#ifndef JPATEXTURE_H #define JPATEXTURE_H #include "JSystem/JUtility/JUTTexture.h" #include "dolphin/types.h" struct JPATextureData { // Probably magic / size / flags up top here, but they're unused. /* 0x00 */ char field_0x00[0x0C]; /* 0x0C */ char mName[0x14]; /* 0x20 */ ResTIMG mResTIMG; }; class JPATexture { public: JPATexture(u8 const*); virtual ~JPATexture(); void load(GXTexMapID texMapID) { mTexture.load(texMapID); } JUTTexture* getJUTTexture() { return &mTexture; } const char* getName() const { return mpData->mName; } public: JUTTexture mTexture; const JPATextureData* mpData; }; #endif /* JPATEXTURE_H */