/* Z2SoundObjMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089663 */ #include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "global.h" extern "C" { // __ct__13Z2SoundObjMgrFv // Z2SoundObjMgr::Z2SoundObjMgr(void) asm void Z2SoundObjMgr_NS_ctor(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF920.s" } // setForceBattleArea__13Z2SoundObjMgrFbUsUsUs // Z2SoundObjMgr::setForceBattleArea(bool, unsigned short, unsigned short, unsigned short) asm void Z2SoundObjMgr_NS_setForceBattleArea(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF980.s" } // searchEnemy__13Z2SoundObjMgrFv // Z2SoundObjMgr::searchEnemy(void) asm void Z2SoundObjMgr_NS_searchEnemy(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s" } // setGhostEnemyState__13Z2SoundObjMgrFUc // Z2SoundObjMgr::setGhostEnemyState(unsigned char) asm void Z2SoundObjMgr_NS_setGhostEnemyState(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BFFEC.s" } // getEnemyID__13Z2SoundObjMgrFPCcP26JSULink<15Z2CreatureEnemy> // Z2SoundObjMgr::getEnemyID(const char*, JSULink<15Z2CreatureEnemy>*) asm void Z2SoundObjMgr_NS_getEnemyID(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0074.s" } // setBattleInit__13Z2SoundObjMgrFv // Z2SoundObjMgr::setBattleInit(void) asm void Z2SoundObjMgr_NS_setBattleInit(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0100.s" } // checkBattleFinish__13Z2SoundObjMgrFv // Z2SoundObjMgr::checkBattleFinish(void) asm void Z2SoundObjMgr_NS_checkBattleFinish(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s" } // deleteEnemyAll__13Z2SoundObjMgrFv // Z2SoundObjMgr::deleteEnemyAll(void) asm void Z2SoundObjMgr_NS_deleteEnemyAll(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C013C.s" } // removeEnemy__13Z2SoundObjMgrFP26JSULink<15Z2CreatureEnemy> // Z2SoundObjMgr::removeEnemy(JSULink<15Z2CreatureEnemy>*) asm void Z2SoundObjMgr_NS_removeEnemy(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0190.s" } // isTwilightBattle__13Z2SoundObjMgrFv // Z2SoundObjMgr::isTwilightBattle(void) asm void Z2SoundObjMgr_NS_isTwilightBattle(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01E4.s" } // __sinit_Z2SoundObjMgr_cpp // asm void func_802C01EC(void) { nofralloc #include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s" } };