#ifndef D_COM_D_COM_INF_ACTOR_H #define D_COM_D_COM_INF_ACTOR_H class dComIfGoat_info_c { public: /* 0x0 */ int field_0x0; }; class dComIfAc_info_c { public: /* 0x0 */ int field_0x0; /* 0x4 */ bool mPause; }; extern dComIfGoat_info_c g_dComIfGoat_gameInfo; extern dComIfAc_info_c g_dComIfAc_gameInfo; inline bool dComIfA_PauseCheck() { return g_dComIfAc_gameInfo.mPause; } #endif /* D_COM_D_COM_INF_ACTOR_H */