/* Z2Creature.cpp autogenerated by split.py v0.3 at 2021-01-04 23:26:27.773541 */ #include "Z2AudioLib/Z2Creature/Z2Creature.h" #include "JSystem/JAudio2/JAISoundParamsMove.h" #include "Z2AudioLib/Z2Audience/Z2Audience.h" #include "Z2AudioLib/Z2Calc/Z2Calc.h" #include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h" #include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h" #include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h" #include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h" #include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h" #include "global.h" #include "m_Do/m_Do_audio/m_Do_audio.h" extern "C" { void __dl__FPv(void); void __ct__10JSUPtrLinkFPv(void); void __dt__10JSUPtrLinkFv(void); void append__10JSUPtrListFP10JSUPtrLink(void); void remove__10JSUPtrListFP10JSUPtrLink(void); void func_80361D60(void); } extern "C" { // __ct__10Z2CreatureFv // Z2Creature::Z2Creature(void) asm Z2Creature::Z2Creature(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C03C8.s" } // __dt__10Z2CreatureFv // Z2Creature::~Z2Creature(void) asm void Z2Creature_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0420.s" } // deleteObject__10Z2CreatureFv // Z2Creature::deleteObject(void) asm void Z2Creature_NS_deleteObject(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C04E8.s" } // init__10Z2CreatureFP3VecP3VecUcUc // Z2Creature::init(Vec*, Vec*, unsigned char, unsigned char) asm void Z2Creature_NS_init(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0530.s" } // init__10Z2CreatureFP3VecP3VecP3VecUcUcUc // Z2Creature::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char) asm void Z2Creature_NS_init_X1_(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C05B0.s" } // setSoundStarter__10Z2CreatureFP14Z2SoundStarter // Z2Creature::setSoundStarter(Z2SoundStarter*) asm void func_802C0618(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0618.s" } // initAnime__10Z2CreatureFPvbff // Z2Creature::initAnime(void*, bool, float, float) asm void Z2Creature_NS_initAnime(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0628.s" } // framework__10Z2CreatureFUlSc // Z2Creature::framework(unsigned long, char) asm void Z2Creature_NS_framework(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C064C.s" } // updateAnime__10Z2CreatureFff // Z2Creature::updateAnime(float, float) asm void Z2Creature_NS_updateAnime(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C06D0.s" } // stopAnime__10Z2CreatureFv // Z2Creature::stopAnime(void) asm void func_802C06F4(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C06F4.s" } // startCreatureSound__10Z2CreatureF10JAISoundIDUlSc // Z2Creature::startCreatureSound(JAISoundID, unsigned long, char) asm void func_802C0720(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0720.s" } // startCreatureSoundLevel__10Z2CreatureF10JAISoundIDUlSc // Z2Creature::startCreatureSoundLevel(JAISoundID, unsigned long, char) asm void func_802C087C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C087C.s" } // startCreatureVoice__10Z2CreatureF10JAISoundIDSc // Z2Creature::startCreatureVoice(JAISoundID, char) asm void Z2Creature_NS_startCreatureVoice(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0A4C.s" } // startCreatureVoiceLevel__10Z2CreatureF10JAISoundIDSc // Z2Creature::startCreatureVoiceLevel(JAISoundID, char) asm void func_802C0AF8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0AF8.s" } // startCreatureExtraSound__10Z2CreatureF10JAISoundIDUlSc // Z2Creature::startCreatureExtraSound(JAISoundID, unsigned long, char) asm void func_802C0B70(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0B70.s" } // startCreatureExtraSoundLevel__10Z2CreatureF10JAISoundIDUlSc // Z2Creature::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char) asm void func_802C0BAC(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0BAC.s" } // startCollisionSE__10Z2CreatureFUlUl // Z2Creature::startCollisionSE(unsigned long, unsigned long) asm void func_802C0BE8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0BE8.s" } // __ct__17Z2CreatureCitizenFv // Z2CreatureCitizen::Z2CreatureCitizen(void) asm void func_802C0C10(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0C10.s" } // __dt__17Z2CreatureCitizenFv // Z2CreatureCitizen::~Z2CreatureCitizen(void) asm void func_802C0C6C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0C6C.s" } // init__17Z2CreatureCitizenFP3VecP3VecUcUc // Z2CreatureCitizen::init(Vec*, Vec*, unsigned char, unsigned char) asm void Z2CreatureCitizen_NS_init(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0CE4.s" } // deleteObject__17Z2CreatureCitizenFv // Z2CreatureCitizen::deleteObject(void) asm void func_802C0D04(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0D04.s" } // setMdlType__17Z2CreatureCitizenFScbb // Z2CreatureCitizen::setMdlType(char, bool, bool) asm void Z2CreatureCitizen_NS_setMdlType(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0D48.s" } // playVoice__17Z2CreatureCitizenFi // Z2CreatureCitizen::playVoice(int) asm void func_802C0E18(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0E18.s" } // startCreatureVoice__17Z2CreatureCitizenF10JAISoundIDSc // Z2CreatureCitizen::startCreatureVoice(JAISoundID, char) asm void func_802C0ED8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0ED8.s" } // __ct__15Z2CreatureEnemyFv // Z2CreatureEnemy::Z2CreatureEnemy(void) asm void Z2CreatureEnemy(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0F64.s" } // deleteObject__15Z2CreatureEnemyFv // Z2CreatureEnemy::deleteObject(void) asm void Z2CreatureEnemy_NS_deleteObject(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C0FC4.s" } // init__15Z2CreatureEnemyFP3VecP3VecUcUc // Z2CreatureEnemy::init(Vec*, Vec*, unsigned char, unsigned char) asm void func_802C1094(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1094.s" } // init__15Z2CreatureEnemyFP3VecP3VecP3VecUcUcUc // Z2CreatureEnemy::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char) asm void func_802C10B4(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C10B4.s" } // framework__15Z2CreatureEnemyFUlSc // Z2CreatureEnemy::framework(unsigned long, char) asm void func_802C10D4(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C10D4.s" } // startCreatureSound__15Z2CreatureEnemyF10JAISoundIDUlSc // Z2CreatureEnemy::startCreatureSound(JAISoundID, unsigned long, char) asm void func_802C110C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C110C.s" } // startCreatureSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc // Z2CreatureEnemy::startCreatureSoundLevel(JAISoundID, unsigned long, char) asm void func_802C136C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C136C.s" } // startCreatureVoice__15Z2CreatureEnemyF10JAISoundIDSc // Z2CreatureEnemy::startCreatureVoice(JAISoundID, char) asm void func_802C168C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C168C.s" } // startCreatureVoiceLevel__15Z2CreatureEnemyF10JAISoundIDSc // Z2CreatureEnemy::startCreatureVoiceLevel(JAISoundID, char) asm void func_802C1948(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1948.s" } // startCreatureExtraSound__15Z2CreatureEnemyF10JAISoundIDUlSc // Z2CreatureEnemy::startCreatureExtraSound(JAISoundID, unsigned long, char) asm void func_802C199C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C199C.s" } // startCreatureExtraSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc // Z2CreatureEnemy::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char) asm void func_802C19D8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C19D8.s" } // startCollisionSE__15Z2CreatureEnemyFUlUl // Z2CreatureEnemy::startCollisionSE(unsigned long, unsigned long) asm void func_802C1A14(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1A14.s" } // setLinkSearch__15Z2CreatureEnemyFb // Z2CreatureEnemy::setLinkSearch(bool) asm void func_802C1B7C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1B7C.s" } // setEnemyName__15Z2CreatureEnemyFPCc // Z2CreatureEnemy::setEnemyName(const char*) asm void func_802C1B90(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1B90.s" } // __ct__16Z2CreatureSumomoFv // Z2CreatureSumomo::Z2CreatureSumomo(void) asm void func_802C1BE8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1BE8.s" } // playSumomoBgm__16Z2CreatureSumomoFUl // Z2CreatureSumomo::playSumomoBgm(unsigned long) asm void func_802C1C24(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1C24.s" } // deleteObject__16Z2CreatureSumomoFv // Z2CreatureSumomo::deleteObject(void) asm void func_802C1CA0(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1CA0.s" } // __ct__18Z2SoundObjBeeGroupFv // Z2SoundObjBeeGroup::Z2SoundObjBeeGroup(void) asm void func_802C1D10(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1D10.s" } // init__18Z2SoundObjBeeGroupFP3VecUc // Z2SoundObjBeeGroup::init(Vec*, unsigned char) asm void func_802C1D4C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1D4C.s" } // playBeeGroupSound__18Z2SoundObjBeeGroupF10JAISoundIDUc // Z2SoundObjBeeGroup::playBeeGroupSound(JAISoundID, unsigned char) asm void func_802C1D6C(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1D6C.s" } // __ct__12Z2CreatureFMFv // Z2CreatureFM::Z2CreatureFM(void) asm void func_802C1F54(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1F54.s" } // deleteObject__12Z2CreatureFMFv // Z2CreatureFM::deleteObject(void) asm void func_802C1FB0(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1FB0.s" } // init__12Z2CreatureFMFP3VecP3VecP3VecP3VecP3VecP3VecUcUcUcUcUcUc // Z2CreatureFM::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned // char, unsigned char, unsigned char, unsigned char) asm void func_802C1FFC(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C1FFC.s" } // framework__12Z2CreatureFMFUlSc // Z2CreatureFM::framework(unsigned long, char) asm void func_802C20E8(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C20E8.s" } // startChainSound__12Z2CreatureFMF10JAISoundIDUcfUlSc // Z2CreatureFM::startChainSound(JAISoundID, unsigned char, float, unsigned long, char) asm void func_802C2194(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2194.s" } // startChainSoundLevel__12Z2CreatureFMF10JAISoundIDUcfUlSc // Z2CreatureFM::startChainSoundLevel(JAISoundID, unsigned char, float, unsigned long, char) asm void func_802C2290(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2290.s" } // init__13Z2CreatureGobFP3VecP3VecP3VecUcUcUc // Z2CreatureGob::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char) asm void func_802C24B0(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C24B0.s" } // startCreatureVoiceLevel__13Z2CreatureGobF10JAISoundIDSc // Z2CreatureGob::startCreatureVoiceLevel(JAISoundID, char) asm void func_802C24D0(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C24D0.s" } // __ct__12Z2CreatureOIFv // Z2CreatureOI::Z2CreatureOI(void) asm void func_802C2578(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2578.s" } // deleteObject__12Z2CreatureOIFv // Z2CreatureOI::deleteObject(void) asm void func_802C25EC(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C25EC.s" } // init__12Z2CreatureOIFP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3Vec // Z2CreatureOI::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*) asm void func_802C2670(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2670.s" } // framework__12Z2CreatureOIFUlSc // Z2CreatureOI::framework(unsigned long, char) asm void func_802C2864(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2864.s" } // startCreatureSoundLevel__12Z2CreatureOIF10JAISoundIDUlSc // Z2CreatureOI::startCreatureSoundLevel(JAISoundID, unsigned long, char) asm void func_802C29D4(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C29D4.s" } // startTentacleSound__12Z2CreatureOIF10JAISoundIDUcUlSc // Z2CreatureOI::startTentacleSound(JAISoundID, unsigned char, unsigned long, char) asm void func_802C2C84(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2C84.s" } // startTentacleSoundLevel__12Z2CreatureOIF10JAISoundIDUcfUlSc // Z2CreatureOI::startTentacleSoundLevel(JAISoundID, unsigned char, float, unsigned long, char) asm void func_802C2CD4(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2CD4.s" } // Z2_E_sw_modPitch__FP17Z2SoundHandlePoolUl // Z2_E_sw_modPitch(Z2SoundHandlePool*, unsigned long) asm void Z2_E_sw_modPitch(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2DE0.s" } // Z2_E_ms_modVol__FP17Z2SoundHandlePoolUl // Z2_E_ms_modVol(Z2SoundHandlePool*, unsigned long) asm void Z2_E_ms_modVol(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2E54.s" } // Z2_E_mm_modPitch__FP17Z2SoundHandlePoolUl // Z2_E_mm_modPitch(Z2SoundHandlePool*, unsigned long) asm void Z2_E_mm_modPitch(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2E9C.s" } // Z2_B_zan_modPitch__FP17Z2SoundHandlePoolUl // Z2_B_zan_modPitch(Z2SoundHandlePool*, unsigned long) asm void Z2_B_zan_modPitch(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C2EE4.s" } // __sinit_Z2Creature_cpp // asm void func_802C3040(void) { nofralloc #include "Z2AudioLib/Z2Creature/asm/func_802C3040.s" } };