#include "d/d_save/d_save/d_save.h" #include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "d/d_save/d_save_init/d_save_init.h" #include "os/OS.h" u8 dSv_item_rename(u8 item_id) { switch (item_id) { case OIL_BOTTLE_2: return OIL_BOTTLE; case RED_BOTTLE_2: return RED_BOTTLE; case OIL2: return OIL; default: return item_id; } } void dSv_player_status_a_c::init() { this->mMaxHealth = 15; this->mCurrentHealth = 12; this->mCurrentRupees = 0; this->mMaxLanternOil = 0; this->mCurrentLanternOil = 0; this->unk10 = 0; for (int i = 0; i < 4; i++) { this->mSelectItem[i] = NO_ITEM; this->mMixItem[i + 1] = NO_ITEM; dComIfGp_setSelectItem(i); } for (int i = 0; i < 6; i++) { this->mEquipment[i] = 0; } this->mEquipment[0] = WEARS_CASUAL; this->mEquipment[1] = NO_ITEM; this->mEquipment[2] = NO_ITEM; this->mEquipment[3] = NO_ITEM; this->mEquipment[4] = NO_ITEM; this->mCurrentWallet = WALLET; this->mMaxMagic = 0; this->mCurrentMagic = 0; this->mMagicFlag = 0; this->unk29 = 0; this->unk30 = 0; for (int i = 0; i < 3; i++) { this->unk31[i] = 0; } } void dSv_player_status_a_c::setSelectItemIndex(signed int i_no, u8 item_index) { if (i_no < ITEM_XY_MAX_DUMMY / 2) { this->mSelectItem[i_no] = item_index; } } u8 dSv_player_status_a_c::getSelectItemIndex(signed int i_no) const { if (i_no < ITEM_XY_MAX_DUMMY / 2) { return this->mSelectItem[i_no]; } return 0; } void dSv_player_status_a_c::setMixItemIndex(signed int i_no, u8 item_index) { if (i_no < ITEM_XY_MAX_DUMMY / 2) { this->mMixItem[i_no + 1] = item_index; } } u8 dSv_player_status_a_c::getMixItemIndex(signed int i_no) const { if (i_no < ITEM_XY_MAX_DUMMY / 2) { return this->mMixItem[i_no + 1]; } return 0; } u16 dSv_player_status_a_c::getRupeeMax(void) const { if (mCurrentWallet < 3) { // if you make this a default, it wont match. Compiler, pls. switch (mCurrentWallet) { case WALLET: return 300; case BIG_WALLET: return 600; case GIANT_WALLET: return 1000; } } return 0; } BOOL dSv_player_status_a_c::isMagicFlag(u8 i_magic) const { if (i_magic == 0) { return g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit(0x2304); } return (this->mMagicFlag & (u8)(1 << i_magic)) ? TRUE : FALSE; } void dSv_player_status_b_c::init() { this->unk4 = 0; this->unk0 = 0; this->mTransformLevelFlag = 0; this->mDarkClearLevelFlag = 0; this->unk10 = 0; this->mTimeOfDay = lbl_80451D58; this->unk16 = 0; for (int i = 0; i < 3; i++) { this->unk18[i] = 0; } } void dSv_player_status_b_c::onDarkClearLV(int flagOnOff) { this->mDarkClearLevelFlag |= (u8)(1 << flagOnOff); } BOOL dSv_player_status_b_c::isDarkClearLV(int unk) const { return this->mDarkClearLevelFlag & (u8)(1 << unk) ? TRUE : FALSE; } void dSv_player_status_b_c::onTransformLV(int flagOnOff) { this->mTransformLevelFlag |= (u8)(1 << flagOnOff); } BOOL dSv_player_status_b_c::isTransformLV(int unk) const { return this->mTransformLevelFlag & (u8)(1 << unk) ? TRUE : FALSE; } void dSv_horse_place_c::init(void) { f32 position_val; char* default_stage; default_stage = strcpy(mCurrentStage, (char*)lbl_80379234); position_val = lbl_80451D5C; this->mPosition.x = lbl_80451D5C; this->mPosition.y = position_val; this->mPosition.z = position_val; this->mXRotation = 0; this->mSpawnId = 0; this->mRoomId = 0; } void dSv_horse_place_c::set(const char* i_name, const cXyz& i_position, s16 i_x_rot, signed char i_room_id) { strcpy(mCurrentStage, i_name); this->mPosition.x = i_position.x; this->mPosition.y = i_position.y; this->mPosition.z = i_position.z; this->mXRotation = i_x_rot; this->mRoomId = i_room_id; } void dSv_player_return_place_c::init(void) { strcpy(mCurrentStage, (char*)lbl_80379234 + 1); this->mRoomId = 1; this->mSpawnId = 0; this->unk10 = 21; this->unk11 = 0; } void dSv_player_return_place_c::set(const char* i_name, s8 i_room_id, u8 i_spawn_id) { strcpy(mCurrentStage, i_name); this->mRoomId = i_room_id; this->mSpawnId = i_spawn_id; } void dSv_player_field_last_stay_info_c::init() { f32 position_val; strcpy(mLastStage, (char*)lbl_80379234); position_val = lbl_80451D5C; this->mLastPosition.x = lbl_80451D5C; this->mLastPosition.y = position_val; this->mLastPosition.z = position_val; this->mLastAngle = 0; this->mLastSpawnId = 0; this->mLastRoomId = 1; this->unk24 = 0; this->mLastRegion = 0; for (int i = 0; i < 2; i++) { this->unk26[i] = 0; } } void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position, s16 i_last_angle, signed char i_last_spawn_id, u8 i_last_room_id) { strcpy(mLastStage, i_name); this->mLastPosition = i_last_position; this->mLastAngle = i_last_angle; this->mLastSpawnId = i_last_spawn_id; this->mLastRoomId = i_last_room_id; } void dSv_player_field_last_stay_info_c::onRegionBit(int i_region_bit) { if (i_region_bit < 0) { return; } if (8 <= i_region_bit) { return; } this->mLastRegion |= (u8)(1 << i_region_bit); } BOOL dSv_player_field_last_stay_info_c::isRegionBit(int param_1) const { if ((param_1 >= 0) && (param_1 < 8)) { return (mLastRegion & (u8)(1 << param_1)) ? TRUE : FALSE; } return false; } void dSv_player_last_mark_info_c::init(void) { f32 position; strcpy(mOoccooStage, (char*)lbl_80379234); position = lbl_80451D5C; this->mOoccooPosition.x = lbl_80451D5C; this->mOoccooPosition.y = position; this->mOoccooPosition.z = position; this->mOoccooXRotation = 0; this->mOoccooRoomId = 0; this->mOoccooSpawnId = 0; this->unk24 = -1; for (int i = 0; i < 3; i++) { this->unk25[i] = 0; } } void dSv_player_last_mark_info_c::setWarpItemData(const char* i_ooccoo_stage, const cXyz& i_ooccoo_position, s16 i_ooccoo_angle, s8 i_ooccoo_room_id, u8 unk1, u8 unk2) { strcpy(mOoccooStage, i_ooccoo_stage); this->mOoccooPosition = i_ooccoo_position; this->mOoccooXRotation = i_ooccoo_angle; this->mOoccooRoomId = i_ooccoo_room_id; } void dSv_player_item_c::init(void) { for (int i = 0; i < 24; i++) { this->mItems[i] = NO_ITEM; this->mItemSlots[i] = NO_ITEM; } } void dSv_player_item_c::setItem(int item_slot, u8 item_id) { if (item_slot < MAX_ITEM_SLOTS) { this->mItems[item_slot] = item_id; this->setLineUpItem(); } int select_item_index = DEFAULT_SELECT_ITEM_INDEX; do { if (item_slot == g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectItemIndex( select_item_index)) { dComIfGp_setSelectItem(select_item_index); } select_item_index++; } while (select_item_index < MAX_SELECT_ITEM); } #ifdef NONMATCHING inline u8 dComIfGs_getSelectItemIndex(int idx) { return g_dComIfG_gameInfo.getPlayer().getPlayerStatusA().getSelectItemIndex(idx); } u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const { if (item_idx < MAX_ITEM_SLOTS) { if (isComboItem) { for (int i = 0; i < 2; i++) { if ((dComIfGs_getSelectItemIndex(i) == item_idx || item_idx == dComIfGs_getMixItemIndex(i)) && dComIfGs_getMixItemIndex(i) != NO_ITEM) { u8 item_id_2 = mItems[dComIfGs_getSelectItemIndex(i)]; u8 item_id_1 = mItems[dComIfGs_getMixItemIndex(i)]; // Get Bomb arrow check: Bow + Normal Bombs if ((item_id_2 == BOW && item_id_1 == NORMAL_BOMB) || (item_id_1 == BOW && item_id_2 == NORMAL_BOMB)) { return BOMB_ARROW; } // Get Bomb arrow check: Bow + Water Bombs if ((item_id_2 == BOW && item_id_1 == WATER_BOMB) || (item_id_1 == BOW && item_id_2 == WATER_BOMB)) { return BOMB_ARROW; } // Get Bomb arrow check: Bow + Bomblings if ((item_id_2 == BOW && item_id_1 == POKE_BOMB) || (item_id_1 == BOW && item_id_2 == POKE_BOMB)) { return BOMB_ARROW; } // Get Hawkeye check if ((item_id_2 == BOW && item_id_1 == HAWK_EYE) || (item_id_1 == BOW && item_id_2 == HAWK_EYE)) { return HAWK_ARROW; } // Get Rod w/ bee larva if ((item_id_2 == FISHING_ROD_1 && item_id_1 == BEE_CHILD) || (item_id_1 == FISHING_ROD_1 && item_id_2 == BEE_CHILD)) { return BEE_ROD; } // Get Rod w/ coral earring if ((item_id_2 == FISHING_ROD_1 && item_id_1 == ZORAS_JEWEL) || (item_id_1 == FISHING_ROD_1 && item_id_2 == ZORAS_JEWEL)) { return JEWEL_ROD; } // Get Rod w/ worm if ((item_id_2 == FISHING_ROD_1 && item_id_1 == WORM) || (item_id_1 == FISHING_ROD_1 && item_id_2 == WORM)) { return WORM_ROD; } if (i == 3) { if (dComIfGs_getSelectItemIndex(i) == 0 && dComIfGs_getMixItemIndex(i) == 0) { dComIfGs_setSelectItemIndex(i, 0xFF); dComIfGs_setMixItemIndex(i, 0xFF); return 0xFF; } } // 合成アイテム不定===>%d, %d\n // Uncertain combination item===>%d, %d\n OSReport_Error((char*)lbl_80379234 + 9, item_id_2, item_id_1); } } } return this->mItems[item_idx]; } else { return NO_ITEM; } } #else asm u8 dSv_player_item_c::getItem(int param_1, bool param_2) const { nofralloc #include "d/d_save/d_save/asm/func_80033030.s" } #endif // this is close #ifdef NONMATCHING void dSv_player_item_c::setLineUpItem(void) { for (int i = 0; i < 24; i++) { this->mItemSlots[i] = NO_ITEM; } for (int i = 0; i < 23; i++) { for (int j = 0; j < 24; j++) { if (this->mItems[i_item_lst[j]] != NO_ITEM) { this->mItemSlots[i] = i_item_lst[j]; } } } } #else asm void dSv_player_item_c::setLineUpItem(void) { nofralloc #include "d/d_save/d_save/asm/func_800332F8.s" } #endif u8 dSv_player_item_c::getLineUpItem(int slot_number) const { if (slot_number < MAX_ITEM_SLOTS) { return this->mItemSlots[slot_number]; } return NO_ITEM; } #ifdef NONMATCHING void dSv_player_item_c::setBottleItemIn(u8 i_item_id_1, u8 i_item_id_2) { u8 current_item_index; u8 new_item_index; current_item_index = dSv_item_rename(i_item_id_1); new_item_index = dSv_item_rename(i_item_id_2); for (int i = 0; i < 4; i++) { // sanitize input to make sure it's only a bottle if (current_item_index == items[i + 11]) { setItem(i + 11, new_item_index); // if hotsprings water, turn on the timer if (new_item_index == 107) { setHotSpringTimer(i + 11); } for (int j = 0; j < 4; j++) { j = getSelectItemIndex(i); if (i + 11 == j) { dComIfGp_setSelectItem(j); } } } } } #else asm void dSv_player_item_c::setBottleItemIn(u8 i_item_id_1, u8 i_item_id_2) { nofralloc #include "d/d_save/d_save/asm/func_80033370.s" } #endif // this is 1 instruction off #ifdef NONMATCHING void dSv_player_item_c::setEmptyBottleItemIn(u8 i_item_id) { this->setBottleItemIn(EMPTY_BOTTLE, dSv_item_rename(i_item_id)); return; } #else asm void dSv_player_item_c::setEmptyBottleItemIn(u8 i_item_id) { nofralloc #include "d/d_save/d_save/asm/func_80033450.s" } #endif // r30 and r31 registers swapped #ifdef NONMATCHING void dSv_player_item_c::setEmptyBottle(void) { for (int i = 0; i < 4; i++) { if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) == NO_ITEM) { g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11), EMPTY_BOTTLE); return; } } } #else asm void dSv_player_item_c::setEmptyBottle(void) { nofralloc #include "d/d_save/d_save/asm/func_80033494.s" } #endif // same issue as the one above this #ifdef NONMATCHING void dSv_player_item_c::setEmptyBottle(u8 item_id) { for (int i = 0; i < 4; i++) { if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) == NO_ITEM) { g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11), item_id); return; } } } #else asm void dSv_player_item_c::setEmptyBottle(u8 item_id) { nofralloc #include "d/d_save/d_save/asm/func_80033514.s" } #endif asm void dSv_player_item_c::setEquipBottleItemIn(u8, u8) { nofralloc #include "d/d_save/d_save/asm/func_80033598.s" } void dSv_player_item_c::setEquipBottleItemEmpty(u8 selected_index) { this->setEquipBottleItemIn(selected_index, EMPTY_BOTTLE); } u8 dSv_player_item_c::checkBottle(u8 i_item_id) { u8 item_id; u8 num_bottles = 0; item_id = dSv_item_rename(i_item_id); for (int i = 0; i < BOTTLE_MAX; i++) { if (item_id == this->mItems[i + SLOT_11]) { num_bottles++; } } return num_bottles; } int dSv_player_item_c::checkInsectBottle(void) { int i = 0; int j = 0; for (; i < 0x18; i++) { // replace these with dComIfGs_isItemFirstBit and dComIfGs_isEventBit later if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(192 + i) && !g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit( lbl_803A7288.unk0[0x191 + j])) { return 1; } j += 1; } return 0; } u8 dSv_player_item_c::checkEmptyBottle(void) { u8 num = 0; for (int i = 0; i < BOTTLE_MAX; i++) { // Loop through the bottle slots (11 - 14) and increment counter for every empty bottle if (this->mItems[i + SLOT_11] == EMPTY_BOTTLE) { num++; } } return num; } asm void dSv_player_item_c::setBombBagItemIn(u8, u8, bool) { nofralloc #include "d/d_save/d_save/asm/func_80033828.s" } asm void dSv_player_item_c::setBombBagItemIn(u8, u8, u8, bool) { nofralloc #include "d/d_save/d_save/asm/func_80033910.s" } void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1, bool param_2) { setBombBagItemIn(BOMB_BAG_LV1, param_1, param_2); } void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1, u8 param_2, bool param_3) { setBombBagItemIn(BOMB_BAG_LV1, param_1, param_2, param_3); } // this is a few instructions off #ifdef NONMATCHING void dSv_player_item_c::setEmptyBombBag(void) { int current_item_index; u8 uVar1; for (int i = 0; i < 3; i++) { current_item_index = (u8)(i + 15); uVar1 = getItem(current_item_index, true); if (uVar1 == 0xff) { setItem(current_item_index, 80); return; } } } #else asm void dSv_player_item_c::setEmptyBombBag(void) { nofralloc #include "d/d_save/d_save/asm/func_80033A88.s" } #endif #ifdef NONMATCHING void dSv_player_item_c::setEmptyBombBag(u8, u8) {} #else asm void dSv_player_item_c::setEmptyBombBag(u8, u8) { nofralloc #include "d/d_save/d_save/asm/func_80033B08.s" } #endif u8 dSv_player_item_c::checkBombBag(u8 param_1) { u8 counter = 0; for (int i = 0; i < BOMB_BAG_MAX; i++) { // Loop through the bomb bag slots (15 - 17) and increment counter for every match if (param_1 == this->mItems[i + SLOT_15]) { counter++; } } return counter; } void dSv_player_item_c::setWarashibeItem(u8 i_item_id) { u32 select_item_index; g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerItem().setItem(SLOT_21, i_item_id); g_dComIfG_gameInfo.setPlayUnkWarashibe1(SLOT_21); g_dComIfG_gameInfo.setPlayUnkWarashibe2(i_item_id); for (int i = 0; i < 4; i++) { select_item_index = g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerStatusA().getSelectItemIndex( (u8)i); if (select_item_index == SLOT_21) { dComIfGp_setSelectItem((u8)i); } } } void dSv_player_item_c::setRodTypeLevelUp(void) { int current_fishing_rod_item_id = this->mItems[SLOT_20]; switch (current_fishing_rod_item_id) { case BEE_ROD: { this->mItems[SLOT_20] = JEWEL_BEE_ROD; break; } case WORM_ROD: { this->mItems[SLOT_20] = JEWEL_WORM_ROD; break; } case FISHING_ROD_1: { this->mItems[SLOT_20] = JEWEL_ROD; break; } } for (int i = 0; i < 4; i++) { dComIfGp_setSelectItem(i); } } void dSv_player_item_c::setBaitItem(u8 param_1) { switch (param_1) { case BEE_CHILD: { g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_BEE_ROD : this->mItems[SLOT_20] = BEE_ROD; break; } case WORM: { g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_WORM_ROD : this->mItems[SLOT_20] = WORM_ROD; break; } case NO_ITEM: { g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_ROD : this->mItems[SLOT_20] = FISHING_ROD_1; break; } } for (int i = 0; i < 4; i++) { dComIfGp_setSelectItem(i); } } void dSv_player_get_item_c::init(void) { for (int i = 0; i < 8; i++) { this->mPauseMenuBitFields[i] = 0; } } // this is a few instructions off #ifdef NONMATCHING void dSv_player_get_item_c::onFirstBit(u8 i_itemno) { int tmp = (int)i_itemno; int tmp2 = (i_itemno >> 3) & 0xE0; // int uVar1 = ; this->mPauseMenuBitFields[tmp2] |= 1 << (tmp & 0x1F); } #else asm void dSv_player_get_item_c::onFirstBit(u8) { nofralloc #include "d/d_save/d_save/asm/func_80033E60.s" } #endif asm void dSv_player_get_item_c::offFirstBit(u8) { nofralloc #include "d/d_save/d_save/asm/func_80033E94.s" } asm BOOL dSv_player_get_item_c::isFirstBit(u8) const { nofralloc #include "d/d_save/d_save/asm/func_80033EC8.s" } void dSv_player_item_record_c::init(void) { this->mBow = 0; for (int i = 0; i < 3; i++) { this->mBombBags[i] = 0; } for (int i = 0; i < 4; i++) { this->mBottles[i] = 0; } this->mSlingshot = 0; for (int i = 0; i < 3; i++) { this->unk5[i] = 0; } } void dSv_player_item_record_c::setBombNum(u8 i_bagIdx, u8 bag_id) { this->mBombBags[i_bagIdx] = bag_id; } u8 dSv_player_item_record_c::getBombNum(u8 i_bagIdx) const { return this->mBombBags[i_bagIdx]; } void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) { this->mBottles[i_bottleIdx] = bottle_num; } u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, s16 param_2) { int iVar3 = this->mBottles[i_bottleIdx] + param_2; g_dComIfG_gameInfo.getSaveFile().getPlayerItem().getItem((u8)(i_bottleIdx + 0xB), true); if (iVar3 < 0) { this->mBottles[i_bottleIdx] = 0; } else if (iVar3 > dComIfGs_getBottleMax()) { this->mBottles[i_bottleIdx] = dComIfGs_getBottleMax(); } else { this->mBottles[i_bottleIdx] = iVar3; } return this->mBottles[i_bottleIdx]; } u8 dSv_player_item_record_c::getBottleNum(u8 i_bottleIdx) const { return this->mBottles[i_bottleIdx]; } void dSv_player_item_max_c::init(void) { for (int i = 0; i < 7; i++) { this->mItemCapacities[i] = 30; } setBombNum(NORMAL_BOMB, 30); setBombNum(WATER_BOMB, 15); setBombNum(POKE_BOMB, 10); this->mItemCapacities[7] = 0; } void dSv_player_item_max_c::setBombNum(u8 bomb_id, u8 bomb_max) { switch (bomb_id) { case NORMAL_BOMB: this->mItemCapacities[1] = bomb_max; return; case WATER_BOMB: this->mItemCapacities[2] = bomb_max; return; case POKE_BOMB: this->mItemCapacities[6] = bomb_max; return; } } u8 dSv_player_item_max_c::getBombNum(u8 param_1) const { u8 iVar3; iVar3 = 0x1; if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(BOMB_BAG_LV2)) { iVar3 = 0x2; } switch (param_1) { case NORMAL_BOMB: return (u8)(this->mItemCapacities[0x1] * iVar3); case WATER_BOMB: return (u8)(this->mItemCapacities[0x2] * iVar3); case POKE_BOMB: return (u8)(this->mItemCapacities[0x6] * iVar3); default: return 0; } } void dSv_player_collect_c::init(void) { for (int i = 0; i < 8; i++) { this->unk0[i] = 0; } this->unk8 = 0; this->mCrystal = 0; this->mMirror = 0; this->unk11 = 0xFF; this->mPoeCount = 0; } void dSv_player_collect_c::setCollect(int param_1, u8 i_item) { this->unk0[param_1] |= (u8)(1 << i_item); } BOOL dSv_player_collect_c::isCollect(int param_1, u8 i_item) const { return this->unk0[param_1] & (u8)(1 << i_item) ? TRUE : FALSE; } void dSv_player_collect_c::onCollectCrystal(u8 i_item) { this->mCrystal |= (u8)(1 << i_item); } BOOL dSv_player_collect_c::isCollectCrystal(u8 i_item) const { return this->mCrystal & (u8)(1 << i_item) ? TRUE : FALSE; } void dSv_player_collect_c::onCollectMirror(u8 i_item) { this->mMirror |= (u8)(1 << i_item); } BOOL dSv_player_collect_c::isCollectMirror(u8 i_item) const { return this->mMirror & (u8)(1 << i_item) ? TRUE : FALSE; } void dSv_player_wolf_c::init(void) { for (int i = 0; i < 3; i++) { this->unk0[i] = 0; } this->unk3 = 0; } void dSv_light_drop_c::init(void) { for (int i = 0; i < 4; i++) { this->mLightDropCounts[i] = 0; } this->mLightDropGetFlag = 0; for (int i = 0; i < 3; i++) { this->unk5[i] = 0; } } void dSv_light_drop_c::setLightDropNum(u8 i_nowLevel, u8 param_2) { if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) { this->mLightDropCounts[i_nowLevel] = param_2; } } u8 dSv_light_drop_c::getLightDropNum(u8 i_nowLevel) const { if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) { return 0; } return this->mLightDropCounts[i_nowLevel]; } void dSv_light_drop_c::onLightDropGetFlag(u8 i_nowLevel) { if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) { this->mLightDropGetFlag |= (u8)(1 << i_nowLevel); } } BOOL dSv_light_drop_c::isLightDropGetFlag(u8 i_nowLevel) const { if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) { return 0; } return this->mLightDropGetFlag & (u8)(1 << i_nowLevel) ? TRUE : FALSE; } void dSv_letter_info_c::init(void) { for (int i = 0; i < 2; i++) { this->mLetterGetBitfields[i] = 0; this->mLetterReadBitfields[i] = 0; } for (int i = 0; i < LETTER_INFO_BIT; i++) { this->unk16[i] = 0; } } void dSv_letter_info_c::onLetterGetFlag(int i_no) { this->mLetterGetBitfields[i_no >> 0x5] |= 0x1 << (i_no & 0x1F); } BOOL dSv_letter_info_c::isLetterGetFlag(int i_no) const { return this->mLetterGetBitfields[i_no >> 0x5] & (1 << (i_no & 0x1F)) ? TRUE : FALSE; } void dSv_letter_info_c::onLetterReadFlag(int i_no) { this->mLetterReadBitfields[i_no >> 0x5] |= 0x1 << (i_no & 0x1F); } BOOL dSv_letter_info_c::isLetterReadFlag(int i_no) const { return this->mLetterReadBitfields[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE; } void dSv_fishing_info_c::init(void) { for (int i = 0; i < 16; i++) { this->mFishCount[i] = 0; this->unk32[i] = 0; } } void dSv_fishing_info_c::addFishCount(u8 fish_index) { if (this->mFishCount[fish_index] < 999) { this->mFishCount[fish_index] += 1; } } // a few instructions off #ifdef NONMATCHING void dSv_player_info_c::init(void) { unsigned long a = 0x382; unsigned long b = 0x383; JMSMesgEntry_c* c = 0; JMSMesgEntry_c* d = 0; d_meter2_info::dMeter2Info_c ok; ok.getString(a, (char*)this->link_name, c); ok.getString(b, (char*)this->epona_name, d); this->unk4 = 0; this->unk0 = 0; this->unk12 = 0; this->unk8 = 0; this->unk16 = 0; this->unk18 = 0; this->unk54 = 0; for (int i = 0; i < 5; i++) { this->unk55[i] = 0; } } #else asm void dSv_player_info_c::init(void) { nofralloc #include "d/d_save/d_save/asm/func_80034518.s" } #endif void dSv_player_config_c::init(void) { OSSoundMode os_mSoundMode; this->unk0 = 1; os_mSoundMode = OSGetSoundMode(); if (os_mSoundMode == SOUND_MODE_MONO) { this->mSoundMode = SOUND_MODE_MONO; Z2AudioMgr_NS_setOutputMode(lbl_80451368, SOUND_MODE_MONO); } else { this->mSoundMode = SOUND_MODE_STEREO; Z2AudioMgr_NS_setOutputMode(lbl_80451368, SOUND_MODE_STEREO); } this->unk2 = 0; this->mVibrationStatus = 1; this->unk4 = 0; this->unk5 = 0; this->unk9 = 0; this->unk6 = 0x15e; this->unk8 = 0; this->unk10 = 0; this->unk11 = 1; } u32 dSv_player_config_c::checkVibration(void) const { return _sRumbleSupported & 0x80000000 ? g_dComIfG_gameInfo.getNowVibration() : 0; } u8 dSv_player_config_c::getSound(void) { return this->mSoundMode; } void dSv_player_config_c::setSound(u8 i_mSoundMode) { this->mSoundMode = i_mSoundMode; } u8 dSv_player_config_c::getVibration(void) { return this->mVibrationStatus; } void dSv_player_config_c::setVibration(u8 i_mVibrationStatus) { this->mVibrationStatus = i_mVibrationStatus; } void dSv_player_c::init(void) { player_status_a.init(); player_status_b.init(); horse_place.init(); player_return.init(); player_last_field.init(); player_last_mark.init(); player_item.init(); player_get_item.init(); player_item_record.init(); player_item_max.init(); player_collect.init(); player_wolf.init(); light_drop.init(); letter_info.init(); fishing_info.init(); mPlayerInfo.init(); player_config.init(); } void dSv_memBit_c::init(void) { for (int i = 0; i < 2; i++) { this->area_flags_bitfields1[i] = 0; } for (int i = 0; i < 4; i++) { this->area_flags_bitfields2[i] = 0; } this->rupee_flags_bitfields = 0; this->small_key_flags = 0; this->dungeons_flags = 0; } void dSv_memBit_c::onTbox(int i_no) { this->area_flags_bitfields1[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_memBit_c::offTbox(int i_no) { this->area_flags_bitfields1[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_memBit_c::isTbox(int i_no) const { return 1 << (i_no & 0x1f) & this->area_flags_bitfields1[i_no >> 0x5] ? TRUE : FALSE; } void dSv_memBit_c::onSwitch(int i_no) { (this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] |= 0x1 << (i_no & 0x1F); } void dSv_memBit_c::offSwitch(int i_no) { (this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] &= ~(0x1 << (i_no & 0x1F)); } BOOL dSv_memBit_c::isSwitch(int i_no) const { return (this->area_flags_bitfields2[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? TRUE : FALSE; } // instruction in wrong place #ifdef NONMATCHING BOOL dSv_memBit_c::revSwitch(int i_no) { unsigned int tmp = 1 << (i_no & 0x1F); (this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] ^= tmp; return (this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] & tmp ? TRUE : FALSE; } #else asm BOOL dSv_memBit_c::revSwitch(int) { nofralloc #include "d/d_save/d_save/asm/func_8003488C.s" } #endif void dSv_memBit_c::onItem(int i_no) { (this->area_flags_bitfields1 + (i_no >> 0x5))[0x6] |= 0x1 << (i_no & 0x1F); } BOOL dSv_memBit_c::isItem(int i_no) const { return (&this->rupee_flags_bitfields)[i_no >> 0x5] & 0x1 << (i_no & 0x1F) ? TRUE : FALSE; } void dSv_memBit_c::onDungeonItem(int i_no) { this->dungeons_flags |= (u8)(1 << i_no); } bool dSv_memBit_c::isDungeonItem(int i_no) const { return this->dungeons_flags & (u8)(1 << i_no) ? true : false; } void dSv_event_c::init(void) { for (int i = 0; i < MAX_EVENTS; i++) { this->events[i] = 0; } setInitEventBit(); } void dSv_event_c::onEventBit(u16 i_no) { this->events[(i_no >> 8)] |= (u8)i_no; } void dSv_event_c::offEventBit(u16 i_no) { this->events[(i_no >> 8)] &= ~(u8)i_no; } BOOL dSv_event_c::isEventBit(u16 i_no) const { return this->events[(i_no >> 8)] & (i_no & 0xFF) ? TRUE : FALSE; } void dSv_event_c::setEventReg(u16 param_1, u8 param_2) { u8 uVar1 = (param_1 >> 8); this->events[uVar1] &= ~(u8)param_1; this->events[uVar1] |= param_2; } u8 dSv_event_c::getEventReg(u16 param_1) const { return (u8)param_1 & this->events[param_1 >> 8]; } void dSv_MiniGame_c::init(void) { this->unk0 = 0; for (int i = 0; i < 3; i++) { this->unk1[i] = 0; } this->unk4 = 120000; this->unk8 = 0; this->unk12 = 0; this->unk16 = 0; this->unk20 = 0; } void dSv_memory_c::init(void) { temp_flags.init(); } void dSv_memory2_c::init(void) { for (int i = 0; i < 2; i++) { this->unk0[i] = 0; } } void dSv_memory2_c::onVisitedRoom(int i_no) { this->unk0[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_memory2_c::offVisitedRoom(int i_no) { this->unk0[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_memory2_c::isVisitedRoom(int param_1) { return (1 << (param_1 & 0x1F) & this->unk0[param_1 >> 5]) ? TRUE : FALSE; } bool dSv_danBit_c::init(s8 i_stage) { if (i_stage != this->mStageNum) { this->switch_bitfield[0] = 0; this->switch_bitfield[1] = 0; this->item_bitfield[0] = 0; this->item_bitfield[1] = 0; this->item_bitfield[2] = 0; this->item_bitfield[3] = 0; this->mStageNum = i_stage; this->unk1 = 0; for (int i = 0; i < 16; i++) { this->unk28[i] = 0xFFFF; } daObjCarry_c_NS_clrSaveFlag(); return true; } else { daObjCarry_c_NS_setSaveFlag(); return false; } } void dSv_danBit_c::onSwitch(int i_no) { this->switch_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_danBit_c::offSwitch(int i_no) { this->switch_bitfield[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_danBit_c::isSwitch(int i_no) const { return this->switch_bitfield[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? TRUE : FALSE; } BOOL dSv_danBit_c::revSwitch(int i_no) { int uVar1 = 1 << (i_no & 0x1F); this->switch_bitfield[i_no >> 5] ^= uVar1; return this->switch_bitfield[i_no >> 5] & uVar1 ? TRUE : FALSE; } void dSv_danBit_c::onItem(int i_no) { this->item_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F); } BOOL dSv_danBit_c::isItem(int i_no) const { return this->item_bitfield[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE; } void dSv_zoneBit_c::init(void) { for (int i = 0; i < 2; i++) { this->switch_bitfield[i] = 0; } for (int i = 0; i < 2; i++) { this->item_bitfield[i] = 0; } this->room_switch = 0; this->room_item = 0; } void dSv_zoneBit_c::clearRoomSwitch(void) { this->room_switch = 0; } void dSv_zoneBit_c::clearRoomItem(void) { this->room_item = 0; } void dSv_zoneBit_c::onSwitch(int i_no) { this->switch_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); } void dSv_zoneBit_c::offSwitch(int i_no) { this->switch_bitfield[i_no >> 4] &= ~(1 << (i_no & 0xF)); } BOOL dSv_zoneBit_c::isSwitch(int i_no) const { return this->switch_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; } // instruction in wrong place #ifdef NONMATCHING BOOL dSv_zoneBit_c::revSwitch(int i_no) { int uVar1 = 1 << (i_no & 0xF); this->switch_bitfield[i_no >> 4] ^= uVar1; return this->switch_bitfield[i_no >> 4] & uVar1 ? TRUE : FALSE; } #else asm BOOL dSv_zoneBit_c::revSwitch(int i_no) { nofralloc #include "d/d_save/d_save/asm/func_80034D78.s" } #endif void dSv_zoneBit_c::onOneSwitch(int i_no) { this->room_switch |= (u16)(1 << i_no); } void dSv_zoneBit_c::offOneSwitch(int i_no) { this->room_switch &= ~(1 << i_no); } BOOL dSv_zoneBit_c::isOneSwitch(int i_no) const { return this->room_switch & 1 << i_no ? TRUE : FALSE; } BOOL dSv_zoneBit_c::revOneSwitch(int i_no) { int iVar1 = 1 << i_no; this->room_switch ^= iVar1; return this->room_switch & iVar1 ? TRUE : FALSE; } void dSv_zoneBit_c::onItem(int i_no) { this->item_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); } BOOL dSv_zoneBit_c::isItem(int i_no) const { return this->item_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; } void dSv_zoneBit_c::onOneItem(int i_no) { this->room_item |= (u16)(1 << i_no); } BOOL dSv_zoneBit_c::isOneItem(int i_no) const { return this->room_item & 1 << i_no ? TRUE : FALSE; } void dSv_zoneActor_c::init(void) { for (int i = 0; i < 4; i++) { this->actor_bitfield[i] = 0; } } void dSv_zoneActor_c::on(int i_id) { this->actor_bitfield[i_id >> 5] |= 1 << (i_id & 0x1F); } void dSv_zoneActor_c::off(int i_id) { this->actor_bitfield[i_id >> 5] &= ~(1 << (i_id & 0x1F)); } BOOL dSv_zoneActor_c::is(int i_id) const { return this->actor_bitfield[i_id >> 5] & 1 << (i_id & 0x1F) ? TRUE : FALSE; } void dSv_zone_c::init(int param_1) { this->unk0 = param_1; zone_bit.init(); zone_actor.init(); } void dSv_restart_c::setRoom(const cXyz& i_position, s16 i_x_rotation, s8 param_3) { this->unk0 = param_3; this->mPosition = i_position; this->mXRotation = i_x_rotation; } void dSv_turnRestart_c::set(const cXyz& i_position, s16 i_x_rotation, s8 param_3, u32 param_4) { this->mPosition = i_position; this->mXRotation = i_x_rotation; this->unk18 = param_3; this->unk12 = param_4; } void dSv_info_c::init(void) { this->save_file.init(); this->memory.init(); this->dungeon_bit.init(-1); initZone(); this->events.init(); } void dSv_save_c::init(void) { this->player.init(); for (int i = 0; i < 0x20; i++) { this->area_flags[i].init(); } for (int i = 0; i < 0x40; i++) { this->unk_flags[i].init(); } this->event_flags.init(); this->minigame_flags.init(); } dSv_memory2_c* dSv_save_c::getSave2(int i_stage2No) { return this->unk_flags + i_stage2No; } #ifdef NONMATCHING void dSv_info_c::getSave(int i_stageNo) { for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) { } } #else asm void dSv_info_c::getSave(int i_stageNo) { nofralloc #include "d/d_save/d_save/asm/func_800350BC.s" } #endif #ifdef NONMATCHING void dSv_info_c::getSave(int i_stageNo) { for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) { } for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) { } } #else asm void dSv_info_c::putSave(int i_stageNo) { nofralloc #include "d/d_save/d_save/asm/func_800350F0.s" } #endif void dSv_info_c::initZone(void) { for (int i = 0; i < 0x20; i++) { this->zones[i].init(-1); } } u32 dSv_info_c::createZone(int param_1) { dSv_zone_c* zone = this->zones; for (int i = 0; i < 0x20; zone++, i++) { if (zone->getUnk0() < 0) { zone->init(param_1); return i; } } return -1; } void dSv_info_c::onSwitch(int i_no, int i_roomNo) { if ((i_no == -1) || (i_no == 0xFF)) { return; } if (i_no < 0x80) { this->memory.getTempFlags().onSwitch(i_no); } else if (i_no < 0xc0) { this->dungeon_bit.onSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if (i_no < 0xE0) { this->zones[zoneId].getZoneBit().onSwitch(i_no - 0xC0); } else { this->zones[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0); } } } void dSv_info_c::offSwitch(int i_no, int i_roomNo) { if ((i_no == -1) || (i_no == 0xFF)) { return; } if (i_no < 0x80) { this->memory.getTempFlags().offSwitch(i_no); } else if (i_no < 0xc0) { this->dungeon_bit.offSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if (i_no < 0xE0) { this->zones[zoneId].getZoneBit().offSwitch(i_no - 0xC0); } else { this->zones[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0); } } } BOOL dSv_info_c::isSwitch(int i_no, int i_roomNo) const { int value; if ((i_no == -1) || (i_no == 0xFF)) { return FALSE; } if (i_no < 0x80) { value = this->memory.getTempFlagsConst().isSwitch(i_no); } else if (i_no < 0xc0) { value = this->dungeon_bit.isSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if ((zoneId < 0) || (zoneId >= 0x20)) { value = FALSE; } else { if (i_no < 0xE0) { value = this->zones[zoneId].getZoneBitConst().isSwitch(i_no - 0xC0); } else { value = this->zones[zoneId].getZoneBitConst().isOneSwitch(i_no - 0xE0); } } } return value; } BOOL dSv_info_c::revSwitch(int i_no, int i_roomNo) { int value; if ((i_no == -1) || (i_no == 0xFF)) { return FALSE; } if (i_no < 0x80) { value = this->memory.getTempFlags().revSwitch(i_no); } else if (i_no < 0xC0) { value = this->dungeon_bit.revSwitch(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if (i_no < 0xE0) { value = this->zones[zoneNo].getZoneBit().revSwitch(i_no - 0xC0); } else { value = this->zones[zoneNo].getZoneBit().revOneSwitch(i_no - 0xE0); } } return value; } void dSv_info_c::onItem(int i_no, int i_roomNo) { if ((i_no == -1) || (i_no == 0xFF)) { return; } if (i_no < 0x80) { this->dungeon_bit.onItem(i_no); } else if (i_no < 0xA0) { this->memory.getTempFlags().onItem(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if (i_no < 0xC0) { this->zones[zoneNo].getZoneBit().onItem(i_no - 0xA0); } else { this->zones[zoneNo].getZoneBit().onOneItem(i_no - 0xC0); } } } BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const { int value; if ((i_no == -1) || (i_no == 0xFF)) { return FALSE; } if (i_no < 0x80) { value = this->dungeon_bit.isItem(i_no); } else if (i_no < 0xA0) { value = this->memory.getTempFlagsConst().isItem(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no); if (i_no < 0xC0) { value = this->zones[zoneNo].getZoneBitConst().isItem(i_no - 0xA0); } else { value = this->zones[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0); } } return value; } void dSv_info_c::onActor(int i_id, int i_roomNo) { if (i_id == -1 || i_id == dSv_zoneActor_c::ACTOR_MAX || i_roomNo == -1) { return; } int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id); this->zones[zoneNo].getZoneActor().on(i_id); } void dSv_info_c::offActor(int i_id, int i_roomNo) { if (i_id == -1 || i_id == dSv_zoneActor_c::ACTOR_MAX || i_roomNo == -1) { return; } int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id); this->zones[zoneNo].getZoneActor().off(i_id); } BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const { if (i_id == -1 || i_id == dSv_zoneActor_c::ACTOR_MAX || i_roomNo == -1) { return FALSE; } int ActorZoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id); return this->zones[ActorZoneNo].getZoneActorConst().is(i_id); } #ifdef NONMATCHING extern u8 lbl_803F6094[0x10100]; void dSv_info_c::memory_to_card(char* param_1, int param_2) { BOOL bVar1 = FALSE; int uVar12 = 0; BOOL bVar6 = dComIfGs_isEventBit(0x1B08); if (!tmp) { BOOL bVar7 = dComIfGs_isEventBit(0x1B20); BOOL tmp = bVar7; bVar7 = dComIfGs_isEventBit(0x1B10); BOOL tmp2 = bVar7; dComIfGs_offEventBit(0x1B20); dComIfGs_offEventBit(0x1B10); } BOOL iVar4 = dComIfGs_isItemFirstBit(KANTERA); if (iVar4) { dComIfGs_setItem(SLOT_1, KANTERA); u16 current_lantern_oil = dComIfGs_getOil(); u8 oil_gauge_backup = dMeter2Info_getOilGaugeBackUp(); dComIfGs_setOil(oil_gauge_backup & 0xFFFF); bVar1 = TRUE; } int uVar3 = g_dComIfG_gameInfo + 0xF2C; int iVar2 = g_dComIfG_gameInfo + 0xF28; u32* ptr = lbl_803F6094 + 0x9f6c; OSTime time = OSGetTime(); OSTime newTime = time >> 0x20; int newTime2 = newTime - uVar3; int newTime3 = newTime2 + g_dComIfG_gameInfo + 0xF30 int newTime4 = g_dComIfG_gameInfo + 0xF78 s64 sVar13 = __div2i((int)((ulonglong)uVar8 >> 0x20), (int)uVar8, 0x0, _DAT_800000f8 >> 0x2); BOOL bVar7 = } #else asm void dSv_info_c::memory_to_card(char*, int) { nofralloc #include "d/d_save/d_save/asm/func_80035798.s" } #endif asm void dSv_info_c::card_to_memory(char*, int) { nofralloc #include "d/d_save/d_save/asm/func_80035A04.s" } asm void dSv_info_c::initdata_to_card(char*, int) { nofralloc #include "d/d_save/d_save/asm/func_80035BD0.s" }