#ifndef D_D_NPC_LIB_H #define D_D_NPC_LIB_H #include "d/d_com_inf_game.h" class dNpcLib_lookat_c { public: dNpcLib_lookat_c(); void init(J3DModel*, int*, csXyz*, csXyz*); void action(cXyz, cXyz, fopAc_ac_c*, f32 (*)[4], int); void dbView(); void setPrm(); void update(); int limitter(s16*, s16, s16, s16); virtual ~dNpcLib_lookat_c() {} /* 0x04 */ cXyz field_0x04[4]; /* 0x34 */ csXyz field_0x34[4]; /* 0x4C */ csXyz field_0x4c[4]; /* 0x64 */ csXyz field_0x64[4]; /* 0x7C */ csXyz field_0x7c[4]; /* 0x94 */ csXyz field_0x94[4]; /* 0xAC */ f32 field_0xac[4]; /* 0xBC */ s32 field_0xbc[4]; /* 0xCC */ s32 mCount; }; #endif /* D_D_NPC_LIB_H */