#ifndef D_D_BOMB_H #define D_D_BOMB_H #include "f_op/f_op_actor_mng.h" class dBomb_c : public fopAc_ac_c { public: enum dBomb_PRM { PRM_NORMAL_BOMB_EXPLODE, PRM_BOMB_CARRY, PRM_BOMB_HOOKSHOT, PRM_BOMB_WAIT, PRM_FLOWER_BOMB, PRM_BOMB_BOOMERANG_MOVE, PRM_ENEMY_BOMB_BOOMERANG_MOVE, PRM_INSECT_BOMB_MOVE, PRM_NORMAL_BOMB_PLAYER, PRM_WATER_BOMB_PLAYER, PRM_INSECT_BOMB_PLAYER, PRM_ENEMY_BOMB, PRM_ENEMY_BOMB_BOOMERANG, PRM_ENEMY_BOMB_HOOKSHOT, PRM_ENEMY_WATER_BOMB, PRM_UNK_15, PRM_ENEMY_WATER_BOMB_HOOKSHOT, PRM_BOMB_CARGO_CARRY, PRM_WATER_BOMB_EXPLODE, }; bool checkStateCarry(); static bool checkFlowerBombWait(fopAc_ac_c*); static bool checkWaterBomb(fopAc_ac_c*); static bool checkInsectBombMove(fopAc_ac_c*); virtual u8 checkExplodeNow() { return false; } virtual void deleteBombAndEffect() {} virtual void setCargoBombExplode() {} bool checkStateExplode() { return fopAcM_GetParam(this) == 0; } static bool checkBombActor(fopAc_ac_c* i_actor) { return fopAcM_GetName(i_actor) == PROC_NBOMB; } static fopAc_ac_c* createNormalBombPlayer(cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* createNormalBombExplode(cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* createWaterBombPlayer(cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* createFlowerBomb(cXyz* i_pos, csXyz* i_angle, int param_2) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 4, i_pos, param_2, i_angle, NULL, -1, NULL, NULL); } static fopAc_ac_c* createInsectBombPlayer(cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 10, i_pos, -1, NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* createEnemyBombBoomerang(cXyz* i_pos, csXyz* i_angle, int i_roomNo) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 12, i_pos, i_roomNo, i_angle, NULL, -1, NULL, NULL); } static fopAc_ac_c* createWaterBombExplode(cXyz* i_pos) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 18, i_pos, -1, NULL, NULL, -1, NULL, NULL); } static fopAc_ac_c* createEnemyWaterBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 14, i_pos, i_roomNo, i_angle, NULL, -1, NULL, NULL); } static fopAc_ac_c* createEnemyWaterBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 16, i_pos, i_roomNo, i_angle, NULL, -1, NULL, NULL); } static fopAc_ac_c* createBombCargoCarry(cXyz* i_pos, csXyz* i_angle, int i_roomNo) { return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0x11, i_pos, i_roomNo, i_angle, NULL, -1, NULL, NULL); } }; #endif /* D_D_BOMB_H */