// // Generated By: dol2asm // Translation Unit: m_Do/m_Do_MemCardRWmng // #include "m_Do/m_Do_MemCardRWmng.h" #include "dol2asm.h" #include "dolphin/types.h" // // Types: // struct mDoMemCdRWm_HeaderData {}; struct CARDFileInfo {}; // // Forward References: // extern "C" void mDoMemCdRWm_Store__FP12CARDFileInfoPvUl(); extern "C" void mDoMemCdRWm_Restore__FP12CARDFileInfoPvUl(); extern "C" static void mDoMemCdRWm_BuildHeader__FP22mDoMemCdRWm_HeaderData(); extern "C" static void mDoMemCdRWm_SetCardStat__FP12CARDFileInfo(); extern "C" static void mDoMemCdRWm_CheckCardStat__FP12CARDFileInfo(); extern "C" static void mDoMemCdRWm_CalcCheckSum__FPvUl(); extern "C" static void mDoMemCdRWm_CalcCheckSumGameData__FPvUl(); extern "C" void mDoMemCdRWm_TestCheckSumGameData__FPv(); extern "C" void mDoMemCdRWm_SetCheckSumGameData__FPUcUc(); extern "C" extern char const* const m_Do_m_Do_MemCardRWmng__stringBase0; // // External References: // SECTION_INIT void memset(); SECTION_INIT void memcpy(); extern "C" void OSGetTime(); extern "C" void OSTicksToCalendarTime(); extern "C" void CARDRead(); extern "C" void CARDWrite(); extern "C" void CARDGetStatus(); extern "C" void CARDSetStatus(); extern "C" void CARDGetSerialNo(); extern "C" void _savegpr_20(); extern "C" void _savegpr_28(); extern "C" void _restgpr_20(); extern "C" void _restgpr_28(); extern "C" void snprintf(); extern "C" extern u8 g_mDoMemCd_control[8192]; extern "C" extern u8 g_dComIfG_gameInfo[122384]; // // Declarations: // /* ############################################################################################## */ /* 803ECF40-803F0F40 019C60 4000+00 2/2 0/0 0/0 .bss sTmpBuf */ static u8 sTmpBuf[16384]; /* 80017498-8001769C 011DD8 0204+00 0/0 1/1 0/0 .text mDoMemCdRWm_Store__FP12CARDFileInfoPvUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoMemCdRWm_Store(CARDFileInfo* param_0, void* param_1, u32 param_2) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_Store__FP12CARDFileInfoPvUl.s" } #pragma pop /* 8001769C-8001787C 011FDC 01E0+00 0/0 1/1 0/0 .text mDoMemCdRWm_Restore__FP12CARDFileInfoPvUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoMemCdRWm_Restore(CARDFileInfo* param_0, void* param_1, u32 param_2) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_Restore__FP12CARDFileInfoPvUl.s" } #pragma pop /* ############################################################################################## */ /* 80374408-80374408 000A68 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */ #pragma push #pragma force_active on SECTION_DEAD static char const* const stringBase_80374408 = "Zelda: Twilight Princess"; SECTION_DEAD static char const* const stringBase_80374421 = "%d/%d Save Data"; SECTION_DEAD static char const* const stringBase_80374431 = "zelda2_gc_banner.bti"; SECTION_DEAD static char const* const stringBase_80374446 = "zelda2_gc_icon.bti"; /* @stringBase0 padding */ SECTION_DEAD static char const* const pad_80374459 = "\0\0\0\0\0\0"; #pragma pop /* 8001787C-800179E4 0121BC 0168+00 1/1 0/0 0/0 .text * mDoMemCdRWm_BuildHeader__FP22mDoMemCdRWm_HeaderData */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void mDoMemCdRWm_BuildHeader(mDoMemCdRWm_HeaderData* param_0) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_BuildHeader__FP22mDoMemCdRWm_HeaderData.s" } #pragma pop /* 800179E4-80017B4C 012324 0168+00 1/1 0/0 0/0 .text mDoMemCdRWm_SetCardStat__FP12CARDFileInfo */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void mDoMemCdRWm_SetCardStat(CARDFileInfo* param_0) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_SetCardStat__FP12CARDFileInfo.s" } #pragma pop /* 80017B4C-80017C74 01248C 0128+00 2/2 0/0 0/0 .text mDoMemCdRWm_CheckCardStat__FP12CARDFileInfo */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void mDoMemCdRWm_CheckCardStat(CARDFileInfo* param_0) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_CheckCardStat__FP12CARDFileInfo.s" } #pragma pop /* 80017C74-80017CB4 0125B4 0040+00 1/1 0/0 0/0 .text mDoMemCdRWm_CalcCheckSum__FPvUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void mDoMemCdRWm_CalcCheckSum(void* param_0, u32 param_1) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_CalcCheckSum__FPvUl.s" } #pragma pop /* 80017CB4-80017CEC 0125F4 0038+00 2/2 0/0 0/0 .text mDoMemCdRWm_CalcCheckSumGameData__FPvUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void mDoMemCdRWm_CalcCheckSumGameData(void* param_0, u32 param_1) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_CalcCheckSumGameData__FPvUl.s" } #pragma pop /* 80017CEC-80017D38 01262C 004C+00 1/1 4/4 0/0 .text mDoMemCdRWm_TestCheckSumGameData__FPv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoMemCdRWm_TestCheckSumGameData(void* param_0) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_TestCheckSumGameData__FPv.s" } #pragma pop /* 80017D38-80017D7C 012678 0044+00 0/0 4/4 0/0 .text mDoMemCdRWm_SetCheckSumGameData__FPUcUc */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void mDoMemCdRWm_SetCheckSumGameData(u8* param_0, u8 param_1) { nofralloc #include "asm/m_Do/m_Do_MemCardRWmng/mDoMemCdRWm_SetCheckSumGameData__FPUcUc.s" } #pragma pop /* 80374408-80374408 000A68 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */