCameraPlayer2ID(int idx) { return g_dComIfG_gameInfo.play.getCameraPlayer2ID(idx); } inline int dComIfGp_getCameraWinID(int idx) { return g_dComIfG_gameInfo.play.getCameraWinID(idx); } inline int dComIfGp_getPlayerCameraID(int idx) { return g_dComIfG_gameInfo.play.getPlayerCameraID(idx); } inline daHorse_c* dComIfGp_getHorseActor() { return (daHorse_c*)g_dComIfG_gameInfo.play.getPlayerPtr(1); } inline void dComIfGp_setHorseActor(fopAc_ac_c* i_horse) { g_dComIfG_gameInfo.play.setPlayerPtr(1, i_horse); } inline dMsgObject_c* dComIfGp_getMsgObjectClass() { return g_dComIfG_gameInfo.play.getMsgObjectClass(); } inline void dComIfGp_setMsgObjectClass(dMsgObject_c* obj) { return g_dComIfG_gameInfo.play.setMsgObjectClass(obj); } inline camera_class* dComIfGp_getCamera(int idx) { return g_dComIfG_gameInfo.play.getCamera(idx); } inline JKRArchive* dComIfGp_getMain2DArchive() { return g_dComIfG_gameInfo.play.getMain2DArchive(); } inline JKRArchive* dComIfGp_getAnmArchive() { return g_dComIfG_gameInfo.play.getAnmArchive(); } inline JKRArchive* dComIfGp_getCollectResArchive() { return g_dComIfG_gameInfo.play.getCollectResArchive(); } inline JKRArchive* dComIfGp_getItemIconArchive() { return g_dComIfG_gameInfo.play.getItemIconArchive(); } inline JKRArchive* dComIfGp_getNameResArchive() { return g_dComIfG_gameInfo.play.getNameResArchive(); } inline JKRArchive* dComIfGp_getDemoMsgArchive() { return g_dComIfG_gameInfo.play.getDemoMsgArchive(); } inline JKRArchive* dComIfGp_getMsgDtArchive() { return g_dComIfG_gameInfo.play.getMsgDtArchive(); } inline JKRArchive* dComIfGp_getMsgDtArchive(int idx) { return g_dComIfG_gameInfo.play.getMsgDtArchive(idx); } inline JKRArchive* dComIfGp_getMsgArchive(int idx) { return g_dComIfG_gameInfo.play.getMsgArchive(idx); } inline JKRArchive* dComIfGp_getMsgCommonArchive() { return g_dComIfG_gameInfo.play.getMsgCommonArchive(); } inline JKRArchive* dComIfGp_getCardIconResArchive() { return g_dComIfG_gameInfo.play.getCardIconResArchive(); } inline void dComIfGp_setFieldMapArchive2(JKRArchive* arc) { g_dComIfG_gameInfo.play.setFieldMapArchive2(arc); } inline void dComIfGp_setAnmArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setAnmArchive(arc); } inline void dComIfGp_setFmapResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setFmapResArchive(arc); } inline void dComIfGp_setDmapResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setDmapResArchive(arc); } inline void dComIfGp_setCollectResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setCollectResArchive(arc); } inline void dComIfGp_setItemIconArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setItemIconArchive(arc); } inline void dComIfGp_setAllMapArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setAllMapArchive(arc); } inline void dComIfGp_setRingResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setRingResArchive(arc); } inline void dComIfGp_setOptionResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setOptionResArchive(arc); } inline void dComIfGp_setNameResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setNameResArchive(arc); } inline void dComIfGp_setDemoMsgArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setDemoMsgArchive(arc); } inline void dComIfGp_setMeterButtonArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setMeterButtonArchive(arc); } inline void dComIfGp_setErrorResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setErrorResArchive(arc); } inline void dComIfGp_setCardIconResArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setCardIconResArchive(arc); } inline void dComIfGp_setMsgDtArchive(int i, JKRArchive* arc) { g_dComIfG_gameInfo.play.setMsgDtArchive(i, arc); } inline void dComIfGp_setMsgCommonArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setMsgCommonArchive(arc); } inline void dComIfGp_setMsgArchive(int i, JKRArchive* arc) { g_dComIfG_gameInfo.play.setMsgArchive(i, arc); } inline void dComIfGp_setFontArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setFontArchive(arc); } inline void dComIfGp_setRubyArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setRubyArchive(arc); } inline JKRArchive* dComIfGp_getFontArchive() { return g_dComIfG_gameInfo.play.getFontArchive(); } inline JKRArchive* dComIfGp_getRubyArchive() { return g_dComIfG_gameInfo.play.getRubyArchive(); } inline void dComIfGp_setMain2DArchive(JKRArchive* arc) { g_dComIfG_gameInfo.play.setMain2DArchive(arc); } inline void dComIfGp_setItemTable(void* data) { g_dComIfG_gameInfo.play.setItemTable(data); } inline void* dComIfGp_getItemTable() { return g_dComIfG_gameInfo.play.getItemTable(); } inline JKRExpHeap* dComIfGp_getExpHeap2D() { return g_dComIfG_gameInfo.play.getExpHeap2D(); } inline JKRExpHeap* dComIfGp_getMsgExpHeap() { return g_dComIfG_gameInfo.play.getMsgExpHeap(); } inline JKRExpHeap* dComIfGp_getSubExpHeap2D(int idx) { return g_dComIfG_gameInfo.play.getSubExpHeap2D(idx); } inline const char* dComIfGp_getStartStageName() { return g_dComIfG_gameInfo.play.getStartStageName(); } inline void dComIfGp_setStartStage(dStage_startStage_c* p_startStage) { g_dComIfG_gameInfo.play.setStartStage(p_startStage); } inline s8 dComIfGp_getStartStageRoomNo() { return g_dComIfG_gameInfo.play.getStartStageRoomNo(); } inline s8 dComIfGp_getStartStageLayer() { return g_dComIfG_gameInfo.play.getStartStageLayer(); } inline s8 dComIfGp_getStartStageDarkArea() { return g_dComIfG_gameInfo.play.getStartStageDarkArea(); } inline void dComIfGp_setStartStageDarkArea(s8 darkArea) { g_dComIfG_gameInfo.play.setStartStageDarkArea(darkArea); } inline s16 dComIfGp_getStartStagePoint() { return g_dComIfG_gameInfo.play.getStartStagePoint(); } inline const char* dComIfGp_getNextStageName() { return g_dComIfG_gameInfo.play.getNextStageName(); } inline dStage_startStage_c* dComIfGp_getNextStartStage() { return g_dComIfG_gameInfo.play.getNextStartStage(); } inline s8 dComIfGp_getNextStageRoomNo() { return g_dComIfG_gameInfo.play.getNextStageRoomNo(); } inline s8 dComIfGp_getNextStageLayer() { return g_dComIfG_gameInfo.play.getNextStageLayer(); } inline s32 dComIfGp_getNextStageWipe() { return g_dComIfG_gameInfo.play.getNextStageWipe(); } inline BOOL dComIfGp_isEnableNextStage() { return g_dComIfG_gameInfo.play.isEnableNextStage(); } inline u8 dComIfGp_getNextStageWipeSpeed() { return g_dComIfG_gameInfo.play.getNextStageWipeSpeed(); } inline s16 dComIfGp_getNextStagePoint() { return g_dComIfG_gameInfo.play.getNextStagePoint(); } inline void dComIfGp_setLastPlayStageName(char* name) { g_dComIfG_gameInfo.play.setLastPlayStageName(name); } inline char* dComIfGp_getLastPlayStageName() { return g_dComIfG_gameInfo.play.getLastPlayStageName(); } inline u8 dComIfGp_getGameoverStatus() { return g_dComIfG_gameInfo.play.getGameoverStatus(); } inline void dComIfGp_setGameoverStatus(u8 i_status) { return g_dComIfG_gameInfo.play.setGameoverStatus(i_status); } inline u32 dComIfGp_getNowVibration() { return g_dComIfG_gameInfo.play.getNowVibration(); } inline void dComIfGp_setRStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setRStatus(status, flag); } inline void dComIfGp_setDoStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setDoStatus(status, flag); } inline void dComIfGp_setAStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setAStatus(status, flag); } inline void dComIfGp_setZStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setZStatus(status, flag); } inline void dComIfGp_setZStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setZStatusForce(status, flag); } inline void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag) { g_dComIfG_gameInfo.play.set3DStatus(status, direction, flag); } inline void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag) { g_dComIfG_gameInfo.play.set3DStatusForce(status, direction, flag); } inline void dComIfGp_setXStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setXStatus(status, flag); } inline void dComIfGp_setXStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setXStatusForce(status, flag); } inline void dComIfGp_setYStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setYStatus(status, flag); } inline void dComIfGp_setYStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setYStatusForce(status, flag); } inline void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag) { g_dComIfG_gameInfo.play.setNunStatus(status, param_1, flag); } inline void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag) { g_dComIfG_gameInfo.play.setRemoConStatus(status, param_1, flag); } inline void dComIfGp_setNunZStatus(u8 param_0, u8 param_1) { g_dComIfG_gameInfo.play.setNunZStatus(param_0, param_1); } inline void dComIfGp_setNunCStatus(u8 param_0, u8 param_1) { g_dComIfG_gameInfo.play.setNunCStatus(param_0, param_1); } inline void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag) { g_dComIfG_gameInfo.play.setCStickStatus(status, param_1, flag); } inline void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag) { g_dComIfG_gameInfo.play.setCStickStatusForce(status, param_1, flag); } inline void dComIfGp_setSButtonStatus(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setSButtonStatus(status, flag); } inline void dComIfGp_setSButtonStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setSButtonStatusForce(status, flag); } inline void dComIfGp_setDoStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setDoStatusForce(status, flag); } inline void dComIfGp_setAStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setAStatusForce(status, flag); } inline void dComIfGp_setRStatusForce(u8 status, u8 flag) { g_dComIfG_gameInfo.play.setRStatusForce(status, flag); } inline u8 dComIfGp_getAStatus() { return g_dComIfG_gameInfo.play.getAStatus(); } inline u8 dComIfGp_getXStatus() { return g_dComIfG_gameInfo.play.getXStatus(); } inline u8 dComIfGp_getYStatus() { return g_dComIfG_gameInfo.play.getYStatus(); } inline u8 dComIfGp_getZStatus() { return g_dComIfG_gameInfo.play.getZStatus(); } inline u8 dComIfGp_get3DStatus() { return g_dComIfG_gameInfo.play.get3DStatus(); } inline u8 dComIfGp_getCStickStatus() { return g_dComIfG_gameInfo.play.getCStickStatus(); } inline u8 dComIfGp_getSButtonStatus() { return g_dComIfG_gameInfo.play.getSButtonStatus(); } inline u8 dComIfGp_getNunStatus() { return g_dComIfG_gameInfo.play.getNunStatus(); } inline u8 dComIfGp_getNunZStatus() { return g_dComIfG_gameInfo.play.getNunZStatus(); } inline u8 dComIfGp_getNunCStatus() { return g_dComIfG_gameInfo.play.getNunCStatus(); } inline u8 dComIfGp_getBottleStatus() { return g_dComIfG_gameInfo.play.getBottleStatus(); } inline u8 dComIfGp_getRemoConStatus() { return g_dComIfG_gameInfo.play.getRemoConStatus(); } inline u8 dComIfGp_getCStickDirectionForce() { return g_dComIfG_gameInfo.play.getCStickDirectionForce(); } inline u8 dComIfGp_getCStickStatusForce() { return g_dComIfG_gameInfo.play.getCStickStatusForce(); } inline u8 dComIfGp_getCStickSetFlagForce() { return g_dComIfG_gameInfo.play.getCStickSetFlagForce(); } inline u8 dComIfGp_getSButtonStatusForce() { return g_dComIfG_gameInfo.play.getSButtonStatusForce(); } inline u8 dComIfGp_getSButtonSetFlagForce() { return g_dComIfG_gameInfo.play.getSButtonSetFlagForce(); } inline u8 dComIfGp_getDoStatusForce() { return g_dComIfG_gameInfo.play.getDoStatusForce(); } inline u8 dComIfGp_getDoSetFlagForce() { return g_dComIfG_gameInfo.play.getDoSetFlagForce(); } inline u8 dComIfGp_getAStatusForce() { return g_dComIfG_gameInfo.play.getAStatusForce(); } inline u8 dComIfGp_getASetFlagForce() { return g_dComIfG_gameInfo.play.getASetFlagForce(); } inline u8 dComIfGp_getRStatusForce() { return g_dComIfG_gameInfo.play.getRStatusForce(); } inline u8 dComIfGp_getRSetFlagForce() { return g_dComIfG_gameInfo.play.getRSetFlagForce(); } inline u8 dComIfGp_getZStatusForce() { return g_dComIfG_gameInfo.play.getZStatusForce(); } inline u8 dComIfGp_getZSetFlagForce() { return g_dComIfG_gameInfo.play.getZSetFlagForce(); } inline u8 dComIfGp_getBottleStatusForce() { return g_dComIfG_gameInfo.play.getBottleStatusForce(); } inline u8 dComIfGp_getBottleSetFlagForce() { return g_dComIfG_gameInfo.play.getBottleSetFlagForce(); } inline u8 dComIfGp_getXStatusForce() { return g_dComIfG_gameInfo.play.getXStatusForce(); } inline u8 dComIfGp_getXSetFlagForce() { return g_dComIfG_gameInfo.play.getXSetFlagForce(); } inline u8 dComIfGp_getYStatusForce() { return g_dComIfG_gameInfo.play.getYStatusForce(); } inline u8 dComIfGp_getYSetFlagForce() { return g_dComIfG_gameInfo.play.getYSetFlagForce(); } inline u8 dComIfGp_get3DStatusForce() { return g_dComIfG_gameInfo.play.get3DStatusForce(); } inline u8 dComIfGp_get3DDirectionForce() { return g_dComIfG_gameInfo.play.get3DDirectionForce(); } inline u8 dComIfGp_get3DSetFlagForce() { return g_dComIfG_gameInfo.play.get3DSetFlagForce(); } inline void dComIfGp_onStatus(u16 i_status) { g_dComIfG_gameInfo.play.onStatus(i_status); } inline void dComIfGp_setItemMagicCount(s16 count) { g_dComIfG_gameInfo.play.setItemMagicCount(count); } inline void dComIfGp_setItemMaxMagicCount(s16 count) { g_dComIfG_gameInfo.play.setItemMaxMagicCount(count); } inline void dComIfGp_setItemArrowNumCount(s16 count) { g_dComIfG_gameInfo.play.setItemArrowNumCount(count); } inline void dComIfGp_setItemPachinkoNumCount(s16 count) { g_dComIfG_gameInfo.play.setItemPachinkoNumCount(count); } inline void dComIfGp_setItemBombNumCount(u8 i_item, s16 count) { g_dComIfG_gameInfo.play.setItemBombNumCount(i_item, count); } inline void dComIfGp_setItemKeyNumCount(s16 count) { g_dComIfG_gameInfo.play.setItemKeyNumCount(count); } inline void dComIfGp_setItemMaxLifeCount(s16 count) { g_dComIfG_gameInfo.play.setItemMaxLifeCount(count); } inline void dComIfGp_setItem(u8 slot, u8 i_no) { g_dComIfG_gameInfo.play.setItem(slot, i_no); } inline dStage_dt_c* dComIfGp_getStage() { return &g_dComIfG_gameInfo.play.getStage(); } inline roomRead_class* dComIfGp_getStageRoom() { return g_dComIfG_gameInfo.play.getStage().getRoom(); } inline stage_stag_info_class* dComIfGp_getStageStagInfo() { return g_dComIfG_gameInfo.play.getStage().getStagInfo(); } inline stage_envr_info_class* dComIfGp_getStageEnvrInfo() { return g_dComIfG_gameInfo.play.getStage().getEnvrInfo(); } inline stage_palette_info_class* dComIfGp_getStagePaletteInfo() { return g_dComIfG_gameInfo.play.getStage().getPaletteInfo(); } inline stage_pselect_info_class* dComIfGp_getStagePselectInfo() { return g_dComIfG_gameInfo.play.getStage().getPselectInfo(); } inline stage_vrboxcol_info_class* dComIfGp_getStageVrboxcolInfo() { return g_dComIfG_gameInfo.play.getStage().getVrboxcolInfo(); } inline stage_plight_info_class* dComIfGp_getStagePlightInfo() { return g_dComIfG_gameInfo.play.getStage().getPlightInfo(); } inline int dComIfGp_getStagePlightNumInfo() { return g_dComIfG_gameInfo.play.getStage().getPlightNumInfo(); } inline stage_scls_info_dummy_class* dComIfGp_getStageSclsInfo() { return g_dComIfG_gameInfo.play.getStage().getSclsInfo(); } inline s16 dComIfGp_getStageWorldRollAngleX() { return ((dStage_stageDt_c&)g_dComIfG_gameInfo.play.getStage()).getWorldRollAngleX(); } inline s16 dComIfGp_getStageWorldRollDirAngleY() { return ((dStage_stageDt_c&)g_dComIfG_gameInfo.play.getStage()).getWorldRollDirAngleY(); } inline u8 dComIfGp_isHeapLockFlag() { return g_dComIfG_gameInfo.play.isHeapLockFlag(); } inline void dComIfGp_setSubHeapLockFlag(int idx, u8 status) { g_dComIfG_gameInfo.play.setSubHeapLockFlag(idx, status); } inline u8 dComIfGp_getSubHeapLockFlag(int idx) { return g_dComIfG_gameInfo.play.getSubHeapLockFlag(idx); } inline void dComIfGp_setSubExpHeap2D(int idx, void* heap) { g_dComIfG_gameInfo.play.setSubExpHeap2D(idx, heap); } inline void dComIfGp_setExpHeap2D(void* heap) { g_dComIfG_gameInfo.play.setExpHeap2D(heap); } inline void dComIfGp_setMsgExpHeap(void* heap) { g_dComIfG_gameInfo.play.setMsgExpHeap(heap); } inline void dComIfGp_offEnableNextStage() { g_dComIfG_gameInfo.play.offEnableNextStage(); } inline void dComIfGp_setNowVibration(u8 status) { g_dComIfG_gameInfo.play.setNowVibration(status); } inline void dComIfGp_setSelectEquipClothes(u8 i_clothNo) { g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_CLOTHING, i_clothNo); } inline void dComIfGp_setSelectEquipSword(u8 i_swordNo) { g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SWORD, i_swordNo); } inline void dComIfGp_setSelectEquipShield(u8 i_shieldNo) { g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SHIELD, i_shieldNo); } inline void dComIfGp_setStatus(u16 status) { g_dComIfG_gameInfo.play.setStatus(status); } inline void dComIfGp_setAdvanceDirection(u8 i_dir) { g_dComIfG_gameInfo.play.setDirection(i_dir); } inline void dComIfGp_setLinkPlayer(fopAc_ac_c* ptr) { g_dComIfG_gameInfo.play.setPlayerPtr(0, ptr); } inline void dComIfGp_setPlayerPtr(int i, fopAc_ac_c* ptr) { g_dComIfG_gameInfo.play.setPlayerPtr(i, ptr); } inline void dComIfGp_setPlayer(int i, fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayer(i, player); } inline void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c* ptr, int camIdx) { g_dComIfG_gameInfo.play.setPlayerInfo(plyrIdx, ptr, camIdx); } inline void dComIfGp_setPlayerStatus0(int param_0, u32 flag) { g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 0, flag); } inline void dComIfGp_setPlayerStatus1(int param_0, u32 flag) { g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 1, flag); } inline BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag) { return g_dComIfG_gameInfo.play.checkCameraAttentionStatus(i, flag); } inline void dComIfGp_onCameraAttentionStatus(int i, u32 flag) { g_dComIfG_gameInfo.play.onCameraAttentionStatus(i, flag); } inline void dComIfGp_offCameraAttentionStatus(int i, u32 flag) { g_dComIfG_gameInfo.play.offCameraAttentionStatus(i, flag); } inline void dComIfGp_setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) { g_dComIfG_gameInfo.play.setCameraInfo(camIdx, p_cam, param_2, param_3, param_4); } inline void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale) { g_dComIfG_gameInfo.play.setCameraZoomScale(i_no, i_scale); } inline f32 dComIfGp_getCameraZoomScale(int i_no) { return g_dComIfG_gameInfo.play.getCameraZoomScale(i_no); } inline void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus) { g_dComIfG_gameInfo.play.setCameraZoomForcus(i_no, i_focus); } inline f32 dComIfGp_getCameraZoomForcus(int i_no) { return g_dComIfG_gameInfo.play.getCameraZoomForcus(i_no); } inline u32 dComIfGp_getCameraAttentionStatus(int i_no) { return g_dComIfG_gameInfo.play.getCameraAttentionStatus(i_no); } inline void dComIfGp_saveCameraPosition(int i, cXyz* i_pos, cXyz* i_target, f32 i_fovy, s16 i_bank) { g_dComIfG_gameInfo.play.saveCameraPosition(i, i_pos, i_target, i_fovy, i_bank); } inline void dComIfGp_loadCameraPosition(int i, cXyz* o_pos, cXyz* o_target, f32* o_fovy, s16* o_bank) { g_dComIfG_gameInfo.play.loadCameraPosition(i, o_pos, o_target, o_fovy, o_bank); } inline void dComIfGp_clearPlayerStatus0(int param_0, u32 flag) { g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 0, flag); } inline void dComIfGp_clearPlayerStatus1(int param_0, u32 flag) { g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 1, flag); } inline void dComIfGp_setItemNowLife(u16 life) { g_dComIfG_gameInfo.play.setItemNowLife(life); } inline void dComIfGp_setItemNowMagic(s16 magic) { g_dComIfG_gameInfo.play.setItemNowMagic(magic); } inline void dComIfGp_setOxygen(s32 oxygen) { g_dComIfG_gameInfo.play.setOxygen(oxygen); } inline void dComIfGp_setNowOxygen(s32 oxygen) { g_dComIfG_gameInfo.play.setNowOxygen(oxygen); } inline void dComIfGp_setOxygenCount(s32 oxygen) { g_dComIfG_gameInfo.play.setOxygenCount(oxygen); } inline void dComIfGp_setMaxOxygen(s32 i_oxygen) { g_dComIfG_gameInfo.play.setMaxOxygen(i_oxygen); } inline s32 dComIfGp_getMaxOxygen() { return g_dComIfG_gameInfo.play.getMaxOxygen(); } inline int dComIfGp_getOxygen() { return g_dComIfG_gameInfo.play.getOxygen(); } inline int dComIfGp_getNowOxygen() { return g_dComIfG_gameInfo.play.getNowOxygen(); } inline u8 dComIfGp_getOxygenShowFlag() { return g_dComIfG_gameInfo.play.getOxygenShowFlag(); } inline void dComIfGp_onOxygenShowFlag() { g_dComIfG_gameInfo.play.setOxygenShowFlag(1); } inline void dComIfGp_offOxygenShowFlag() { g_dComIfG_gameInfo.play.setOxygenShowFlag(0); } inline u8 dComIfGp_getNeedLightDropNum() { return g_dComIfG_gameInfo.play.getNeedLightDropNum(); } inline void dComIfGp_setNeedLightDropNum(u8 i_num) { g_dComIfG_gameInfo.play.setNeedLightDropNum(i_num); } inline void dComIfGp_setItemNowOil(s32 oil) { g_dComIfG_gameInfo.play.setItemNowOil(oil); } inline void dComIfGp_setItemOilCount(s32 oil) { g_dComIfG_gameInfo.play.setItemOilCount(oil); } inline bool dComIfGp_isDoSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isDoSetFlag(flag); } inline bool dComIfGp_isASetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isASetFlag(flag); } inline bool dComIfGp_isRSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isRSetFlag(flag); } inline bool dComIfGp_isXSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isXSetFlag(flag); } inline bool dComIfGp_isYSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isYSetFlag(flag); } inline bool dComIfGp_isZSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isZSetFlag(flag); } inline bool dComIfGp_isSButtonSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isSButtonSetFlag(flag); } inline bool dComIfGp_isNunSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isNunSetFlag(flag); } inline bool dComIfGp_isRemoConSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isRemoConSetFlag(flag); } inline bool dComIfGp_isNunZSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isNunZSetFlag(flag); } inline bool dComIfGp_isNunCSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isNunCSetFlag(flag); } inline bool dComIfGp_isBottleSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isBottleSetFlag(flag); } inline u8 dComIfGp_isPauseFlag() { return g_dComIfG_gameInfo.play.isPauseFlag(); } inline bool dComIfGp_isCStickSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.isCStickSetFlag(flag); } inline bool dComIfGp_is3DSetFlag(u8 flag) { return g_dComIfG_gameInfo.play.is3DSetFlag(flag); } inline u8 dComIfGp_get3DDirection() { return g_dComIfG_gameInfo.play.get3DDirection(); } inline u8 dComIfGp_getCStickDirection() { return g_dComIfG_gameInfo.play.getCStickDirection(); } inline void dComIfGp_offPauseFlag() { g_dComIfG_gameInfo.play.offPauseFlag(); } inline void dComIfGp_setMesgCancelButton(u8 button) { g_dComIfG_gameInfo.play.setMesgCancelButton(button); } inline u8 dComIfGp_checkMesgCancelButton() { return g_dComIfG_gameInfo.play.checkMesgCancelButton(); } inline void dComIfGp_setMesgBgmOn() { g_dComIfG_gameInfo.play.setMesgBgm(1); } inline void dComIfGp_setMesgBgmOff() { g_dComIfG_gameInfo.play.setMesgBgm(0); } inline u8 dComIfGp_checkMesgBgm() { return g_dComIfG_gameInfo.play.checkMesgBgm(); } inline void dComIfGp_setMessageCountNumber(s32 number) { g_dComIfG_gameInfo.play.setMessageCountNumber(number); } inline s32 dComIfGp_checkStatus(u16 flags) { return g_dComIfG_gameInfo.play.checkStatus(flags); } inline s16 dComIfGp_getItemPachinkoNumCount() { return g_dComIfG_gameInfo.play.getItemPachinkoNumCount(); } inline void dComIfGp_clearItemPachinkoNumCount() { g_dComIfG_gameInfo.play.clearItemPachinkoNumCount(); } inline void dComIfGp_2dShowOn() { g_dComIfG_gameInfo.play.show2dOn(); } inline void dComIfGp_2dShowOff() { g_dComIfG_gameInfo.play.show2dOff(); } inline u8 dComIfGp_2dShowCheck() { return g_dComIfG_gameInfo.play.show2dCheck(); } inline s16 dComIfGp_getItemMaxLifeCount() { return g_dComIfG_gameInfo.play.getItemMaxLifeCount(); } inline f32 dComIfGp_getItemLifeCount() { return g_dComIfG_gameInfo.play.getItemLifeCount(); } inline s16 dComIfGp_getItemMaxArrowNumCount() { return g_dComIfG_gameInfo.play.getItemMaxArrowNumCount(); } inline s16 dComIfGp_getItemArrowNumCount() { return g_dComIfG_gameInfo.play.getItemArrowNumCount(); } inline s16 dComIfGp_getItemBombNumCount(u8 i_no) { return g_dComIfG_gameInfo.play.getItemBombNumCount(i_no); } inline s32 dComIfGp_getItemMaxOilCount() { return g_dComIfG_gameInfo.play.getItemMaxOilCount(); } inline s32 dComIfGp_getItemOilCount() { return g_dComIfG_gameInfo.play.getItemOilCount(); } inline s32 dComIfGp_getMaxOxygenCount() { return g_dComIfG_gameInfo.play.getMaxOxygenCount(); } inline s32 dComIfGp_getOxygenCount() { return g_dComIfG_gameInfo.play.getOxygenCount(); } inline s32 dComIfGp_getItemRupeeCount() { return g_dComIfG_gameInfo.play.getItemRupeeCount(); } inline void dComIfGp_clearItemRupeeCount() { g_dComIfG_gameInfo.play.clearItemRupeeCount(); } inline s16 dComIfGp_getItemKeyNumCount() { return g_dComIfG_gameInfo.play.getItemKeyNumCount(); } inline void dComIfGp_clearItemMaxOilCount() { g_dComIfG_gameInfo.play.clearItemMaxOilCount(); } inline void dComIfGp_clearItemBombNumCount(u8 i_no) { g_dComIfG_gameInfo.play.clearItemBombNumCount(i_no); } inline void dComIfGp_clearItemOilCount() { g_dComIfG_gameInfo.play.clearItemOilCount(); } inline void dComIfGp_clearMaxOxygenCount() { g_dComIfG_gameInfo.play.clearMaxOxygenCount(); } inline void dComIfGp_clearOxygenCount() { g_dComIfG_gameInfo.play.clearOxygenCount(); } inline void dComIfGp_clearItemKeyNumCount() { g_dComIfG_gameInfo.play.clearItemKeyNumCount(); } inline void dComIfGp_clearItemArrowNumCount() { g_dComIfG_gameInfo.play.clearItemArrowNumCount(); } inline void dComIfGp_clearItemLifeCount() { g_dComIfG_gameInfo.play.clearItemLifeCount(); } inline void dComIfGp_clearItemMaxLifeCount() { g_dComIfG_gameInfo.play.clearItemMaxLifeCount(); } inline u8 dComIfGp_getItemLifeCountType() { return g_dComIfG_gameInfo.play.getItemLifeCountType(); } inline u16 dComIfGp_getItemNowLife() { return g_dComIfG_gameInfo.play.getItemNowLife(); } inline s32 dComIfGp_getItemNowOil() { return g_dComIfG_gameInfo.play.getItemNowOil(); } inline int dComIfGp_getMessageCountNumber() { return g_dComIfG_gameInfo.play.getMessageCountNumber(); } inline void dComIfGp_setMesgFaceAnimeAttrInfo(u8 id) { g_dComIfG_gameInfo.play.setFaceAnimeID(id); } inline u8 dComIfGp_getMesgFaceAnimeAttrInfo() { return g_dComIfG_gameInfo.play.getFaceAnimeID(); } inline void dComIfGp_setMesgAnimeAttrInfo(u8 param_1) { g_dComIfG_gameInfo.play.setBaseAnimeID(param_1); } inline u8 dComIfGp_getMesgAnimeAttrInfo() { return g_dComIfG_gameInfo.play.getBaseAnimeID(); } inline void dComIfGp_setCameraParamFileName(int i, char* name) { g_dComIfG_gameInfo.play.setCameraParamFileName(i, name); } inline void dComIfGp_setCamera(int i, camera_class* cam) { g_dComIfG_gameInfo.play.setCamera(i, cam); } inline const char* dComIfGp_getCameraParamFileName(int i) { return g_dComIfG_gameInfo.play.getCameraParamFileName(i); } inline void dComIfGp_setWindowNum(int num) { g_dComIfG_gameInfo.play.setWindowNum(num); } inline int dComIfGp_getWindowNum() { return g_dComIfG_gameInfo.play.getWindowNum(); } inline dDlst_window_c* dComIfGp_getWindow(int i) { return g_dComIfG_gameInfo.play.getWindow(i); } inline void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode) { g_dComIfG_gameInfo.play.setWindow(i, param_1, param_2, param_3, param_4, param_5, param_6, camID, mode); } inline s8 dComIfGp_getLayerOld() { return g_dComIfG_gameInfo.play.getLayerOld(); } inline void dComIfGp_resetOldMulti() { g_dComIfG_gameInfo.play.getStage().resetOldMulti(); } inline void dComIfGp_setOldMulti() { g_dComIfG_gameInfo.play.getStage().setOldMulti(); } inline void dComIfGp_setStartStageLayer(s8 layer) { g_dComIfG_gameInfo.play.setStartStageLayer(layer); } inline void dComIfGp_drawSimpleModel() { g_dComIfG_gameInfo.play.drawSimpleModel(); } inline void dComIfGp_entrySimpleModel(J3DModel* model, int roomNo) { g_dComIfG_gameInfo.play.entrySimpleModel(model, roomNo); } inline dStage_Multi_c* dComIfGp_getMulti() { return g_dComIfG_gameInfo.play.getStage().getMulti(); } inline JKRAramArchive* dComIfGp_getFieldMapArchive2() { return g_dComIfG_gameInfo.play.getFieldMapArchive2(); } inline JKRArchive* dComIfGp_getOptionResArchive() { return g_dComIfG_gameInfo.play.getOptionResArchive(); } inline JKRArchive* dComIfGp_getRingResArchive() { return g_dComIfG_gameInfo.play.getRingResArchive(); } inline JKRArchive* dComIfGp_getMeterButtonArchive() { return g_dComIfG_gameInfo.play.getMeterButtonArchive(); } inline JKRArchive* dComIfGp_getAllMapArchive() { return g_dComIfG_gameInfo.play.getAllMapArchive(); } inline void dComIfGp_onPauseFlag() { g_dComIfG_gameInfo.play.onPauseFlag(); } inline void dComIfGp_createSimpleModel() { g_dComIfG_gameInfo.play.createSimpleModel(); } inline void dComIfGp_deleteSimpleModel() { g_dComIfG_gameInfo.play.deleteSimpleModel(); } inline void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz* param_2, const csXyz* param_3, const cXyz* param_4, u32 i_atType) { g_dComIfG_gameInfo.play.getParticle()->setHitMark(i_hitmark, param_1, param_2, param_3, param_4, i_atType); } inline JKRArchive* dComIfGp_getFmapResArchive() { return g_dComIfG_gameInfo.play.getFmapResArchive(); } inline JKRArchive* dComIfGp_getDmapResArchive() { return g_dComIfG_gameInfo.play.getDmapResArchive(); } inline u8 dComIfGp_getMesgStatus() { return g_dComIfG_gameInfo.play.getMesgStatus(); } inline void dComIfGp_setMesgCameraTagInfo(int id) { g_dComIfG_gameInfo.play.setMesgCamInfoID(id); } inline void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2, fopAc_ac_c* param_3, fopAc_ac_c* param_4, fopAc_ac_c* param_5, fopAc_ac_c* param_6, fopAc_ac_c* param_7, fopAc_ac_c* param_8, fopAc_ac_c* param_9, fopAc_ac_c* param_10) { g_dComIfG_gameInfo.play.setMesgCamInfoActor(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10); } inline void dComIfGp_setMesgCameraAttrInfo(int param_1) { g_dComIfG_gameInfo.play.setMesgCamInfoBasicID(param_1); } inline dComIfG_MesgCamInfo_c* dComIfGp_getMesgCameraInfo() { return g_dComIfG_gameInfo.play.getMesgCamInfo(); } inline int dComIfGp_getStageEnvrNumInfo() { return g_dComIfG_gameInfo.play.getStage().getEnvrNumInfo(); } inline int dComIfGp_getStagePselectNumInfo() { return g_dComIfG_gameInfo.play.getStage().getPselectNumInfo(); } inline int dComIfGp_getStagePaletteNumInfo() { return g_dComIfG_gameInfo.play.getStage().getPaletteNumInfo(); } inline int dComIfGp_getStageVrboxcolNumInfo() { return g_dComIfG_gameInfo.play.getStage().getVrboxcolNumInfo(); } inline int dComIfGp_roomControl_getStayNo() { return dStage_roomControl_c::getStayNo(); } inline s32 dComIfGp_roomControl_getZoneNo(int i_roomNo) { return g_dComIfG_gameInfo.play.getRoomControl()->getZoneNo(i_roomNo); } inline void dComIfGp_roomControl_initZone() { g_dComIfG_gameInfo.play.getRoomControl()->initZone(); } inline void dComIfGp_roomControl_init() { g_dComIfG_gameInfo.play.getRoomControl()->init(); } inline dStage_roomDt_c* dComIfGp_roomControl_getStatusRoomDt(int room_no) { return g_dComIfG_gameInfo.play.getRoomControl()->getStatusRoomDt(room_no); } inline BOOL dComIfGp_roomControl_getTimePass() { return g_dComIfG_gameInfo.play.getRoomControl()->GetTimePass(); } inline void dComIfGp_roomControl_setTimePass(int isPassing) { g_dComIfG_gameInfo.play.getRoomControl()->SetTimePass(isPassing); } inline int dComIfGp_roomControl_loadRoom(int param_0, u8* param_1, bool param_2) { return g_dComIfG_gameInfo.play.getRoomControl()->loadRoom(param_0, param_1, param_2); } inline void dComIfGp_roomControl_setStayNo(int stayNo) { g_dComIfG_gameInfo.play.mRoomControl.setStayNo(stayNo); } inline void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo) { g_dComIfG_gameInfo.play.getRoomControl()->setZoneNo(roomNo, zoneNo); } inline dKy_tevstr_c* dComIfGp_roomControl_getTevStr(int i_roomNo) { return g_dComIfG_gameInfo.play.getRoomControl()->getTevStr(i_roomNo); } inline BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo) { return g_dComIfG_gameInfo.play.getRoomControl()->checkRoomDisp(i_roomNo); } inline u8 dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag) { return g_dComIfG_gameInfo.play.getRoomControl()->checkStatusFlag(i_roomNo, flag); } inline void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag) { return g_dComIfG_gameInfo.play.getRoomControl()->offStatusFlag(i_roomNo, flag); } inline void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag) { return g_dComIfG_gameInfo.play.getRoomControl()->onStatusFlag(i_roomNo, flag); } inline void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag) { return g_dComIfG_gameInfo.play.getRoomControl()->setStatusFlag(i_roomNo, flag); } inline void dComIfGp_roomControl_zoneCountCheck(int i_roomNo) { g_dComIfG_gameInfo.play.getRoomControl()->zoneCountCheck(i_roomNo); } inline u8 dComIfGp_getRStatus() { return g_dComIfG_gameInfo.play.getRStatus(); } inline void dComIfGp_setBottleStatus(u8 param_0, u8 param_1) { g_dComIfG_gameInfo.play.setBottleStatus(param_0, param_1); } inline void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1) { g_dComIfG_gameInfo.play.setBottleStatusForce(param_0, param_1); } inline u8 dComIfGp_getDoStatus() { return g_dComIfG_gameInfo.play.getDoStatus(); } inline u8 dComIfGp_getAdvanceDirection() { return g_dComIfG_gameInfo.play.getDirection(); } inline dEvt_control_c& dComIfGp_getEvent() { return g_dComIfG_gameInfo.play.getEvent(); } inline dEvent_manager_c& dComIfGp_getEventManager() { return g_dComIfG_gameInfo.play.getEvtManager(); } inline void dComIfGp_setCurrentGrafPort(J2DOrthoGraph* i_graf) { g_dComIfG_gameInfo.play.setCurrentGrafPort(i_graf); } inline void dComIfGp_setCurrentWindow(dDlst_window_c* i_window) { g_dComIfG_gameInfo.play.setCurrentWindow(i_window); } inline void dComIfGp_setCurrentView(view_class* i_view) { g_dComIfG_gameInfo.play.setCurrentView(i_view); } inline void dComIfGp_setCurrentViewport(view_port_class* i_viewport) { g_dComIfG_gameInfo.play.setCurrentViewport(i_viewport); } inline s16 dComIfGp_getItemMaxBombNumCount() { return g_dComIfG_gameInfo.play.getItemMaxBombNumCount(fpcNm_ITEM_NORMAL_BOMB); } inline BOOL dComIfGp_event_compulsory(void* i_actor, const char* i_eventname, u16 i_hindFlag) { return g_dComIfG_gameInfo.play.getEvent().compulsory(i_actor, i_eventname, i_hindFlag); } inline int dComIfGp_event_moveApproval(void* i_actor) { return g_dComIfG_gameInfo.play.getEvent().moveApproval(i_actor); } inline int dComIfGp_event_order(u16 i_type, u16 i_prio, u16 i_flags, u16 i_hindFlags, void* i_requestActor, void* i_targetActor, s16 i_eventID, u8 i_mapToolId) { return g_dComIfG_gameInfo.play.getEvent().order(i_type, i_prio, i_flags, i_hindFlags, i_requestActor, i_targetActor, i_eventID, i_mapToolId); } inline void dComIfGp_event_setGtItm(int i_itemNo) { g_dComIfG_gameInfo.play.getEvent().setGtItm(i_itemNo); } inline void dComIfGp_event_reset() { g_dComIfG_gameInfo.play.getEvent().reset(); } inline void dComIfGp_event_remove() { g_dComIfG_gameInfo.play.getEvent().remove(); } inline void dComIfGp_event_onEventFlag(u16 i_flag) { g_dComIfG_gameInfo.play.getEvent().onEventFlag(i_flag); } inline void dComIfGp_event_onHindFlag(u16 i_flag) { g_dComIfG_gameInfo.play.getEvent().onHindFlag(i_flag); } inline void dComIfGp_event_offHindFlag(u16 i_flag) { g_dComIfG_gameInfo.play.getEvent().offHindFlag(i_flag); } inline void dComIfGp_evmng_cutEnd(int i_staffId) { dComIfGp_getPEvtManager()->cutEnd(i_staffId); } inline cXyz* dComIfGp_evmng_getGoal() { return dComIfGp_getPEvtManager()->getGoal(); } inline BOOL dComIfGp_evmng_startCheck(char const* i_eventname) { return g_dComIfG_gameInfo.play.getEvtManager().startCheckOld(i_eventname); } inline BOOL dComIfGp_evmng_startCheck(s16 i_eventId) { return g_dComIfG_gameInfo.play.getEvtManager().startCheck(i_eventId); } inline BOOL dComIfGp_evmng_endCheck(const char* i_eventname) { return g_dComIfG_gameInfo.play.getEvtManager().endCheckOld(i_eventname); } inline BOOL dComIfGp_evmng_endCheck(s16 i_eventID) { return g_dComIfG_gameInfo.play.getEvtManager().endCheck(i_eventID); } inline int dComIfGp_evmng_cameraPlay() { return dComIfGp_getPEvtManager()->cameraPlay(); } inline u8 dComIfGp_event_getPreItemNo() { return g_dComIfG_gameInfo.play.getEvent().getPreItemNo(); } inline void dComIfGp_event_setItemPartner(void* i_actor) { g_dComIfG_gameInfo.play.getEvent().setPtI(i_actor); } inline void dComIfGp_event_setItemPartnerId(fpc_ProcID i_id) { g_dComIfG_gameInfo.play.getEvent().setPtI_Id(i_id); } inline u8 dComIfGp_event_getGtItm() { return g_dComIfG_gameInfo.play.getEvent().getGtItm(); } inline int dComIfGp_evmng_startDemo(int i_mapToolId) { return dComIfGp_getPEvtManager()->setStartDemo(i_mapToolId); } inline void dComIfGp_event_setTalkPartner(void* i_actor) { g_dComIfG_gameInfo.play.getEvent().setPtT(i_actor); } inline fopAc_ac_c* dComIfGp_event_getTalkPartner() { return g_dComIfG_gameInfo.play.getEvent().getPtT(); } inline fopAc_ac_c* dComIfGp_event_getItemPartner() { return g_dComIfG_gameInfo.play.getEvent().getPtI(); } inline fopAc_ac_c* dComIfGp_event_getPt1() { return g_dComIfG_gameInfo.play.getEvent().getPt1(); } inline fopAc_ac_c* dComIfGp_event_getPt2() { return g_dComIfG_gameInfo.play.getEvent().getPt2(); } inline BOOL dComIfGp_event_runCheck() { return g_dComIfG_gameInfo.play.getEvent().runCheck(); } inline f32 dComIfGp_event_getCullRate() { return g_dComIfG_gameInfo.play.getEvent().getCullRate(); } inline u16 dComIfGp_event_checkHind(u16 i_hindFlag) { if (!dComIfGp_event_runCheck()) { return false; } return g_dComIfG_gameInfo.play.getEvent().checkHind(i_hindFlag); } inline u16 dComIfGp_event_chkEventFlag(u16 i_flag) { return g_dComIfG_gameInfo.play.getEvent().chkEventFlag(i_flag); } inline BOOL dComIfGp_event_chkTalkXY() { return g_dComIfG_gameInfo.play.getEvent().chkTalkXY(); } inline void dComIfGp_event_setCullRate(f32 i_rate) { g_dComIfG_gameInfo.play.getEvent().setCullRate(i_rate); } inline u8 dComIfGp_event_getMode() { return g_dComIfG_gameInfo.play.getEvent().getMode(); } inline fopAc_ac_c* dComIfGp_event_getDoorPartner() { return g_dComIfG_gameInfo.play.getEvent().getPtD(); } inline int dComIfGp_evmng_getMyStaffId(const char* i_staffname, fopAc_ac_c* i_actor, int i_tagId) { return dComIfGp_getPEvtManager()->getMyStaffId(i_staffname, i_actor, i_tagId); } inline int dComIfGp_evmng_getMyActIdx(int i_staffId, char** i_actions, int i_actionNum, BOOL param_3, BOOL param_4) { return dComIfGp_getPEvtManager()->getMyActIdx(i_staffId, i_actions, i_actionNum, param_3, param_4); } inline int dComIfGp_evmng_getIsAddvance(int i_staffId) { return dComIfGp_getPEvtManager()->getIsAddvance(i_staffId); } inline int* dComIfGp_evmng_getMyIntegerP(int i_staffId, char* i_dataname) { return (int*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_INT); } inline char* dComIfGp_evmng_getMyStringP(int i_staffId, char* i_dataname) { return (char*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_STRING); } inline f32* dComIfGp_evmng_getMyFloatP(int i_staffId, char* i_dataname) { return (f32*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_FLOAT); } inline cXyz* dComIfGp_evmng_getMyXyzP(int i_staffId, char* i_dataname) { return (cXyz*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_VEC); } inline int dComIfGp_evmng_getMySubstanceNum(int i_staffId, char* i_dataname) { return dComIfGp_getPEvtManager()->getMySubstanceNum(i_staffId, i_dataname); } inline void dComIfGp_evmng_setGoal(cXyz* i_pos) { dComIfGp_getPEvtManager()->setGoal(i_pos); } inline BOOL dComIfGp_evmng_ChkPresentEnd() { return dComIfGp_getPEvtManager()->ChkPresentEnd(); } inline int dComIfGp_evmng_checkStartDemo() { return dComIfGp_getPEvtManager()->checkStartDemo(); } inline void dComIfGp_evmng_create() { g_dComIfG_gameInfo.play.getEvtManager().create(); } inline void dComIfGp_evmng_remove() { g_dComIfG_gameInfo.play.getEvtManager().remove(); } inline s16 dComIfGp_evmng_getEventIdx(const char* eventName, u8 mapToolID) { return g_dComIfG_gameInfo.play.getEvtManager().getEventIdx(eventName, mapToolID, -1); } inline BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID) { return g_dComIfG_gameInfo.play.getEvtManager().isMapToolCamera(mapToolID, -1); } inline bool dComIfGp_evmng_existence(const char* eventname) { return g_dComIfG_gameInfo.play.getEvtManager().getEventData( dComIfGp_evmng_getEventIdx(eventname, 0xFF)) != NULL; } inline bool dComIfGp_evmng_existence(s16 eventId) { return g_dComIfG_gameInfo.play.getEvtManager().getEventData(eventId) != NULL; } inline void dComIfGp_particle_createCommon(const void* data) { g_dComIfG_gameInfo.play.getParticle()->createCommon(data); } inline void dComIfGp_particle_create() { g_dComIfG_gameInfo.play.createParticle(); } inline void dComIfGp_particle_createScene(const void* param_0) { g_dComIfG_gameInfo.play.getParticle()->createScene(param_0); } inline JKRExpHeap* dComIfGp_particle_getResHeap() { return g_dComIfG_gameInfo.play.getParticle()->getResHeap(); } inline void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c** param_1) { g_dComIfG_gameInfo.play.getParticle()->readScene(particle_no, param_1); } inline void dComIfGp_particle_calc3D() { g_dComIfG_gameInfo.play.getParticle()->calc3D(); } inline void dComIfGp_particle_calc2D() { g_dComIfG_gameInfo.play.getParticle()->calc2D(); } inline void dComIfGp_particle_calcMenu() { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->calcMenu(); } } inline void dComIfGp_particle_cleanup() { g_dComIfG_gameInfo.play.getParticle()->cleanup(); } inline void dComIfGp_particle_removeScene(bool param_0) { g_dComIfG_gameInfo.play.getParticle()->removeScene(param_0); } inline void dComIfGp_particle_drawFogPri0_B(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_B(i_drawInfo); } } inline void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_B(i_drawInfo); } } inline void dComIfGp_particle_drawFogPri0_A(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_A(i_drawInfo); } } inline void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_A(i_drawInfo); } } inline void dComIfGp_particle_drawFogPri4(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri4(i_drawInfo); } } inline void dComIfGp_particle_drawProjection(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawProjection(i_drawInfo); } } inline void dComIfGp_particle_drawFogPri1(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri1(i_drawInfo); } } inline void dComIfGp_particle_draw(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawNormal(i_drawInfo); } } inline void dComIfGp_particle_drawFogPri2(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri2(i_drawInfo); } } inline void dComIfGp_particle_drawFog(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawNormalFog(i_drawInfo); } } inline void dComIfGp_particle_drawFogPri3(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogPri3(i_drawInfo); } } inline void dComIfGp_particle_drawP1(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawNormalP1(i_drawInfo); } } inline void dComIfGp_particle_drawDarkworld(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawDarkworld(i_drawInfo); } } inline void dComIfGp_particle_drawScreen(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->drawFogScreen(i_drawInfo); } } inline void dComIfGp_particle_draw2Dgame(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->draw2Dgame(i_drawInfo); } } inline void dComIfGp_particle_draw2Dfore(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->draw2Dfore(i_drawInfo); } } inline void dComIfGp_particle_draw2Dback(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->draw2Dback(i_drawInfo); } } inline void dComIfGp_particle_draw2DmenuFore(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->draw2DmenuFore(i_drawInfo); } } inline void dComIfGp_particle_draw2DmenuBack(JPADrawInfo* i_drawInfo) { if (g_dComIfG_gameInfo.play.getParticle() != NULL) { g_dComIfG_gameInfo.play.getParticle()->draw2DmenuBack(i_drawInfo); } } inline void dComIfGp_particle_setWaterRipple(u32* param_0, cBgS_PolyInfo& param_1, const cXyz* param_2, f32 param_3, const dKy_tevstr_c* param_4, const cXyz* param_5, s8 param_6) { g_dComIfG_gameInfo.play.getParticle()->setWaterRipple(param_0, param_1, param_2, param_3, param_4, param_5, param_6); } inline u16 dComIfGp_particle_setCommonPoly(u32* param_0, cBgS_PolyInfo* param_1, const cXyz* param_2, const cXyz* param_3, const dKy_tevstr_c* param_4, u32 param_5, u32 param_6, const csXyz* param_7, const cXyz* param_8, s8 param_9) { return g_dComIfG_gameInfo.play.getParticle()->setCommonPoly( param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9); } inline u32 dComIfGp_particle_setStopContinue(u32 param_0) { return g_dComIfG_gameInfo.play.getParticle()->setStopContinue(param_0); } inline int dComIfG_getTimerNowTimeMs() { return g_dComIfG_gameInfo.play.getTimerNowTimeMs(); } inline void dComIfG_setTimerNowTimeMs(int time) { g_dComIfG_gameInfo.play.setTimerNowTimeMs(time); } inline void dComIfGp_clearMesgAnimeTagInfo() { g_dComIfG_gameInfo.play.clearNowAnimeID(); } inline void dComIfGp_clearMesgCameraTagInfo() { g_dComIfG_gameInfo.play.clearMesgCamInfoID(); } inline void dComIfGp_clearMesgAnimeAttrInfo() { g_dComIfG_gameInfo.play.clearBaseAnimeID(); } inline void dComIfGp_clearMesgFaceAnimeAttrInfo() { g_dComIfG_gameInfo.play.clearFaceAnimeID(); } inline void dComIfGp_clearMesgCameraAttrInfo() { g_dComIfG_gameInfo.play.clearMesgCamInfoBasicID(); } inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos, const dKy_tevstr_c* param_3, const csXyz* i_rotation, const cXyz* i_scale, u8 i_alpha, dPa_levelEcallBack* param_7, s8 param_8, const GXColor* param_9, const GXColor* param_10, const cXyz* param_11) { return g_dComIfG_gameInfo.play.getParticle()->setNormal( param_0, param_1, i_pos, param_3, i_rotation, i_scale, i_alpha, param_7, param_8, param_9, param_10, param_11, 1.0f); } inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos, const csXyz* i_rotation, const cXyz* i_scale, u8 param_5, dPa_levelEcallBack* param_6, s8 param_7, const GXColor* param_8, const GXColor* param_9, const cXyz* param_10) { return g_dComIfG_gameInfo.play.getParticle()->setNormal( param_0, param_1, i_pos, NULL, i_rotation, i_scale, param_5, param_6, param_7, param_8, param_9, param_10, 1.0f); } inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos, const dKy_tevstr_c* param_3) { return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, NULL, NULL, 0xFF, NULL, -1, NULL, NULL, NULL); } inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos, const dKy_tevstr_c* param_3, const csXyz* i_rotation, const cXyz* i_scale, u8 i_alpha, dPa_levelEcallBack* i_callback, s8 param_8, const GXColor* i_prmColor, const GXColor* i_envColor, const cXyz* i_particleScale) { return g_dComIfG_gameInfo.play.getParticle()->setNormal( i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor, i_envColor, i_particleScale, 1.0f); } inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos, const csXyz* i_rotation, const cXyz* i_scale, u8 i_alpha, dPa_levelEcallBack* i_callback, s8 param_7, const GXColor* i_prmColor, const GXColor* i_envColor, const cXyz* i_particleScale) { return g_dComIfG_gameInfo.play.getParticle()->setNormal( i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor, i_envColor, i_particleScale, 1.0f); } inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos, const csXyz* i_rotation, const cXyz* i_scale) { return dComIfGp_particle_set(i_resID, i_pos, NULL, i_rotation, i_scale, 255, NULL, -1, NULL, NULL, NULL); } inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos, const dKy_tevstr_c* param_2, const csXyz* i_rotation, const cXyz* i_scale) { return dComIfGp_particle_set(i_resID, i_pos, param_2, i_rotation, i_scale, 255, NULL, -1, NULL, NULL, NULL); } inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos, const csXyz* param_3, const cXyz* param_4) { return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, param_4, 0xFF, NULL, -1, NULL, NULL, NULL); } inline u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz* i_pos, const dKy_tevstr_c* param_3, const GXColor* param_4, const GXColor* param_5, f32 param_6, u8 param_7, const csXyz* param_8, const cXyz* param_9, dPa_levelEcallBack* param_10, s8 param_11, const cXyz* param_12) { return g_dComIfG_gameInfo.play.getParticle()->setNormal( param_0, param_1, i_pos, param_3, param_8, param_9, param_7, param_10, param_11, param_4, param_5, param_12, param_6); } inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* i_pos, const dKy_tevstr_c* param_2, const GXColor* param_3, const GXColor* param_4, f32 param_5, u8 param_6, const csXyz* param_7, const cXyz* param_8, dPa_levelEcallBack* param_9, s8 param_10, const cXyz* param_11) { return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_0, i_pos, param_2, param_7, param_8, param_6, param_9, param_10, param_3, param_4, param_11, param_5); } inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* i_pos, const dKy_tevstr_c* param_2, const GXColor* param_3, const GXColor* param_4, f32 param_5, u8 param_6) { return dComIfGp_particle_setColor(param_0, i_pos, param_2, param_3, param_4, param_5, param_6, NULL, NULL, NULL, -1, NULL); } inline void dComIfGp_particle_setSimple(u16 param_0, cXyz* i_pos, u8 param_2, _GXColor& param_3, _GXColor& param_4, int param_5, float param_6) { g_dComIfG_gameInfo.play.getParticle()->setSimple(param_0, i_pos, 0, param_2, param_3, param_4, param_5, param_6); } inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) { g_dComIfG_gameInfo.play.getParticle()->forceOnEventMove(param_0); } inline JPABaseEmitter* dComIfGp_particle_getEmitter(u32 param_0) { return g_dComIfG_gameInfo.play.getParticle()->getEmitter(param_0); } inline void dComIfGp_particle_levelExecute(u32 param_0) { g_dComIfG_gameInfo.play.getParticle()->levelExecute(param_0); } inline u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32* param_1, cBgS_PolyInfo& param_2, cXyz const* param_3, dKy_tevstr_c const* param_4, int param_5, csXyz const* param_6, cXyz const* param_7, dPa_levelEcallBack* param_8, s8 param_9, cXyz const* param_10) { return g_dComIfG_gameInfo.play.getParticle()->setSimpleFoot(param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10); } inline u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo& param_2, const cXyz* param_3, const dKy_tevstr_c* param_4, const csXyz* param_5, const cXyz* param_6, int param_7, dPa_levelEcallBack* param_8, s8 param_9, const cXyz* param_10) { return g_dComIfG_gameInfo.play.getParticle()->setPoly(param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10); } inline JPABaseEmitter* dComIfGp_particle_setPolyColor(u16 param_1, cBgS_PolyInfo& param_2, const cXyz* param_3, const dKy_tevstr_c* param_4, const csXyz* param_5, const cXyz* param_6, int param_7, dPa_levelEcallBack* param_8, s8 param_9, const cXyz* param_10) { return g_dComIfG_gameInfo.play.getParticle()->setPoly( param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10); } int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3, s16 angle, f32 param_5, _GXTexObj* tex); stage_camera_class* dComIfGp_getRoomCamera(int i_roomNo); stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo); int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8, dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12); inline int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4, f32 param_5, dKy_tevstr_c* param_6) { return g_dComIfG_gameInfo.drawlist.setRealShadow(param_0, param_1, param_2, param_3, param_4, param_5, param_6); } inline int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle, f32 param_5, _GXTexObj* tex) { return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pos, param_1, param_2, param_3, angle, param_5, tex); } inline bool dComIfGd_addRealShadow(u32 key, J3DModel* model) { return g_dComIfG_gameInfo.drawlist.addRealShadow(key, model); } inline void dComIfGd_drawListItem3d() { g_dComIfG_gameInfo.drawlist.drawOpaListItem3d(); g_dComIfG_gameInfo.drawlist.drawXluListItem3d(); } inline void dComIfGd_reset() { g_dComIfG_gameInfo.drawlist.reset(); } inline void dComIfGd_set2DOpa(dDlst_base_c* dlst) { g_dComIfG_gameInfo.drawlist.set2DOpa(dlst); } inline void dComIfGd_set2DXlu(dDlst_base_c* dlst) { g_dComIfG_gameInfo.drawlist.set2DXlu(dlst); } inline void dComIfGd_set2DOpaTop(dDlst_base_c* dlst) { g_dComIfG_gameInfo.drawlist.set2DOpaTop(dlst); } inline void dComIfGd_setCopy2D(dDlst_base_c* dlst) { g_dComIfG_gameInfo.drawlist.setCopy2D(dlst); } inline view_class* dComIfGd_getView() { return g_dComIfG_gameInfo.drawlist.getView(); } inline Mtx44* dComIfGd_getProjViewMtx() { return &(g_dComIfG_gameInfo.drawlist.getView()->projViewMtx); } inline MtxP dComIfGd_getInvViewMtx() { return g_dComIfG_gameInfo.drawlist.getView()->invViewMtx; } inline view_port_class* dComIfGd_getViewport() { return g_dComIfG_gameInfo.drawlist.getViewport(); } inline MtxP dComIfGd_getViewRotMtx() { return g_dComIfG_gameInfo.drawlist.getView()->viewMtxNoTrans; } inline MtxP dComIfGd_getViewMtx() { return g_dComIfG_gameInfo.drawlist.getView()->viewMtx; } inline J3DDrawBuffer* dComIfGd_getListFilter() { return g_dComIfG_gameInfo.drawlist.getOpaListFilter(); } inline J3DDrawBuffer* dComIfGd_getOpaListIndScreen() { return g_dComIfG_gameInfo.drawlist.getOpaListP0(); } inline J3DDrawBuffer* dComIfGd_getListPacket() { return g_dComIfG_gameInfo.drawlist.getOpaListPacket(); } inline void dComIfGd_setListSky() { g_dComIfG_gameInfo.drawlist.setOpaListSky(); g_dComIfG_gameInfo.drawlist.setXluListSky(); } inline void dComIfGd_setListDark() { g_dComIfG_gameInfo.drawlist.setOpaListDark(); g_dComIfG_gameInfo.drawlist.setXluListDark(); } inline void dComIfGd_setListInvisisble() { g_dComIfG_gameInfo.drawlist.setOpaListInvisible(); g_dComIfG_gameInfo.drawlist.setXluListInvisible(); } inline void dComIfGd_setListDarkBG() { g_dComIfG_gameInfo.drawlist.setOpaListDarkBG(); g_dComIfG_gameInfo.drawlist.setXluListDarkBG(); } inline void dComIfGd_setXluListDarkBG() { g_dComIfG_gameInfo.drawlist.setXluListDarkBG(); } inline void dComIfGd_setList() { g_dComIfG_gameInfo.drawlist.setOpaList(); g_dComIfG_gameInfo.drawlist.setXluList(); } inline void dComIfGd_setListItem3D() { g_dComIfG_gameInfo.drawlist.setOpaListItem3D(); g_dComIfG_gameInfo.drawlist.setXluListItem3D(); } inline void dComIfGd_setList3Dlast() { g_dComIfG_gameInfo.drawlist.setOpaList3Dlast(); g_dComIfG_gameInfo.drawlist.setXluList3Dlast(); } inline void dComIfGd_setXluList2DScreen() { g_dComIfG_gameInfo.drawlist.setXluList2DScreen(); } inline void dComIfGd_setXluListBG() { g_dComIfG_gameInfo.drawlist.setXluListBG(); } inline void dComIfGd_setListBG() { g_dComIfG_gameInfo.drawlist.setOpaListBG(); g_dComIfG_gameInfo.drawlist.setXluListBG(); } inline void dComIfGd_setListIndScreen() { g_dComIfG_gameInfo.drawlist.setOpaListP0(); g_dComIfG_gameInfo.drawlist.setXluListP0(); } inline void dComIfGd_setListMiddle() { g_dComIfG_gameInfo.drawlist.setOpaListMiddle(); g_dComIfG_gameInfo.drawlist.setXluListMiddle(); } inline void dComIfGd_setListZxlu() { g_dComIfG_gameInfo.drawlist.setOpaListZxlu(); g_dComIfG_gameInfo.drawlist.setXluListZxlu(); } inline J3DDrawBuffer* dComIfGd_getOpaList() { return g_dComIfG_gameInfo.drawlist.getOpaList(); } inline J3DDrawBuffer* dComIfGd_getOpaListBG() { return g_dComIfG_gameInfo.drawlist.getOpaListBG(); } inline J3DDrawBuffer* dComIfGd_getOpaListDark() { return g_dComIfG_gameInfo.drawlist.getOpaListDark(); } inline J3DDrawBuffer* dComIfGd_getXluListBG() { return g_dComIfG_gameInfo.drawlist.getXluListBG(); } inline void dComIfGd_setListFilter() { g_dComIfG_gameInfo.drawlist.setOpaListFilter(); g_dComIfG_gameInfo.drawlist.setXluListFilter(); } inline void dComIfGd_init() { g_dComIfG_gameInfo.drawlist.init(); } inline void dComIfGd_peekZ(s16 param_0, s16 param_1, u32* param_2) { g_dComIfG_gameInfo.drawlist.newPeekZdata(param_0, param_1, param_2); } inline void dComIfGd_peekZdata() { g_dComIfG_gameInfo.drawlist.peekZdata(); } inline void dComIfGd_setView(view_class* view) { g_dComIfG_gameInfo.drawlist.setView(view); } inline void dComIfGd_setWindow(dDlst_window_c* window) { g_dComIfG_gameInfo.drawlist.setWindow(window); } inline void dComIfGd_setViewport(view_port_class* port) { g_dComIfG_gameInfo.drawlist.setViewport(port); } inline void dComIfGd_entryZSortListZxlu(J3DPacket* i_packet, cXyz& param_1) { g_dComIfG_gameInfo.drawlist.entryZSortListZxlu(i_packet, param_1); } inline void dComIfGd_entryZSortXluList(J3DPacket* i_packet, cXyz& param_1) { g_dComIfG_gameInfo.drawlist.entryZSortXluList(i_packet, param_1); } inline void dComIfGd_drawCopy2D() { g_dComIfG_gameInfo.drawlist.drawCopy2D(); } inline void dComIfGd_drawOpaListSky() { g_dComIfG_gameInfo.drawlist.drawOpaListSky(); } inline void dComIfGd_drawXluListSky() { g_dComIfG_gameInfo.drawlist.drawXluListSky(); } inline void dComIfGd_drawOpaListBG() { g_dComIfG_gameInfo.drawlist.drawOpaListBG(); } inline void dComIfGd_drawOpaListDarkBG() { g_dComIfG_gameInfo.drawlist.drawOpaListDarkBG(); } inline void dComIfGd_drawOpaListMiddle() { g_dComIfG_gameInfo.drawlist.drawOpaListMiddle(); } inline void dComIfGd_drawOpaList() { g_dComIfG_gameInfo.drawlist.drawOpaList(); } inline void dComIfGd_drawOpaListDark() { g_dComIfG_gameInfo.drawlist.drawOpaListDark(); } inline void dComIfGd_drawOpaListPacket() { g_dComIfG_gameInfo.drawlist.drawOpaListPacket(); } inline void dComIfGd_drawXluListBG() { g_dComIfG_gameInfo.drawlist.drawXluListBG(); } inline void dComIfGd_drawXluListDarkBG() { g_dComIfG_gameInfo.drawlist.drawXluListDarkBG(); } inline void dComIfGd_drawXluList() { g_dComIfG_gameInfo.drawlist.drawXluList(); } inline void dComIfGd_drawXluListDark() { g_dComIfG_gameInfo.drawlist.drawXluListDark(); } inline void dComIfGd_drawXluListInvisible() { g_dComIfG_gameInfo.drawlist.drawXluListInvisible(); } inline void dComIfGd_drawOpaListInvisible() { g_dComIfG_gameInfo.drawlist.drawOpaListInvisible(); } inline void dComIfGd_drawXluListZxlu() { g_dComIfG_gameInfo.drawlist.drawXluListZxlu(); } inline void dComIfGd_drawXluList2DScreen() { g_dComIfG_gameInfo.drawlist.drawXluList2DScreen(); } inline void dComIfGd_drawOpaList3Dlast() { g_dComIfG_gameInfo.drawlist.drawOpaList3Dlast(); } inline void dComIfGd_draw2DOpa() { g_dComIfG_gameInfo.drawlist.draw2DOpa(); } inline void dComIfGd_draw2DOpaTop() { g_dComIfG_gameInfo.drawlist.draw2DOpaTop(); } inline void dComIfGd_draw2DXlu() { g_dComIfG_gameInfo.drawlist.draw2DXlu(); } inline void dComIfGd_drawOpaListFilter() { g_dComIfG_gameInfo.drawlist.drawOpaListFilter(); } inline void dComIfGd_drawIndScreen() { g_dComIfG_gameInfo.drawlist.drawOpaListP0(); } inline void dComIfGd_drawListZxlu() { g_dComIfG_gameInfo.drawlist.drawXluListZxlu(); } inline void dComIfGd_drawShadow(Mtx param_0) { g_dComIfG_gameInfo.drawlist.drawShadow(param_0); } inline void dComIfGd_imageDrawShadow(Mtx param_0) { g_dComIfG_gameInfo.drawlist.imageDrawShadow(param_0); } inline void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c* param_0) { g_dComIfG_gameInfo.drawlist.set3DlineMat(param_0); } inline void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c* param_0) { g_dComIfG_gameInfo.drawlist.set3DlineMatDark(param_0); } #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG inline void dComIfGd_setListCursor() { g_dComIfG_gameInfo.drawlist.setOpaListCursor(); g_dComIfG_gameInfo.drawlist.setXluListCursor(); } #endif #endif /* D_COM_D_COM_INF_GAME_H */