/** * d_a_e_ba.cpp * Enemy - Keese */ #include "d/actor/d_a_e_ba.h" #include "JSystem/JKernel/JKRHeap.h" #include "SSystem/SComponent/c_math.h" #include "d/d_com_inf_game.h" #include "d/d_s_play.h" #include "d/actor/d_a_player.h" #include "d/d_procname.h" UNK_REL_DATA #include "f_op/f_op_actor_enemy.h" /* 80682638-8068263C 000008 0004+00 2/2 0/0 0/0 .bss None */ static bool hioInit; /* 80682648-80682664 000018 001C+00 9/9 0/0 0/0 .bss l_HIO */ static daE_BA_HIO_c l_HIO; /* 8067ECEC-8067ED30 0000EC 0044+00 1/1 0/0 0/0 .text __ct__12daE_BA_HIO_cFv */ daE_BA_HIO_c::daE_BA_HIO_c() { field_0x04 = -1; mScale = 1.0f; mFlySpeed = 15.0f; mFightDistance = 250.0f; mFightSpeed = 15.0f; mAttackSpeed = 40.0f; } /* 8067ED30-8067ED90 000130 0060+00 2/2 0/0 0/0 .text ba_disappear__FP10fopAc_ac_c */ static void ba_disappear(fopAc_ac_c* i_this) { fopAcM_createDisappear(i_this, &i_this->current.pos, 6, 0, 3); int sw = fopAcM_GetParam(i_this) >> 24; if (sw != 0xff) { dComIfGs_onSwitch(sw, fopAcM_GetRoomNo(i_this)); } } /* 8067ED90-8067EE38 000190 00A8+00 11/11 0/0 0/0 .text anm_init__FP10e_ba_classifUcf */ static void anm_init(e_ba_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { J3DAnmTransform* anm = static_cast(dComIfG_getObjectRes(i_this->mArcName, i_index)); i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->mAnm = i_index; } /* 8067EE38-8067EEA8 000238 0070+00 1/0 0/0 0/0 .text daE_BA_Draw__FP10e_ba_class */ static int daE_BA_Draw(e_ba_class* i_this) { J3DModel* model = i_this->mpMorf->getModel(); g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr); g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr); i_this->mpMorf->entryDL(); return 1; } /* 8067EEA8-8067EF20 0002A8 0078+00 1/1 0/0 0/0 .text shot_b_sub__FPvPv */ static void* shot_b_sub(void* i_proc, void* i_this) { if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_BOOMERANG && !dComIfGp_checkPlayerStatus0(0, 0x80000) && daPy_py_c::checkBoomerangCharge() && fopAcM_GetParam(i_proc) == 1) { return i_proc; } return NULL; } /* 8067EF20-8067EFF8 000320 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP10e_ba_classP10fopAc_ac_c */ static BOOL other_bg_check(e_ba_class* i_this, fopAc_ac_c* i_other) { fopAc_ac_c* _this = static_cast(i_this); dBgS_LinChk lin_chk; cXyz vec1, vec2; vec2 = i_other->current.pos; vec2.y += 100.0f; vec1 = _this->current.pos; vec1.y = _this->eyePos.y; lin_chk.Set(&vec1, &vec2, _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { return true; } else { return false; } } /* 8067EFF8-8067F0AC 0003F8 00B4+00 5/5 0/0 0/0 .text pl_check__FP10e_ba_classfs */ static BOOL pl_check(e_ba_class* i_this, f32 i_maxDistance, s16 i_maxAngle) { fopAc_ac_c* player = dComIfGp_getPlayer(0); if (!daPy_getPlayerActorClass()->checkSwimUp() || dComIfGp_event_runCheck()) { return false; } if (player->current.pos.y < i_this->current.pos.y && i_this->mPlayerDistanceXZ < i_maxDistance) { s16 angle = i_this->shape_angle.y - i_this->mPlayerAngleY; if (i_maxAngle == 1 || (angle < i_maxAngle && angle > (s16)-i_maxAngle)) { if (!other_bg_check(i_this, player)) { return true; } } } return false; } /* 8067F0AC-8067F2DC 0004AC 0230+00 1/1 0/0 0/0 .text damage_check__FP10e_ba_class */ static void damage_check(e_ba_class* i_this) { daPy_py_c* player = static_cast(dComIfGp_getPlayer(0)); if (i_this->mIFrames == 0) { i_this->mStts.Move(); if (i_this->mSph.ChkTgHit()) { i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj(); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) { i_this->mAction = e_ba_class::ACT_WIND; i_this->mMode = 0; i_this->mType = e_ba_class::TYPE_NORMAL; i_this->mSph.SetAtType(AT_TYPE_CSTATUE_SWING); } else { cc_at_check(i_this, &i_this->mAtInfo); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) || i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) { i_this->health--; } if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) { i_this->mAction = e_ba_class::ACT_CHANCE; i_this->mMode = 0; i_this->mKnockbackSpeed = 70.0f; i_this->mKnockbackAngle = i_this->shape_angle.y; i_this->mIsDying = false; dComIfGp_getVibration().StartShock(2, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } else if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && player->onWolfEnemyCatch(i_this)) { i_this->mAction = e_ba_class::ACT_WOLFBITE; i_this->mMode = 0; i_this->mIFrames = 200; dScnPly_c::setPauseTimer(0); i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_BITE, -1); } else { if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->mIFrames = 20; } else { i_this->mIFrames = 10; } i_this->mKnockbackSpeed = 80.0f; i_this->mKnockbackAngle = i_this->mAtInfo.mHitDirection.y; if (i_this->health <= 0) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH, -1); i_this->mpMorf->setPlaySpeed(0.2f); i_this->mIsDying = true; } } } } } } /* 8067F2DC-8067F544 0006DC 0268+00 2/3 0/0 0/0 .text path_check__FP10e_ba_class */ // NONMATCHING regalloc static BOOL path_check(e_ba_class* i_this) { if (i_this->mpPath != NULL) { dBgS_LinChk lin_chk; cXyz vec1, vec2; vec1 = i_this->current.pos; vec1.y += 100.0f; static bool check_index[255]; dStage_dPnt_c* point = i_this->mpPath->m_points; for (int i = 0; i < i_this->mpPath->m_num; i++, point++) { vec2.x = point->m_position.x; vec2.y = point->m_position.y + 100.0f; vec2.z = point->m_position.z; lin_chk.Set(&vec1, &vec2, i_this); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { check_index[i] = true; } else { check_index[i] = false; } } f32 delta_x, delta_y, delta_z; f32 threshold = 0.0f; bool bvar5 = false; for (int i = 0; i < 100; i++, threshold += 50.0f) { point = i_this->mpPath->m_points; for (int j = 0; j < i_this->mpPath->m_num; j++, point++) { if (check_index[j]) { delta_x = i_this->current.pos.x - point->m_position.x; delta_y = i_this->current.pos.y - point->m_position.y; delta_z = i_this->current.pos.z - point->m_position.z; f32 dist = JMAFastSqrt(delta_x * delta_x + delta_y * delta_y + delta_z * delta_z); if (dist < threshold) { i_this->mPathPoint = j - i_this->mPathStep; if (i_this->mPathPoint >= (s8)i_this->mpPath->m_num) { i_this->mPathPoint = i_this->mpPath->m_num; } else if (i_this->mPathPoint < 0) { i_this->mPathPoint = 0; } bvar5 = true; break; } } } if (bvar5) { break; } } if (!bvar5) { i_this->field_0x5bc = 0; } else { i_this->field_0x5bc = i_this->mPathIndex + 1; return true; } } return false; } /* 8067F544-8067F6D4 000944 0190+00 6/6 0/0 0/0 .text fly_move__FP10e_ba_class */ static void fly_move(e_ba_class* i_this) { f32 delta_x = i_this->mTargetPos.x - i_this->current.pos.x; f32 delta_y = i_this->mTargetPos.y - i_this->current.pos.y; f32 delta_z = i_this->mTargetPos.z - i_this->current.pos.z; s16 angle_y = cM_atan2s(delta_x, delta_z); f32 dist_xz = JMAFastSqrt(delta_x * delta_x + delta_z * delta_z); s16 angle_x = -cM_atan2s(delta_y, dist_xz); cLib_addCalcAngleS2(&i_this->current.angle.y, angle_y, 10, i_this->mBaseAngleSpeed * i_this->mSpeedRatio); i_this->mBaseAngleSpeed = 2000.0f; cLib_addCalcAngleS2(&i_this->current.angle.x, angle_x, 10, i_this->mBaseAngleSpeed * i_this->mSpeedRatio); cLib_addCalc2(&i_this->mSpeedRatio, 1.0f, 1.0f, 0.04f); cXyz vec; vec.x = 0.0f; vec.y = 0.0f; vec.z = i_this->speedF; mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y); mDoMtx_XrotM(*calc_mtx, i_this->current.angle.x); MtxPosition(&vec, &i_this->speed); i_this->current.pos += i_this->speed; } /* 8067F6D4-8067F81C 000AD4 0148+00 1/1 0/0 0/0 .text e_ba_roof__FP10e_ba_class */ static void e_ba_roof(e_ba_class* i_this) { switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_WAIT, 15.0f, J3DFrameCtrl::EMode_LOOP, cM_rndF(0.1f) + 0.9f); i_this->mMode = 1; break; case 1: if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1); } break; } cLib_addCalc2(&i_this->current.pos.x, i_this->home.pos.x, 0.5f, fabsf(i_this->speed.x)); cLib_addCalc2(&i_this->current.pos.y, i_this->home.pos.y, 0.5f, fabsf(i_this->speed.y)); cLib_addCalc2(&i_this->current.pos.z, i_this->home.pos.z, 0.5f, fabsf(i_this->speed.z)); if (pl_check(i_this, i_this->mFightFlyDistance, 1)) { i_this->mAction = e_ba_class::ACT_FIGHT_FLY; i_this->mMode = 0; } } /* 8067F81C-8067F9E0 000C1C 01C4+00 1/1 0/0 0/0 .text e_ba_fight_fly__FP10e_ba_class */ static void e_ba_fight_fly(e_ba_class* i_this) { fopAc_ac_c* player = dComIfGp_getPlayer(0); switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mSpeedRatio = 0.0f; break; case 1: if ((i_this->mCounter & 0xf) == 0 && cM_rndF(1.0f) < 0.5f) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1); } break; } cLib_addCalc2(&i_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f); i_this->mTargetPos = player->current.pos; fly_move(i_this); if (!pl_check(i_this, i_this->mFightFlyDistance + 50.0f, 1)) { if (i_this->mHomeType != e_ba_class::HOME_APPEAR) { if (!path_check(i_this)) { if (i_this->mHomeType == e_ba_class::HOME_ROOF) { i_this->mAction = e_ba_class::ACT_RETURN; i_this->mMode = 0; } else { i_this->mAction = e_ba_class::ACT_FLY; i_this->mMode = 0; } } else { i_this->mAction = e_ba_class::ACT_PATH_FLY; i_this->mMode = 0; } } } else { if (pl_check(i_this, l_HIO.mFightDistance, 1)) { i_this->mAction = e_ba_class::ACT_FIGHT; i_this->mMode = 0; } } } /* 8067F9E0-8067FD68 000DE0 0388+00 1/1 0/0 0/0 .text e_ba_fight__FP10e_ba_class */ static void e_ba_fight(e_ba_class* i_this) { fopAc_ac_c* player = dComIfGp_getPlayer(0); s16 player_angle = player->shape_angle.y; switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_HOVERING, 2.0f, J3DFrameCtrl::EMode_LOOP, cM_rndF(0.1f) + 1.0f); i_this->mMode = 1; i_this->mTimer[0] = 0; i_this->mTimer[1] = cM_rndF(100.0f) + 30.0f; break; case 1: if (i_this->mTimer[0] == 0) { mDoMtx_YrotS(*calc_mtx, player_angle + (s16)cM_rndFX(12288.0f)); cXyz vec; vec.x = 0.0f; vec.y = cM_rndF(100.0f) + 150.0f; vec.z = cM_rndF(150.0f) + 150.0f; MtxPosition(&vec, &i_this->mTargetPos); i_this->mTargetPos += player->current.pos; vec = i_this->mTargetPos - i_this->current.pos; mDoMtx_YrotS(*calc_mtx, cM_atan2s(vec.x, vec.z)); f32 dist_xz = JMAFastSqrt(vec.x * vec.x + vec.z * vec.z); mDoMtx_XrotM(*calc_mtx, -cM_atan2s(vec.y, dist_xz)); vec.x = 0.0f; vec.y = 0.0f; vec.z = l_HIO.mFightSpeed; MtxPosition(&vec, &i_this->speed); i_this->mTimer[0] = cM_rndF(30.0f) + 10.0f; i_this->mSpeedRatio = 0.0f; } if (i_this->mTimer[1] == 0) { i_this->mTimer[1] = cM_rndF(100.0f) + 30.0f; if (i_this->mHomeType != e_ba_class::HOME_APPEAR || cM_rndF(1.0f) < 0.2f) { i_this->mAction = e_ba_class::ACT_ATTACK; i_this->mMode = 0; } } break; } cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.2f, i_this->mSpeedRatio * fabsf(i_this->speed.x)); cLib_addCalc2(&i_this->current.pos.y, i_this->mTargetPos.y, 0.2f, i_this->mSpeedRatio * fabsf(i_this->speed.y)); cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.2f, i_this->mSpeedRatio * fabsf(i_this->speed.z)); cLib_addCalc2(&i_this->mSpeedRatio, 1.0f, 1.0f, 0.1f); cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleY, 4, 0x800); if (i_this->mHomeType != e_ba_class::HOME_APPEAR && !pl_check(i_this, i_this->mFightFlyDistance + 50.0f, 1)) { if (!path_check(i_this)) { if (i_this->mHomeType == e_ba_class::HOME_ROOF) { i_this->mAction = e_ba_class::ACT_RETURN; i_this->mMode = 0; } else { i_this->mAction = e_ba_class::ACT_FLY; i_this->mMode = 0; } } else { i_this->mAction = e_ba_class::ACT_PATH_FLY; i_this->mMode = 0; } } } /* 8067FD68-8067FF60 001168 01F8+00 1/1 0/0 0/0 .text e_ba_attack__FP10e_ba_class */ static void e_ba_attack(e_ba_class* i_this) { fopAc_ac_c* player = dComIfGp_getPlayer(0); f32 target_speed = 0.0f; i_this->mSpeedRatio = 0.0f; switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 2.0f); i_this->mMode = 1; i_this->mTimer[1] = 20; break; case 1: i_this->mTargetPos = player->current.pos; i_this->mTargetPos.y += 120.0f; i_this->mSpeedRatio = 2.0f; if (i_this->mTimer[1] == 0) { i_this->mMode = 2; i_this->mTimer[0] = 15; i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_ATTACK, -1); } break; case 2: target_speed = l_HIO.mAttackSpeed; if (i_this->mSph.ChkAtShieldHit()) { i_this->mAction = e_ba_class::ACT_CHANCE; i_this->mMode = 0; i_this->mKnockbackSpeed = 70.0f; i_this->mKnockbackAngle = i_this->shape_angle.y; i_this->mIsDying = false; dComIfGp_getVibration().StartShock(2, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } else { if (i_this->mTimer[0] == 0) { i_this->mMode = 3; } } break; case 3: if (i_this->speedF <= 1.0f) { i_this->mAction = e_ba_class::ACT_FIGHT; i_this->mMode = 0; } break; } cLib_addCalc2(&i_this->speedF, target_speed, 1.0f, l_HIO.mAttackSpeed * 0.2f); fly_move(i_this); } /* 8067FF60-8068018C 001360 022C+00 1/1 0/0 0/0 .text e_ba_fly__FP10e_ba_class */ static void e_ba_fly(e_ba_class* i_this) { switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; break; case 1: if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1); } if (i_this->mTimer[0] == 0) { i_this->mTargetPos.x = i_this->home.pos.x + cM_rndFX(500.0f); i_this->mTargetPos.y = i_this->home.pos.y + cM_rndFX(200.0f); i_this->mTargetPos.z = i_this->home.pos.z + cM_rndFX(500.0f); cXyz vec = i_this->mTargetPos - i_this->current.pos; mDoMtx_YrotS(*calc_mtx, cM_atan2s(vec.x, vec.z)); mDoMtx_XrotM(*calc_mtx, -cM_atan2s(vec.y, JMAFastSqrt(vec.x * vec.x + vec.z * vec.z))); vec.x = 0.0f; vec.y = 0.0f; vec.z = l_HIO.mFightSpeed; MtxPosition(&vec, &i_this->speed); i_this->mTimer[0] = cM_rndF(30.0f) + 10.0f; i_this->mSpeedRatio = 0.0f; } break; } cLib_addCalc2(&i_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f); fly_move(i_this); if (pl_check(i_this, i_this->mFightFlyDistance, 1)) { i_this->mAction = e_ba_class::ACT_FIGHT_FLY; i_this->mMode = 0; } } /* 8068018C-8068039C 00158C 0210+00 1/1 0/0 0/0 .text e_ba_return__FP10e_ba_class */ static void e_ba_return(e_ba_class* i_this) { switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mSpeedRatio = 0.0f; case 1: break; } cLib_addCalc2(&i_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f); i_this->mTargetPos = i_this->home.pos; fly_move(i_this); cXyz delta = i_this->current.pos - i_this->mTargetPos; if (delta.abs() < 100.0f) { i_this->mAction = e_ba_class::ACT_ROOF; i_this->mMode = 0; } else { if (pl_check(i_this, i_this->mFightFlyDistance, 1)) { i_this->mAction = e_ba_class::ACT_FIGHT_FLY; i_this->mMode = 0; } } } /* 8068039C-806806B4 00179C 0318+00 1/1 0/0 0/0 .text e_ba_path_fly__FP10e_ba_class */ static void e_ba_path_fly(e_ba_class* i_this) { dStage_dPnt_c* point; switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; // fallthrough case 1: if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1); } i_this->mPathPoint += i_this->mPathStep; if (i_this->mPathPoint >= (s8)i_this->mpPath->m_num) { if (dPath_ChkClose(i_this->mpPath)) { i_this->mPathPoint = 0; } else { i_this->mPathStep = -1; i_this->mPathPoint = i_this->mpPath->m_num - 2; } int next_id = i_this->mpPath->m_nextID; if (next_id != 0xffff) { i_this->mpPath = dPath_GetRoomPath(next_id, fopAcM_GetRoomNo(i_this)); } } else { if (i_this->mPathPoint < 0) { i_this->mPathStep = 1; i_this->mPathPoint = 1; } } // fallthrough case 2: i_this->mMode = 3; point = i_this->mpPath->m_points; point = &point[i_this->mPathPoint]; i_this->mSpeedRatio = 0.0f; i_this->mTargetPos.x = point->m_position.x + cM_rndFX(150.0f); i_this->mTargetPos.y = point->m_position.y + cM_rndFX(150.0f); i_this->mTargetPos.z = point->m_position.z + cM_rndFX(150.0f); break; case 3: cXyz delta = i_this->mTargetPos - i_this->current.pos; if (delta.abs() < 200.0f) { i_this->mMode = 1; } break; } cLib_addCalc2(&i_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f); fly_move(i_this); } /* 806806B4-806808AC 001AB4 01F8+00 1/1 0/0 0/0 .text e_ba_chance__FP10e_ba_class */ static void e_ba_chance(e_ba_class* i_this) { switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_HOVERING, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.5f); i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(30.0f) + 100.0f; i_this->speed.x = 0.0f; i_this->speed.y = 0.0f; i_this->speed.z = 0.0f; i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_BITE, -1); break; case 1: if (i_this->mAcch.ChkGroundHit()) { i_this->speed.y = cM_rndF(10.0f) + 10.0f; i_this->speed.x = cM_rndFX(10.0f); i_this->speed.z = cM_rndFX(10.0f); if ( cM_rndF(1.0f) < 0.5f) { i_this->mChanceAngle.z = 0; } else { i_this->mChanceAngle.z = -0x8000; } i_this->mChanceAngle.y = cM_rndF(0x10000); fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2, &i_this->current.pos, &i_this->shape_angle, 0.8f, &i_this->tevStr, 1); i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_FAINT, -1); } if (i_this->mTimer[0] == 0) { i_this->current.angle.z = 0; i_this->mAction = e_ba_class::ACT_FIGHT; i_this->mMode = 0; return; } break; } i_this->current.pos += i_this->speed; i_this->speed.y -= 2.0f; cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mChanceAngle.y, 2, 0x1000); cLib_addCalcAngleS2(&i_this->current.angle.z, i_this->mChanceAngle.z, 2, 0x1000); } /* 806808AC-80680AF4 001CAC 0248+00 1/1 0/0 0/0 .text e_ba_wolfbite__FP10e_ba_class */ static void e_ba_wolfbite(e_ba_class* i_this) { daPy_py_c* player = static_cast(dComIfGp_getPlayer(0)); switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_HOLDWAIT, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; break; case 1: if (!player->checkWolfEnemyCatchOwn(i_this)) { if (player->checkWolfEnemyLeftThrow()) { i_this->current.angle.y = player->shape_angle.y + 0x4000; } else { i_this->current.angle.y = player->shape_angle.y - 0x4000; } i_this->speedF = 40.0f; i_this->speed.y = -20.0f; i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH, -1); anm_init(i_this, e_ba_class::ANM_DEAD, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mTimer[0] = 60; i_this->mMode = 2; i_this->health = 0; } break; case 2: if (i_this->mAcch.ChkGroundHit()) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH2, -1); i_this->mCreatureSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1); i_this->mMode = 3; } // fallthrough case 3: if (i_this->mTimer[0] == 0) { ba_disappear(i_this); fopAcM_delete(i_this); } break; } cXyz vec1, vec2; vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = i_this->speedF; mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y); MtxPosition(&vec1, &vec2); i_this->speed.x = vec2.x; i_this->speed.z = vec2.z; i_this->current.pos += i_this->speed; i_this->speed.y -= 4.0f; if (i_this->mAcch.ChkGroundHit()) { cLib_addCalc0(&i_this->speedF, 1.0f, 15.0f); } } /* 80680AF4-80680C98 001EF4 01A4+00 1/1 0/0 0/0 .text e_ba_wind__FP10e_ba_class */ static void e_ba_wind(e_ba_class* i_this) { fopAc_ac_c* boomerang = (fopAc_ac_c*)fpcM_Search(shot_b_sub, i_this); i_this->speedF = 0.0f; switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_FURA2, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mWindSpinSpeed = -(cM_rndFX(1000.0f) + 15000.0f); i_this->mWindOffset.x = cM_rndFX(50.0f); i_this->mWindOffset.y = cM_rndFX(50.0f); i_this->mWindOffset.z = cM_rndFX(50.0f); // fallthrough case 1: if (boomerang == NULL) { i_this->mMode = 2; i_this->mTimer[0] = 60; } else { i_this->current.pos = boomerang->current.pos + i_this->mWindOffset; i_this->mCreatureSound.startCreatureVoiceLevel(Z2SE_EN_BA_V_SPIN, -1); } break; case 2: cLib_addCalcAngleS2(&i_this->mWindSpinSpeed, 0, 4, 450); if (i_this->mTimer[0] == 0) { i_this->mAction = e_ba_class::ACT_FIGHT_FLY; i_this->mMode = 0; } } i_this->current.angle.y += i_this->mWindSpinSpeed; i_this->shape_angle.y = i_this->current.angle.y; i_this->current.angle.z = 0; } /* 80680C98-80680DCC 002098 0134+00 1/1 0/0 0/0 .text e_ba_appear__FP10e_ba_class */ static void e_ba_appear(e_ba_class* i_this) { cXyz vec; i_this->mIFrames = 60; switch (i_this->mMode) { case 0: anm_init(i_this, e_ba_class::ANM_APPEAR, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(20.0f) + 40.0f; i_this->speedF = 30.0f; mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y); vec.x = 0.0f; vec.y = 0.0f; vec.z = 100000.0f; MtxPosition(&vec, &i_this->mTargetPos); i_this->mTargetPos += i_this->current.pos; // fallthrough case 1: cLib_addCalc0(&i_this->speedF, 1.0f, 0.7f); if (i_this->mTimer[0] == 0 || i_this->speedF < 0.1f || i_this->mAcch.ChkWallHit()) { i_this->mAction = e_ba_class::ACT_FIGHT_FLY; i_this->mMode = 0; } break; } fly_move(i_this); } /* 80680DCC-80681128 0021CC 035C+00 2/1 0/0 0/0 .text action__FP10e_ba_class */ // NONMATCHING problem with getting item to create static void action(e_ba_class* i_this) { cXyz vec1, vec2, vec3; i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(i_this); i_this->mPlayerDistanceXZ = fopAcM_searchPlayerDistanceXZ(i_this); i_this->field_0x566 = 0; damage_check(i_this); i_this->mSph.OffAtVsPlayerBit(); s8 link_search = false; switch (i_this->mAction) { case e_ba_class::ACT_ROOF: e_ba_roof(i_this); break; case e_ba_class::ACT_FIGHT_FLY: e_ba_fight_fly(i_this); i_this->field_0x566 = 1; link_search = true; break; case e_ba_class::ACT_FIGHT: e_ba_fight(i_this); i_this->field_0x566 = 1; link_search = true; break; case e_ba_class::ACT_ATTACK: e_ba_attack(i_this); i_this->mSph.OnAtVsPlayerBit(); i_this->field_0x566 = 1; link_search = true; break; case e_ba_class::ACT_RETURN: e_ba_return(i_this); break; case e_ba_class::ACT_FLY: e_ba_fly(i_this); i_this->field_0x566 = 1; break; case e_ba_class::ACT_PATH_FLY: e_ba_path_fly(i_this); break; case e_ba_class::ACT_CHANCE: e_ba_chance(i_this); break; case e_ba_class::ACT_WOLFBITE: e_ba_wolfbite(i_this); break; case e_ba_class::ACT_WIND: e_ba_wind(i_this); break; case e_ba_class::ACT_APPEAR: e_ba_appear(i_this); link_search = true; break; } if (link_search) { i_this->mCreatureSound.setLinkSearch(true); } else { i_this->mCreatureSound.setLinkSearch(false); } if (i_this->mKnockbackSpeed > 0.1f) { vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = -i_this->mKnockbackSpeed; mDoMtx_YrotS(*calc_mtx, i_this->mKnockbackAngle); MtxPosition(&vec1, &vec2); i_this->current.pos += vec2; cLib_addCalc0(&i_this->mKnockbackSpeed, 1.0f, 5.0f); if (i_this->mIsDying) { i_this->shape_angle.y += 0x1300; i_this->shape_angle.z += 0x1700; if (i_this->mKnockbackSpeed <= 1.0f || i_this->mAcch.ChkWallHit()) { fopAcM_delete(i_this); if (i_this->mHomeType == e_ba_class::HOME_APPEAR) { // should be fpcNm_ITEM_HEART : fpcNm_ITEM_ARROW_10 but that gives incorrect code int item_no = dComIfGs_getLife() <= 4 ? 0 : 0xE; fopAcM_createItem(&i_this->current.pos, item_no, -1, -1, NULL, NULL, 0); fopAcM_createDisappear(i_this, &i_this->current.pos, 6, 0, 0xff); } else { ba_disappear(i_this); } } } } else { if (i_this->mAction != e_ba_class::ACT_WIND) { cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 4, 0x2000); cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 4, 0x2000); cLib_addCalcAngleS2(&i_this->shape_angle.z, i_this->current.angle.z, 4, 0x2000); } } i_this->current.pos.y -= 30.0f; i_this->old.pos.y -= 30.0f; i_this->mAcch.CrrPos(dComIfG_Bgsp()); i_this->current.pos.y += 30.0f; i_this->old.pos.y += 30.0f; vec3.x = 0.5f; vec3.y = 0.5f; vec3.z = 0.5f; setMidnaBindEffect(i_this, &i_this->mCreatureSound, &i_this->eyePos, &vec3); } /* 80681128-80681734 002528 060C+00 2/1 0/0 0/0 .text daE_BA_Execute__FP10e_ba_class */ static int daE_BA_Execute(e_ba_class* i_this) { daPy_py_c* player = static_cast(dComIfGp_getPlayer(0)); i_this->mCounter++; for (int i = 0; i < 4; i++) { if (i_this->mTimer[i] != 0) { i_this->mTimer[i]--; } } if (i_this->mIFrames != 0) { i_this->mIFrames--; } action(i_this); i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); if ((i_this->mAnm == e_ba_class::ANM_HOVERING || i_this->mAnm == e_ba_class::ANM_FLY)) { if (i_this->mpMorf->checkFrame(4.0f)) { if (i_this->mAnm == e_ba_class::ANM_HOVERING) { i_this->mCreatureSound.startCreatureSound(Z2SE_EN_BA_WING, 0, -1); } else { i_this->mCreatureSound.startCreatureSound(Z2SE_EN_BA_WING, 0, -1); } } } else if (i_this->mAnm == e_ba_class::ANM_FURA2) { if (i_this->mpMorf->checkFrame(0.0f)) { i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_FURA, -1); } } J3DModel* model = i_this->mpMorf->getModel(); if (i_this->mAction == e_ba_class::ACT_WOLFBITE && i_this->mMode < 2) { fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; MTXCopy(daPy_getLinkPlayerActorClass()->getWolfMouthMatrix(), mDoMtx_stack_c::get()); model->setBaseTRMtx(mDoMtx_stack_c::get()); mDoMtx_stack_c::multVecZero(&i_this->current.pos); } else { if (i_this->health > 0 && !i_this->mIsDying && player->current.pos.y < i_this->current.pos.y) { fopAcM_OnStatus(i_this, 0); i_this->attention_info.flags = 4; } else { fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; } mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z); mDoMtx_stack_c::YrotM(i_this->shape_angle.y); mDoMtx_stack_c::ZrotM(i_this->shape_angle.z); mDoMtx_stack_c::scaleM(l_HIO.mScale, l_HIO.mScale, l_HIO.mScale); model->setBaseTRMtx(mDoMtx_stack_c::get()); } i_this->mpMorf->modelCalc(); MTXCopy(model->getAnmMtx(2), *calc_mtx); cXyz zero; zero.set(0.0f, 0.0f, 0.0f); MtxPosition(&zero, &i_this->eyePos); i_this->attention_info.position = i_this->eyePos; i_this->attention_info.position.y += 20.0f; cXyz center; zero.set(0.0f, 0.0f, 0.0f); MtxPosition(&zero, ¢er); if (i_this->mIFrames != 0) { center.z -= 20000.0f; } i_this->mSph.SetC(center); i_this->mSph.SetR(l_HIO.mScale * 30.0f); dComIfG_Ccsp()->Set(&i_this->mSph); if (i_this->mType != e_ba_class::TYPE_NORMAL) { i_this->field_0x6b0 = i_this->current.pos - i_this->old.pos; i_this->field_0x6b0 *= 0.6f; if (i_this->mType == e_ba_class::TYPE_FIRE) { static u16 fire_name[4] = {0x8216, 0x8217, 0x8218, 0x8219}; if (i_this->mAction != e_ba_class::ACT_APPEAR) { for (int i = 0; i < 4; i++) { i_this->mParticleKey[i] = dComIfGp_particle_set(i_this->mParticleKey[i], fire_name[i], &i_this->current.pos, NULL, NULL); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey[i]); if (emitter != NULL) { emitter->setGlobalSRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(18)); emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((u32)&i_this->field_0x6b0); } } i_this->mCreatureSound.startCreatureSoundLevel(Z2SE_EN_BA_FIRE, 0, -1); } } else { static u16 ice_name[3] = {0x821a, 0x821b, 0x821c}; for (int i = 0; i < 3; i++) { i_this->mParticleKey[i] = dComIfGp_particle_set(i_this->mParticleKey[i], ice_name[i], &i_this->current.pos, NULL, NULL); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey[i]); if (emitter != NULL) { emitter->setGlobalSRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(18)); emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((u32)&i_this->field_0x6b0); } } } } i_this->attention_info.flags |= 0x200000; return 1; } /* 80681734-8068173C 002B34 0008+00 1/0 0/0 0/0 .text daE_BA_IsDelete__FP10e_ba_class */ static int daE_BA_IsDelete(e_ba_class* i_this) { return true; } /* 8068173C-806817A0 002B3C 0064+00 1/0 0/0 0/0 .text daE_BA_Delete__FP10e_ba_class */ static int daE_BA_Delete(e_ba_class* i_this) { dComIfG_resDelete(&i_this->mPhase, i_this->mArcName); if (i_this->mHIOInit) { hioInit = false; } if (i_this->heap != NULL) { i_this->mpMorf->stopZelAnime(); } return 1; } /* 806817A0-80681890 002BA0 00F0+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* i_this) { e_ba_class* _this = static_cast(i_this); _this->mpMorf = new mDoExt_McaMorfSO( static_cast(dComIfG_getObjectRes(_this->mArcName, 13)), NULL, NULL, static_cast(dComIfG_getObjectRes(_this->mArcName, 10)), 2, 1.0f, 0, -1, &_this->mCreatureSound, 0x80000, 0x11000084); if (_this->mpMorf == NULL || _this->mpMorf->mpModel == NULL) { return 0; } else { return 1; } } /* 80681890-80681CEC 002C90 045C+00 1/0 0/0 0/0 .text daE_BA_Create__FP10fopAc_ac_c */ static cPhs__Step daE_BA_Create(fopAc_ac_c* i_this) { static char* arc_name[3] = {"E_ba", "E_fb", "E_ib"}; static dCcD_SrcSph cc_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; fopAcM_SetupActor(i_this, e_ba_class); e_ba_class* _this = static_cast(i_this); _this->mType = (fopAcM_GetParam(_this) & 0xf000) >> 12; if (_this->mType > 2) { _this->mType = e_ba_class::TYPE_NORMAL; } _this->mArcName = arc_name[_this->mType]; cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, _this->mArcName); if (step == cPhs_COMPLEATE_e) { int sw = fopAcM_GetParam(_this) >> 24; if (sw != 0xff && dComIfGs_isSwitch(sw, fopAcM_GetRoomNo(_this))) { return cPhs_ERROR_e; } _this->mHomeType = fopAcM_GetParam(_this) & 0xff; _this->mDistanceParam = (fopAcM_GetParam(_this) >> 8) & 0xf; _this->mPathIndex = (fopAcM_GetParam(_this) >> 16) & 0xff; if (_this->mHomeType == 0xff) { _this->mHomeType = e_ba_class::HOME_ROOF; } if (_this->mDistanceParam == 0xf) { _this->mDistanceParam = 10; } _this->mFightFlyDistance = (f32)_this->mDistanceParam * 100.0f; if (fopAcM_SearchByName(PROC_E_PZ) != NULL) { _this->mFightFlyDistance = 100000.0f; } if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x2000)) { return cPhs_ERROR_e; } if (_this->mPathIndex != 0xff) { _this->mpPath = dPath_GetRoomPath(_this->mPathIndex, fopAcM_GetRoomNo(_this)); if (_this->mpPath == NULL) { return cPhs_ERROR_e; } _this->field_0x5bc = _this->mPathIndex + 1; _this->mPathStep = 1; _this->mAction = e_ba_class::ACT_PATH_FLY; } else { if (_this->mHomeType == e_ba_class::HOME_FLY) { _this->mAction = e_ba_class::ACT_FLY; } else if (_this->mHomeType == e_ba_class::HOME_APPEAR) { _this->mAction = e_ba_class::ACT_APPEAR; _this->mIFrames = 10; } } if (!hioInit) { _this->mHIOInit = true; hioInit = true; l_HIO.field_0x04 = -1; } _this->attention_info.flags = 4; fopAcM_SetMtx(_this, _this->mpMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(_this, -200.0f, -200.0f, -200.0f); fopAcM_SetMax(_this, 200.0f, 200.0f, 200.0f); _this->health = 1; _this->field_0x560 = 1; _this->mStts.Init(30, 0, _this); _this->mSph.Set(cc_sph_src); _this->mSph.SetStts(&_this->mStts); if (_this->mType == e_ba_class::TYPE_FIRE) { _this->mSph.SetAtType(0x100); _this->mSph.SetAtMtrl(dCcD_MTRL_FIRE); } else if (_this->mType == e_ba_class::TYPE_ICE) { _this->mSph.SetAtType(0x100); _this->mSph.SetAtMtrl(dCcD_MTRL_ICE); } _this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1, &_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL); _this->mAcchCir.SetWall(50.0f, 50.0f); _this->mCreatureSound.init(&_this->current.pos, &_this->eyePos, 3, 1); _this->mCreatureSound.setEnemyName("E_ba"); _this->mAtInfo.mpSound = &_this->mCreatureSound; _this->mAtInfo.mPowerType = 1; _this->mCounter = cM_rndF(0xFFFF); daE_BA_Execute(_this); } return step; } /* 80682570-80682590 -00001 0020+00 1/0 0/0 0/0 .data l_daE_BA_Method */ static actor_method_class l_daE_BA_Method = { (process_method_func)daE_BA_Create, (process_method_func)daE_BA_Delete, (process_method_func)daE_BA_Execute, (process_method_func)daE_BA_IsDelete, (process_method_func)daE_BA_Draw, }; /* 80682590-806825C0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_BA */ extern actor_process_profile_definition g_profile_E_BA = { fpcLy_CURRENT_e, 7, fpcPi_CURRENT_e, PROC_E_BA, &g_fpcLf_Method.base, sizeof(e_ba_class), 0, 0, &g_fopAc_Method.base, 0xB4, &l_daE_BA_Method, 0x10050100, fopAc_ENEMY_e, fopAc_CULLBOX_CUSTOM_e, };