// // Generated By: dol2asm // Translation Unit: JUTGamePad // #include "JSystem/JUtility/JUTGamePad.h" #include "dol2asm.h" #include "dolphin/types.h" // can't type mPadList correctly because of __sinit // remove this once __sinit is decompiled #define mPadListHack (*(JSUList*)&mPadList) // // Forward References: // extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort(); extern "C" void __dt__10JUTGamePadFv(); extern "C" void initList__10JUTGamePadFv(); extern "C" void init__10JUTGamePadFv(); extern "C" void clear__10JUTGamePadFv(); extern "C" void read__10JUTGamePadFv(); extern "C" void assign__10JUTGamePadFv(); extern "C" void checkResetCallback__10JUTGamePadFx(); extern "C" void update__10JUTGamePadFv(); extern "C" void checkResetSwitch__10JUTGamePadFv(); extern "C" void clearForReset__10JUTGamePadFv(); extern "C" void clear__Q210JUTGamePad7CButtonFv(); extern "C" void update__Q210JUTGamePad7CButtonFPC9PADStatusUl(); extern "C" void clear__Q210JUTGamePad6CStickFv(); extern "C" void update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl(); extern "C" void getButton__Q210JUTGamePad6CStickFUl(); extern "C" void clear__Q210JUTGamePad7CRumbleFv(); extern "C" void clear__Q210JUTGamePad7CRumbleFP10JUTGamePad(); extern "C" void startMotor__Q210JUTGamePad7CRumbleFi(); extern "C" void stopMotor__Q210JUTGamePad7CRumbleFib(); extern "C" static void getNumBit__FPUci(); extern "C" void update__Q210JUTGamePad7CRumbleFs(); extern "C" void triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl(); extern "C" void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl(); extern "C" void stopPatternedRumble__Q210JUTGamePad7CRumbleFs(); extern "C" void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv(); extern "C" void getGamePad__10JUTGamePadFi(); extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl(); extern "C" void setRepeat__Q210JUTGamePad7CButtonFUlUlUl(); extern "C" void recalibrate__10JUTGamePadFUl(); extern "C" void checkCallback__19JUTGamePadLongPressFiUl(); extern "C" void __sinit_JUTGamePad_cpp(); extern "C" void func_802E1C54(void* _this); extern "C" void __ct__Q210JUTGamePad6CStickFv(); extern "C" void __ct__Q210JUTGamePad7CButtonFv(); extern "C" void func_802E1D08(void* _this); extern "C" u8 sChannelMask__Q210JUTGamePad7CRumble[16]; extern "C" u8 mPadList__10JUTGamePad[12]; extern "C" u8 mPadStatus__10JUTGamePad[48]; extern "C" u8 mPadButton__10JUTGamePad[192]; extern "C" u8 mPadMStick__10JUTGamePad[64]; extern "C" u8 mPadSStick__10JUTGamePad[64]; extern "C" u8 sPatternList__19JUTGamePadLongPress[12]; extern "C" u32 sStickMode__10JUTGamePad; extern "C" u32 sClampMode__10JUTGamePad; extern "C" f32 sPressPoint__Q210JUTGamePad6CStick; extern "C" f32 sReleasePoint__Q210JUTGamePad6CStick; extern "C" u32 sResetPattern__Q210JUTGamePad13C3ButtonReset; extern "C" u32 sResetMaskPattern__Q210JUTGamePad13C3ButtonReset; extern "C" u8 mPadAssign__10JUTGamePad[4]; extern "C" u8 sSuppressPadReset__10JUTGamePad[4]; extern "C" u8 sAnalogMode__10JUTGamePad[4]; extern "C" u8 sRumbleSupported__10JUTGamePad[4]; extern "C" u8 mStatus__Q210JUTGamePad7CRumble[4]; extern "C" u8 mEnabled__Q210JUTGamePad7CRumble[4]; extern "C" u8 sCallback__Q210JUTGamePad13C3ButtonReset[4]; extern "C" u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */]; extern "C" u8 sThreshold__Q210JUTGamePad13C3ButtonReset[4]; extern "C" u8 sResetOccurredPort__Q210JUTGamePad13C3ButtonReset[4]; // // External References: // extern "C" void __dl__FPv(); extern "C" void __ct__11JKRDisposerFv(); extern "C" void __dt__11JKRDisposerFv(); extern "C" void __ct__10JSUPtrLinkFPv(); extern "C" void __dt__10JSUPtrLinkFv(); extern "C" void __ct__10JSUPtrListFb(); extern "C" void __dt__10JSUPtrListFv(); extern "C" void initiate__10JSUPtrListFv(); extern "C" void append__10JSUPtrListFP10JSUPtrLink(); extern "C" void remove__10JSUPtrListFP10JSUPtrLink(); extern "C" void OSGetResetSwitchState(); extern "C" void __register_global_object(); extern "C" void __construct_array(); extern "C" void _savegpr_22(); extern "C" void _savegpr_27(); extern "C" void _savegpr_28(); extern "C" void _savegpr_29(); extern "C" void _restgpr_22(); extern "C" void _restgpr_27(); extern "C" void _restgpr_28(); extern "C" void _restgpr_29(); extern "C" void atan2(); extern "C" extern u32 __float_nan; // // Declarations: // /* ############################################################################################## */ /* 803CC5F0-803CC600 029710 0010+00 3/3 0/0 0/0 .data sChannelMask__Q210JUTGamePad7CRumble */ SECTION_DATA PADMask JUTGamePad::CRumble::sChannelMask[4] = { PAD_CHAN0_BIT, PAD_CHAN1_BIT, PAD_CHAN2_BIT, PAD_CHAN3_BIT, }; /* 803CC600-803CC610 029720 0010+00 2/2 0/0 0/0 .data channel_mask */ SECTION_DATA static u32 channel_mask[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000}; /* 803CC610-803CC620 029730 000C+04 2/2 0/0 0/0 .data __vt__10JUTGamePad */ SECTION_DATA extern void* __vt__10JUTGamePad[3 + 1 /* padding */] = { (void*)NULL /* RTTI */, (void*)NULL, (void*)__dt__10JUTGamePadFv, /* padding */ NULL, }; /* 804343D8-804343E4 0610F8 000C+00 3/3 0/0 0/0 .bss @525 */ static u8 lit_525[12]; /* 804343E4-804343F0 061104 000C+00 4/6 0/0 0/0 .bss mPadList__10JUTGamePad */ u8 JUTGamePad::mPadList[12]; /* 804514D0-804514D4 0009D0 0004+00 1/1 0/0 0/0 .sbss None */ static bool data_804514D0; /* 804514D4-804514D8 0009D4 0004+00 3/3 0/0 0/0 .sbss mPadAssign__10JUTGamePad */ u8 JUTGamePad::mPadAssign[4]; /* 802E06DC-802E07B0 2DB01C 00D4+00 0/0 4/4 0/0 .text __ct__10JUTGamePadFQ210JUTGamePad8EPadPort */ #ifdef NONMATCHING // TODO(erin): probably ~easy to do, i just didn't do it yet :) JUTGamePad::JUTGamePad(EPadPort port) : ptr_link(this) { this->buttons.clear(); this->control_stick.clear(); this->c_stick.clear(); this->rumble.clear(); } #else #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm JUTGamePad::JUTGamePad(JUTGamePad::EPadPort param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/__ct__10JUTGamePadFQ210JUTGamePad8EPadPort.s" } #pragma pop #endif /* 802E07B0-802E085C 2DB0F0 00AC+00 1/0 2/2 0/0 .text __dt__10JUTGamePadFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm JUTGamePad::~JUTGamePad() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/__dt__10JUTGamePadFv.s" } #pragma pop /* 802E085C-802E0898 2DB19C 003C+00 1/1 0/0 0/0 .text initList__10JUTGamePadFv */ void JUTGamePad::initList() { if (/* mIsPadListInitialized */ data_804514D0 == false) { mPadListHack.initiate(); data_804514D0 = true; } } /* ############################################################################################## */ /* 804514D8-804514DC 0009D8 0004+00 2/2 0/0 0/0 .sbss sSuppressPadReset__10JUTGamePad */ u8 JUTGamePad::sSuppressPadReset[4]; /* 804514DC-804514E0 0009DC 0004+00 1/1 1/1 0/0 .sbss sAnalogMode__10JUTGamePad */ s32 JUTGamePad::sAnalogMode; /* 802E0898-802E08D0 2DB1D8 0038+00 0/0 1/1 0/0 .text init__10JUTGamePadFv */ s32 JUTGamePad::init() { PADSetSpec(5); sAnalogMode = 3; PADSetAnalogMode(3); return PADInit(); } /* 802E08D0-802E08E4 2DB210 0014+00 1/1 0/0 0/0 .text clear__10JUTGamePadFv */ void JUTGamePad::clear() { mButtonReset.mReset = false; field_0xa8 = 1; } /* ############################################################################################## */ /* 804343F0-80434420 061110 0030+00 1/3 1/1 0/0 .bss mPadStatus__10JUTGamePad */ PADStatus JUTGamePad::mPadStatus[4]; /* 80434420-804344E0 061140 00C0+00 1/4 0/0 0/0 .bss mPadButton__10JUTGamePad */ u8 JUTGamePad::mPadButton[192]; /* 804344E0-80434520 061200 0040+00 0/3 0/0 0/0 .bss mPadMStick__10JUTGamePad */ #pragma push #pragma force_active on u8 JUTGamePad::mPadMStick[64]; #pragma pop /* 80434520-80434560 061240 0040+00 0/3 0/0 0/0 .bss mPadSStick__10JUTGamePad */ #pragma push #pragma force_active on u8 JUTGamePad::mPadSStick[64]; #pragma pop /* 804508D8-804508DC 000358 0004+00 1/1 0/0 0/0 .sdata sStickMode__10JUTGamePad */ SECTION_SDATA u32 JUTGamePad::sStickMode = 0x00000001; /* 804508DC-804508E0 00035C 0004+00 2/2 0/0 0/0 .sdata sClampMode__10JUTGamePad */ SECTION_SDATA u32 JUTGamePad::sClampMode = 0x00000001; /* 804514E0-804514E4 0009E0 0004+00 1/1 2/2 0/0 .sbss sRumbleSupported__10JUTGamePad */ u32 JUTGamePad::sRumbleSupported; /* 802E08E4-802E0BBC 2DB224 02D8+00 0/0 2/2 0/0 .text read__10JUTGamePadFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::read() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/read__10JUTGamePadFv.s" } #pragma pop /* 802E0BBC-802E0C6C 2DB4FC 00B0+00 1/1 0/0 0/0 .text assign__10JUTGamePadFv */ #if 0 // matches if all static variables have their proper type void JUTGamePad::assign() { s32 iVar3 = 0; for (s32 i = 4; i > 0; i--) { if ((/* mPadStatus */ lbl_804343F0[iVar3].error == 0) && (/* *puVar2 */ lbl_804514D4[iVar3] == 0)) { mPortNum = iVar3; /* JUTGamePad::mPadAssign[iVar3] */ /* *puVar2 */ lbl_804514D4[iVar3] = 1; /* JUTGamePad::mPadButton */ lbl_80434420[iVar3].setRepeat( this->buttons.field_0x24, this->buttons.field_0x28, this->buttons.field_0x2c); this->rumble.clear(this); return; } iVar3++; } } #else #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::assign() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/assign__10JUTGamePadFv.s" } #pragma pop #endif /* ############################################################################################## */ /* 804514E4-804514E8 0009E4 0004+00 5/5 0/0 0/0 .sbss mStatus__Q210JUTGamePad7CRumble */ bool JUTGamePad::CRumble::mStatus[4]; /* 804514E8-804514EC 0009E8 0004+00 5/5 0/0 0/0 .sbss mEnabled__Q210JUTGamePad7CRumble */ PADMask JUTGamePad::CRumble::mEnabled; /* 804514EC-804514F0 0009EC 0004+00 2/2 4/4 0/0 .sbss sCallback__Q210JUTGamePad13C3ButtonReset */ callbackFn JUTGamePad::C3ButtonReset::sCallback; /* 804514F0-804514F8 0009F0 0004+04 2/2 4/4 0/0 .sbss sCallbackArg__Q210JUTGamePad13C3ButtonReset */ void* JUTGamePad::C3ButtonReset::sCallbackArg; /* 804514F8-80451500 0009F8 0008+00 2/2 0/0 0/0 .sbss sThreshold__Q210JUTGamePad13C3ButtonReset */ OSTime JUTGamePad::C3ButtonReset::sThreshold; /* 80451500-80451504 -00001 0004+00 3/3 6/6 0/0 .sbss None */ /* 80451500 0001+00 data_80451500 None */ /* 80451501 0003+00 data_80451501 None */ bool struct_80451500; bool struct_80451501; /* 80451504-80451508 000A04 0004+00 2/2 0/0 0/0 .sbss * sResetOccurredPort__Q210JUTGamePad13C3ButtonReset */ s32 JUTGamePad::C3ButtonReset::sResetOccurredPort; /* 802E0C6C-802E0CD8 2DB5AC 006C+00 1/1 1/1 0/0 .text checkResetCallback__10JUTGamePadFx */ void JUTGamePad::checkResetCallback(OSTime unk) { if (unk < JUTGamePad::C3ButtonReset::sThreshold) return; struct_80451501 = true; JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum; if (JUTGamePad::C3ButtonReset::sCallback != NULL) { JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg); } } /* ############################################################################################## */ /* 80434560-8043456C 061280 000C+00 0/1 0/0 0/0 .bss @1373 */ #pragma push #pragma force_active on static u8 lit_1373[12]; #pragma pop /* 8043456C-80434578 06128C 000C+00 1/2 0/0 0/0 .bss sPatternList__19JUTGamePadLongPress */ u8 JUTGamePadLongPress::sPatternList[12]; /* 804508E0-804508E4 000360 0004+00 1/1 0/0 0/0 .sdata sPressPoint__Q210JUTGamePad6CStick */ SECTION_SDATA f32 JUTGamePad::CStick::sPressPoint = 0.5f; /* 804508E4-804508E8 000364 0004+00 1/1 0/0 0/0 .sdata sReleasePoint__Q210JUTGamePad6CStick */ SECTION_SDATA f32 JUTGamePad::CStick::sReleasePoint = 0.25f; /* 804508E8-804508EC 000368 0004+00 1/1 0/0 0/0 .sdata * sResetPattern__Q210JUTGamePad13C3ButtonReset */ SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600; /* 804508EC-804508F0 00036C 0004+00 1/1 0/0 0/0 .sdata * sResetMaskPattern__Q210JUTGamePad13C3ButtonReset */ SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF; /* 802E0CD8-802E0FA4 2DB618 02CC+00 2/2 0/0 0/0 .text update__10JUTGamePadFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::update() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/update__10JUTGamePadFv.s" } #pragma pop /* 802E0FA4-802E1024 2DB8E4 0080+00 1/1 0/0 0/0 .text checkResetSwitch__10JUTGamePadFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::checkResetSwitch() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/checkResetSwitch__10JUTGamePadFv.s" } #pragma pop /* 802E1024-802E1050 2DB964 002C+00 0/0 1/1 0/0 .text clearForReset__10JUTGamePadFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::clearForReset() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/clearForReset__10JUTGamePadFv.s" } #pragma pop /* 802E1050-802E108C 2DB990 003C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad7CButtonFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CButton::clear() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CButtonFv.s" } #pragma pop /* ############################################################################################## */ /* 80456018-80456020 004618 0004+04 1/1 0/0 0/0 .sdata2 @1047 */ SECTION_SDATA2 static f32 lit_1047[1 + 1 /* padding */] = { 150.0f, /* padding */ 0.0f, }; /* 80456020-80456028 004620 0008+00 2/2 0/0 0/0 .sdata2 @1050 */ SECTION_SDATA2 static f64 lit_1050 = 4503601774854144.0 /* cast s32 to float */; /* 802E108C-802E121C 2DB9CC 0190+00 1/1 0/0 0/0 .text * update__Q210JUTGamePad7CButtonFPC9PADStatusUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm u32 JUTGamePad::CButton::update(PADStatus const* param_0, u32 param_1) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CButtonFPC9PADStatusUl.s" } #pragma pop /* ############################################################################################## */ /* 80456028-80456030 004628 0004+04 2/2 0/0 0/0 .sdata2 @1056 */ SECTION_SDATA2 static f32 lit_1056[1 + 1 /* padding */] = { 0.0f, /* padding */ 0.0f, }; /* 802E121C-802E1238 2DBB5C 001C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad6CStickFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CStick::clear() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad6CStickFv.s" } #pragma pop /* ############################################################################################## */ /* 80456030-80456038 004630 0008+00 1/1 0/0 0/0 .sdata2 @1117 */ SECTION_SDATA2 static f64 lit_1117 = 0.5; /* 80456038-80456040 004638 0008+00 1/1 0/0 0/0 .sdata2 @1118 */ SECTION_SDATA2 static f64 lit_1118 = 3.0; /* 80456040-80456048 004640 0008+00 1/1 0/0 0/0 .sdata2 @1119 */ SECTION_SDATA2 static u8 lit_1119[8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; /* 80456048-8045604C 004648 0004+00 1/1 0/0 0/0 .sdata2 @1120 */ SECTION_SDATA2 static f32 lit_1120 = 1.0f; /* 8045604C-80456050 00464C 0004+00 1/1 0/0 0/0 .sdata2 @1121 */ SECTION_SDATA2 static f32 lit_1121 = 10430.37890625f; /* 802E1238-802E1500 2DBB78 02C8+00 1/1 0/0 0/0 .text * update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm u32 JUTGamePad::CStick::update(s8 param_0, s8 param_1, JUTGamePad::EStickMode param_2, JUTGamePad::EWhichStick param_3, u32 param_4) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/func_802E1238.s" } #pragma pop /* 802E1500-802E15B4 2DBE40 00B4+00 1/1 0/0 0/0 .text getButton__Q210JUTGamePad6CStickFUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm u32 JUTGamePad::CStick::getButton(u32 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/getButton__Q210JUTGamePad6CStickFUl.s" } #pragma pop /* 802E15B4-802E15D8 2DBEF4 0024+00 1/1 0/0 0/0 .text clear__Q210JUTGamePad7CRumbleFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::clear() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFv.s" } #pragma pop /* 802E15D8-802E1634 2DBF18 005C+00 2/2 0/0 0/0 .text clear__Q210JUTGamePad7CRumbleFP10JUTGamePad */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::clear(JUTGamePad* param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFP10JUTGamePad.s" } #pragma pop /* 802E1634-802E168C 2DBF74 0058+00 1/1 0/0 0/0 .text startMotor__Q210JUTGamePad7CRumbleFi */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::startMotor(int param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/startMotor__Q210JUTGamePad7CRumbleFi.s" } #pragma pop /* 802E168C-802E16F8 2DBFCC 006C+00 4/4 3/3 0/0 .text stopMotor__Q210JUTGamePad7CRumbleFib */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::stopMotor(int param_0, bool param_1) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/stopMotor__Q210JUTGamePad7CRumbleFib.s" } #pragma pop /* 802E16F8-802E1720 2DC038 0028+00 1/1 0/0 0/0 .text getNumBit__FPUci */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off static asm void getNumBit(u8* param_0, int param_1) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/getNumBit__FPUci.s" } #pragma pop /* 802E1720-802E18A4 2DC060 0184+00 1/1 0/0 0/0 .text update__Q210JUTGamePad7CRumbleFs */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::update(s16 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CRumbleFs.s" } #pragma pop /* 802E18A4-802E18CC 2DC1E4 0028+00 1/1 0/0 0/0 .text * triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl.s" } #pragma pop /* 802E18CC-802E1948 2DC20C 007C+00 0/0 2/2 0/0 .text * startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::startPatternedRumble(void* param_0, JUTGamePad::CRumble::ERumble param_1, u32 param_2) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl.s" } #pragma pop /* 802E1948-802E1978 2DC288 0030+00 1/1 3/3 0/0 .text * stopPatternedRumble__Q210JUTGamePad7CRumbleFs */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::stopPatternedRumble(s16 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumble__Q210JUTGamePad7CRumbleFs.s" } #pragma pop /* 802E1978-802E199C 2DC2B8 0024+00 0/0 1/1 0/0 .text * stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv.s" } #pragma pop /* 802E199C-802E19D8 2DC2DC 003C+00 1/1 1/1 0/0 .text getGamePad__10JUTGamePadFi */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm JUTGamePad* JUTGamePad::getGamePad(int param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/getGamePad__10JUTGamePadFi.s" } #pragma pop /* 802E19D8-802E1A7C 2DC318 00A4+00 1/1 1/1 0/0 .text setEnabled__Q210JUTGamePad7CRumbleFUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CRumble::setEnabled(u32 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/setEnabled__Q210JUTGamePad7CRumbleFUl.s" } #pragma pop /* 802E1A7C-802E1A98 2DC3BC 001C+00 1/1 0/0 0/0 .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/setRepeat__Q210JUTGamePad7CButtonFUlUlUl.s" } #pragma pop /* 802E1A98-802E1AFC 2DC3D8 0064+00 1/1 0/0 0/0 .text recalibrate__10JUTGamePadFUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm bool JUTGamePad::recalibrate(u32 param_0) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/recalibrate__10JUTGamePadFUl.s" } #pragma pop /* 802E1AFC-802E1B60 2DC43C 0064+00 1/1 0/0 0/0 .text checkCallback__19JUTGamePadLongPressFiUl */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void JUTGamePadLongPress::checkCallback(int param_0, u32 param_1) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/checkCallback__19JUTGamePadLongPressFiUl.s" } #pragma pop /* 802E1B60-802E1C54 2DC4A0 00F4+00 0/0 1/0 0/0 .text __sinit_JUTGamePad_cpp */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm void __sinit_JUTGamePad_cpp() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/__sinit_JUTGamePad_cpp.s" } #pragma pop #pragma push #pragma force_active on REGISTER_CTORS(0x802E1B60, __sinit_JUTGamePad_cpp); #pragma pop /* 802E1C54-802E1CA8 2DC594 0054+00 1/1 0/0 0/0 .text __dt__30JSUList<19JUTGamePadLongPress>Fv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off extern "C" asm void func_802E1C54(void* _this) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/func_802E1C54.s" } #pragma pop /* 802E1CA8-802E1CD8 2DC5E8 0030+00 1/1 0/0 0/0 .text __ct__Q210JUTGamePad6CStickFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm JUTGamePad::CStick::CStick() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad6CStickFv.s" } #pragma pop /* 802E1CD8-802E1D08 2DC618 0030+00 1/1 0/0 0/0 .text __ct__Q210JUTGamePad7CButtonFv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off asm JUTGamePad::CButton::CButton() { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad7CButtonFv.s" } #pragma pop /* 802E1D08-802E1D5C 2DC648 0054+00 1/1 0/0 0/0 .text __dt__21JSUList<10JUTGamePad>Fv */ #pragma push #pragma optimization_level 0 #pragma optimizewithasm off extern "C" asm void func_802E1D08(void* _this) { nofralloc #include "asm/JSystem/JUtility/JUTGamePad/func_802E1D08.s" } #pragma pop