/** * d_a_obj_food.cpp * Object - Bone / Ball */ #include "d/actor/d_a_obj_food.h" #include "SSystem/SComponent/c_math.h" #include "JSystem/JKernel/JKRHeap.h" #include "f_op/f_op_actor_mng.h" #include "d/d_cc_uty.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_player.h" #include "d/d_procname.h" /* 80BF1F40-80BF1F44 000008 0004+00 2/2 0/0 0/0 .bss None */ static bool hioInit; /* 80BF1F50-80BF1F5C 000018 000C+00 3/3 0/0 0/0 .bss l_HIO */ static daObj_Food_HIO_c l_HIO; /* 80BF070C-80BF0730 0000EC 0024+00 1/1 0/0 0/0 .text __ct__16daObj_Food_HIO_cFv */ daObj_Food_HIO_c::daObj_Food_HIO_c() { field_0x4 = -1; mBoneScale = 1.0f; } /* 80BF0730-80BF0854 000110 0124+00 1/0 0/0 0/0 .text daObj_Food_Draw__FP14obj_food_class */ static int daObj_Food_Draw(obj_food_class* i_this) { if (daPy_py_c::wolfGrabSubjectNoDraw(i_this)) { return 1; } g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr); g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr); mDoExt_modelUpdateDL(i_this->mpModel); if (!fopAcM_checkCarryNow(i_this)) { if (i_this->mType != obj_food_class::TYPE_BALL) { cXyz pos; pos.set(i_this->current.pos.x, i_this->current.pos.y + 50.0f, i_this->current.pos.z); i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, i_this->mpModel, &pos, 200.0f, 0.0f, i_this->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } else { dComIfGd_setSimpleShadow(&i_this->current.pos, i_this->mAcch.GetGroundH(), 19.0f, i_this->mAcch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } } return 1; } /* 80BF0854-80BF09A4 000234 0150+00 1/1 0/0 0/0 .text ground_ang_set__FP14obj_food_class */ static void ground_ang_set(obj_food_class* i_this) { dBgS_GndChk gnd_chk; Vec vec1; cXyz vec2 = i_this->current.pos; vec2.y = i_this->mAcch.GetGroundH(); vec1.x = vec2.x; vec1.y = vec2.y + 50.0f; vec1.z = vec2.z + 10.0f; gnd_chk.SetPos(&vec1); vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (vec1.y != -1e9f) { i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z); } vec1.x = vec2.x + 10.0f; vec1.y = vec2.y + 50.0f; vec1.z = vec2.z; gnd_chk.SetPos(&vec1); vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (vec1.y != -1e9f) { i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x); } } /* 80BF09A4-80BF0AD0 000384 012C+00 1/1 0/0 0/0 .text food_carry__FP14obj_food_class */ static void food_carry(obj_food_class* i_this) { fopAc_ac_c* player = dComIfGp_getPlayer(0); i_this->speed.y = 0.0f; if (!fopAcM_checkCarryNow(i_this)) { i_this->mCcSph.OnCoSetBit(); if (i_this->speedF > 0.0f) { i_this->speedF = 70.0f; i_this->speed.y = 50.0f; fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_1); i_this->mRotSpeed.z = -0x1200; i_this->mRotSpeed.y = 0; i_this->current.angle.y = player->shape_angle.y; i_this->shape_angle.y = player->shape_angle.y + 0x4000; i_this->mBounces = 0; } else { fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_PUT, &i_this->current.pos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); i_this->mBounces = 3; } fopAcM_carryOffRevise(i_this); } cLib_addCalcAngleS2(&i_this->mGroundAngleX, 0, 1, 0x800); cLib_addCalcAngleS2(&i_this->mGroundAngleZ, 0, 1, 0x800); } /* 80BF0AD0-80BF0C74 0004B0 01A4+00 2/2 0/0 0/0 .text wall_angle_get__FP14obj_food_class */ static s16 wall_angle_get(obj_food_class* i_this) { fopAc_ac_c* _this = static_cast(i_this); dBgS_LinChk lin_chk; cXyz vec1[2], vec2, vec3; cMtx_YrotS(*calc_mtx, _this->current.angle.y); vec2.x = 0.0f; vec2.y = 2.0f; vec2.z = -20.0f; MtxPosition(&vec2, &vec3); vec3 += _this->current.pos; vec2.x = 15.0f; vec2.y = 2.0f; vec2.z = 100.0f; for (int i = 0; i < 2; i++) { MtxPosition(&vec2, &vec1[i]); vec2.x *= -1.0f; vec1[i] += vec3; lin_chk.Set(&vec3, &vec1[i], _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { vec1[i] = lin_chk.i_GetCross(); } else { return 0x23; } } vec2 = vec1[1] - vec1[0]; return cM_atan2s(vec2.x, vec2.z) + 0x4000; } /* 80BF0C74-80BF0FC0 000654 034C+00 1/1 0/0 0/0 .text food_normal__FP14obj_food_class */ static void food_normal(obj_food_class* i_this) { if (i_this->mAcch.ChkGroundHit()) { fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); if (i_this->mBounces >= 3) { cLib_onBit(i_this->attention_info.flags, 0x10); i_this->speedF = 0.0f; if (fopAcM_checkCarryNow(i_this)) { fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_2); i_this->mBounces = 0; i_this->mCcSph.OffCoSetBit(); } s16 target_angle; if (i_this->shape_angle.z < 0x4000 && i_this->shape_angle.z > -0x4000) { target_angle = 0; } else { target_angle = -0x8000; } cLib_addCalcAngleS2(&i_this->shape_angle.z, target_angle, 1, 0x1000); } else { i_this->mBounces++; if (i_this->speedF > 1.0f) { i_this->speedF *= 0.6f; } else if (i_this->mOldSpeedY < -40.0f) { i_this->speedF = cM_rndF(15.0f); } i_this->speed.y = i_this->mOldSpeedY * -0.5f; Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos, fabsf(i_this->mOldSpeedY), 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); i_this->current.angle.y += (s16)cM_rndFX(8000.0f); if (i_this->mBounces == 3) { i_this->mRotSpeed.z = 0; i_this->mRotSpeed.y = 0; } else { i_this->mRotSpeed.y = cM_rndFX(8000.0f); i_this->mRotSpeed.z = cM_rndFX(8000.0f); } } } else { if (i_this->mTimer[1] == 0 && i_this->mAcch.ChkWallHit()) { s16 wall_angle = wall_angle_get(i_this); if (wall_angle != 0x23) { s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2; i_this->current.angle.y += refl_angle; i_this->speedF *= (f32)fabs(cM_scos(refl_angle / 2) * 0.5f) + 0.2f; i_this->speed.y = 0.0f; i_this->mTimer[1] = 10; Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos, i_this->speedF, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } } i_this->shape_angle.y += i_this->mRotSpeed.y; i_this->shape_angle.z += i_this->mRotSpeed.z; cXyz pos = i_this->current.pos; if (i_this->mBounces != 0 || i_this->speedF < 20.0f) { pos.z += 20000.0f; } i_this->mAtSph.SetC(pos); i_this->mAtSph.SetR(30.0f); dComIfG_Ccsp()->Set(&i_this->mAtSph); } } /* 80BF0FC0-80BF1168 0009A0 01A8+00 1/1 0/0 0/0 .text ball_move__FP14obj_food_class */ static void ball_move(obj_food_class* i_this) { if (i_this->mTimer[0] == 0 && (i_this->mCcSph.ChkTgHit() || i_this->mCcSph.ChkCoHit())) { cCcD_Obj* hit_obj; if (i_this->mCcSph.ChkTgHit()) { hit_obj = i_this->mCcSph.GetTgHitObj(); } else { hit_obj = i_this->mCcSph.GetCoHitObj(); } fopAc_ac_c* actor = dCc_GetAc(hit_obj->GetAc()); cXyz vec = i_this->current.pos - actor->current.pos; i_this->current.angle.y = cM_atan2s(vec.x, vec.z) + (s16)cM_rndFX(8000.0f); i_this->mTimer[0] = 10; if (actor->field_0x560 == 0x23) { i_this->speedF = cM_rndF(1.0f) + 3.0f; } else { i_this->speedF = cM_rndF(2.5f) + 6.0f; } } if (i_this->mAcch.ChkWallHit() && i_this->mTimer[1] == 0) { i_this->mTimer[1] = 10; s16 wall_angle = wall_angle_get(i_this); if (wall_angle != 0x23) { s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2; i_this->current.angle.y += refl_angle; i_this->speedF *= 0.5f; } } if (i_this->mAcch.ChkGroundHit()) { cLib_addCalc0(&i_this->speedF, 1.0f, 0.5f); } } /* 80BF1168-80BF1700 000B48 0598+00 1/1 0/0 0/0 .text action__FP14obj_food_class */ static void action(obj_food_class* i_this) { cXyz vec1, vec2; switch (i_this->field_0x567) { case fopAcM_FOOD_0: food_normal(i_this); break; case fopAcM_FOOD_1: food_normal(i_this); cLib_offBit(i_this->attention_info.flags, 0x10); break; case fopAcM_FOOD_2: food_carry(i_this); cLib_offBit(i_this->attention_info.flags, 0x10); break; case fopAcM_FOOD_3: cLib_offBit(i_this->attention_info.flags, 0x10); break; case fopAcM_FOOD_4: fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0); i_this->mBounces = 0; break; case fopAcM_FOOD_5: ball_move(i_this); break; } if (i_this->mType == obj_food_class::TYPE_BALL) { i_this->current.angle.x += (s16)(i_this->speedF * 700.0f); cMtx_YrotS(*calc_mtx, i_this->current.angle.y); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = i_this->speedF; MtxPosition(&vec1, &vec2); i_this->speed.x = vec2.x; i_this->speed.z = vec2.z; i_this->current.pos += i_this->speed; i_this->speed.y -= 3.0f; i_this->current.pos.y -= 12.0f; i_this->old.pos.y -= 12.0f; i_this->mAcch.CrrPos(dComIfG_Bgsp()); i_this->current.pos.y += 12.0f; i_this->old.pos.y += 12.0f; mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z); mDoMtx_stack_c::YrotM(i_this->current.angle.y); mDoMtx_stack_c::XrotM(i_this->current.angle.x); mDoMtx_stack_c::scaleM(0.6f, 0.6f, 0.6f); mDoMtx_stack_c::transM(0.0f, -20.0f, 0.0f); i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); cXyz vec3(0.0f, 12.0f, 0.0f); i_this->mCcSph.SetC(i_this->current.pos + vec3); i_this->mCcSph.SetR(6.0f); dComIfG_Ccsp()->Set(&i_this->mCcSph); } else if (!fopAcM_CheckFoodStatus(i_this, fopAcM_FOOD_3)) { cMtx_YrotS(*calc_mtx, i_this->current.angle.y); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = i_this->speedF; MtxPosition(&vec1, &vec2); i_this->speed.x = vec2.x; i_this->speed.z = vec2.z; i_this->speed.y += i_this->gravity; i_this->current.pos += i_this->speed; if (i_this->speed.y < i_this->maxFallSpeed) { i_this->speed.y = i_this->maxFallSpeed; } i_this->mOldSpeedY = i_this->speed.y; cXyz vec3 = i_this->current.pos; vec3.y += 100.0f; f32 water_y; fopAcM_getWaterY(&vec3, &water_y); if (i_this->speed.y <= -20.0f && i_this->current.pos.y < water_y && i_this->old.pos.y >= water_y) { cXyz scale(0.7f, 0.7f, 0.7f); cXyz pos = i_this->current.pos; pos.y = water_y; static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB}; for (int i = 0; i < 4; i++) { i_this->mParticleKey[i] = dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos, &i_this->tevStr, NULL, &scale, 0xff, NULL, -1, NULL, NULL, NULL); } i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1); i_this->speed.y = -1.0f; i_this->mRotSpeed.z = 0; i_this->mRotSpeed.y = 0; i_this->speedF = 0.0f; } if (i_this->current.pos.y <= water_y) { i_this->gravity = -0.5f; i_this->maxFallSpeed = -8.0f; } else { i_this->gravity = -5.0f; i_this->maxFallSpeed = -90.0f; } i_this->mAcch.CrrPos(dComIfG_Bgsp()); if (i_this->mAcch.ChkGroundHit()) { ground_ang_set(i_this); } mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y + 5.0f, i_this->current.pos.z); mDoMtx_stack_c::XrotM(i_this->mGroundAngleX); mDoMtx_stack_c::ZrotM(i_this->mGroundAngleZ); mDoMtx_stack_c::YrotM(i_this->shape_angle.y); mDoMtx_stack_c::XrotM(i_this->shape_angle.x); mDoMtx_stack_c::ZrotM(i_this->shape_angle.z); mDoMtx_stack_c::transM(0.0f, 0.0f, -5.0f); mDoMtx_stack_c::scaleM(l_HIO.mBoneScale, l_HIO.mBoneScale, l_HIO.mBoneScale); i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } else { fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_4); } i_this->attention_info.position = i_this->eyePos = i_this->current.pos; } /* 80BF1700-80BF1794 0010E0 0094+00 2/1 0/0 0/0 .text daObj_Food_Execute__FP14obj_food_class */ static int daObj_Food_Execute(obj_food_class* i_this) { i_this->mCounter++; for (int i = 0; i < 4; i++) { if (i_this->mTimer[i] != 0) { i_this->mTimer[i]--; } } action(i_this); i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); return 1; } /* 80BF1794-80BF179C 001174 0008+00 1/0 0/0 0/0 .text daObj_Food_IsDelete__FP14obj_food_class */ static int daObj_Food_IsDelete(obj_food_class* i_this) { return 1; } /* 80BF179C-80BF1804 00117C 0068+00 1/0 0/0 0/0 .text daObj_Food_Delete__FP14obj_food_class */ static int daObj_Food_Delete(obj_food_class* i_this) { dComIfG_resDelete(&i_this->mPhase, "Obj_fd"); if (i_this->mHIOInit) { hioInit = false; } if (i_this->heap != NULL) { i_this->mSound.deleteObject(); } return 1; } /* 80BF1804-80BF18CC 0011E4 00C8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* i_this) { obj_food_class* _this = static_cast(i_this); J3DModelData* model_data; if (_this->mType == obj_food_class::TYPE_BALL) { model_data = static_cast(dComIfG_getObjectRes("Obj_fd", 3)); } else { model_data = static_cast(dComIfG_getObjectRes("Obj_fd", 4)); } _this->mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084); if (_this->mpModel == NULL) { return 0; } _this->mSound.init(&_this->current.pos, 1); return 1; } /* 80BF18CC-80BF1BE8 0012AC 031C+00 1/0 0/0 0/0 .text daObj_Food_Create__FP10fopAc_ac_c */ static cPhs__Step daObj_Food_Create(fopAc_ac_c* i_this) { obj_food_class* _this = static_cast(i_this); fopAcM_SetupActor(i_this, obj_food_class); cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "Obj_fd"); if (step == cPhs_COMPLEATE_e) { _this->mType = (u8)fopAcM_GetParam(_this); _this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8); _this->mParam2 = (u8)(fopAcM_GetParam(_this) >> 0x10); if (_this->mType == 0xff) { _this->mType = obj_food_class::TYPE_BONE; } if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x810)) { return cPhs_ERROR_e; } if (!hioInit) { _this->mHIOInit = true; hioInit = true; l_HIO.field_0x4 = -1; } fopAcM_SetMtx(_this, _this->mpModel->getBaseTRMtx()); _this->mCcStts.Init(10, 0, _this); static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 20.0f} // mSph } // mSphAttr }; _this->mCcSph.Set(cc_sph_src); _this->mCcSph.SetStts(&_this->mCcStts); _this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1, &_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL); if (_this->mType == obj_food_class::TYPE_BALL) { _this->mAcchCir.SetWall(20.0f, 20.0f); fopAcM_SetFoodStatus(_this, fopAcM_FOOD_5); } else { _this->mAcchCir.SetWall(30.0f, 30.0f); _this->attention_info.distances[fopAc_attn_CARRY_e] = 7; _this->gravity = -5.0f; fopAcM_SetFoodStatus(_this, fopAcM_FOOD_0); fopAcM_OnCarryType(_this, fopAcM_CARRY_UNK_30); static dCcD_SrcSph at_sph_src = { { {0x0, {{AT_TYPE_THROW_OBJ, 0x0, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj {dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 15.0f} // mSph } // mSphAttr }; _this->mAtSph.Set(at_sph_src); _this->mAtSph.SetStts(&_this->mCcStts); _this->mAtSph.OffAtVsPlayerBit(); } _this->gravity = -5.0f; _this->maxFallSpeed = -90.0f; daObj_Food_Execute(_this); } return step; } /* 80BF1EA0-80BF1EC0 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Food_Method */ static actor_method_class l_daObj_Food_Method = { (process_method_func)daObj_Food_Create, (process_method_func)daObj_Food_Delete, (process_method_func)daObj_Food_Execute, (process_method_func)daObj_Food_IsDelete, (process_method_func)daObj_Food_Draw, }; /* 80BF1EC0-80BF1EF0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_FOOD */ extern actor_process_profile_definition g_profile_OBJ_FOOD = { fpcLy_CURRENT_e, 7, fpcPi_CURRENT_e, PROC_OBJ_FOOD, &g_fpcLf_Method.base, sizeof(obj_food_class), 0, 0, &g_fopAc_Method.base, 0x2C8, &l_daObj_Food_Method, 0x44100, fopAc_ACTOR_e, fopAc_CULLBOX_0_e, };