#ifndef Z2CREATURE_H_ #define Z2CREATURE_H_ class Z2Creature { public: Z2Creature(); virtual void deleteObject(); virtual void setSoundStarter(); virtual void framework(); virtual void startCreatureSound(); virtual void startCreatureSoundLevel(); virtual void startCreatureVoice(); virtual void startCreatureVoiceLevel(); virtual void startCreatureExtraSound(); virtual void startCreatureExtraSoundLevel(); virtual void startCollisionSE(); }; class Z2CreatureEnemy : public Z2Creature {}; #endif // Z2CREATURE_H_