/** * d_bomb.cpp * dolzel2 - Bomb */ #include "d/d_bomb.h" #include "d/actor/d_a_nbomb.h" bool dBomb_c::checkStateCarry() { return (fopAcM_checkCarryNow(this) || fopAcM_checkHookCarryNow(this) || fopAcM_GetParam(this) == PRM_BOMB_HOOKSHOT || fopAcM_GetParam(this) == PRM_BOMB_CARRY); } bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* i_actor) { return (fopAcM_GetName(i_actor) == PROC_NBOMB && fopAcM_GetParam(i_actor) == PRM_FLOWER_BOMB); } bool dBomb_c::checkWaterBomb(fopAc_ac_c* i_actor) { return (fopAcM_GetName(i_actor) == PROC_NBOMB && ((daNbomb_c*)i_actor)->checkWaterBomb()); } bool dBomb_c::checkInsectBombMove(fopAc_ac_c* i_actor) { return (fopAcM_GetName(i_actor) == PROC_NBOMB && fopAcM_GetParam(i_actor) == PRM_INSECT_BOMB_MOVE); }