#ifndef D_A_OBJ_VGROUND_H #define D_A_OBJ_VGROUND_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjVGnd_c * @brief Volcano Ground * * @details * */ class daObjVGnd_c : public fopAc_ac_c { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create(); int execute(); int draw(); int _delete(); u32 getSwbit() { return (u8) fopAcM_GetParamBit(this, 0, 8); } private: /* 0x568 */ request_of_phase_process_class mPhaseReq; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ mDoExt_btkAnm* mpBtk; /* 0x578 */ mDoExt_brkAnm* mpBrk; }; STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C); #endif /* D_A_OBJ_VGROUND_H */