#ifndef D_A_D_A_OBJ_H #define D_A_D_A_OBJ_H #include "d/com/d_com_inf_game.h" #include "f_op/f_op_actor_mng.h" namespace daObj { /* 80037038 */ void eff_break_tsubo(fopAc_ac_c*, cXyz, int); /* 80037180 */ void make_eff_break_kotubo(fopAc_ac_c*); /* 80037210 */ void make_eff_break_kotubo2(fopAc_ac_c*); /* 800372A0 */ void make_eff_break_gm_kotubo(fopAc_ac_c*); /* 80037330 */ void make_eff_break_gm_ootubo(fopAc_ac_c*); /* 800373C0 */ void posMoveF_stream(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32); /* 80037620 */ void posMoveF_grade(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32, cXyz const*, f32, f32, cXyz const*); /* 80037788 */ void quat_rotBaseY(Quaternion*, cXyz const&); /* 80037900 */ void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32); }; // namespace daObj #endif /* D_A_D_A_OBJ_H */