/* Z2EnvSeMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 22:52:26.199317 */ #include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h" #include "JSystem/JAudio2/JAISoundParamsMove.h" #include "JSystem/JAudio2/JAISoundStarter.h" #include "JSystem/JMath/vector.h" #include "Z2AudioLib/Z2Audience/Z2Audience.h" #include "Z2AudioLib/Z2Calc/Z2Calc.h" #include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h" #include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h" #include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h" #include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "global.h" extern "C" { void __dl__FPv(void); void isEventBit__11dSv_event_cCFUs(void); void dComIfGp_getReverb(void); void func_803620AC(void); void isSwitch__12dSv_memBit_cCFi(void); void Z2EnvSeMgr_NS_startRainSe(void); } extern "C" { // __ct__11Z2EnvSeBaseFP3Vec // Z2EnvSeBase::Z2EnvSeBase(Vec*) asm void Z2EnvSeBase(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C589C.s" } // __dt__11Z2EnvSeBaseFv // Z2EnvSeBase::~Z2EnvSeBase(void) asm void Z2EnvSeBase_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C58AC.s" } // startEnvSe__11Z2EnvSeBaseF10JAISoundIDfffffUl // Z2EnvSeBase::startEnvSe(JAISoundID, float, float, float, float, float, unsigned long) asm void Z2EnvSeBase_NS_startEnvSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5908.s" } // startEnvSeLevel__11Z2EnvSeBaseF10JAISoundIDfffffUl // Z2EnvSeBase::startEnvSeLevel(JAISoundID, float, float, float, float, float, unsigned long) asm void Z2EnvSeBase_NS_startEnvSeLevel(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5AB4.s" } // __ct__10Z2EnvSeDirFP3Vec // Z2EnvSeDir::Z2EnvSeDir(Vec*) asm void Z2EnvSeDir(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5C9C.s" } // __dt__10Z2EnvSeDirFv // Z2EnvSeDir::~Z2EnvSeDir(void) asm void Z2EnvSeDir_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D1C.s" } // setPanDir__10Z2EnvSeDirFP3Vec // Z2EnvSeDir::setPanDir(Vec*) asm void Z2EnvSeDir_NS_setPanDir(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D70.s" } // calcPan__10Z2EnvSeDirFf // Z2EnvSeDir::calcPan(float) asm void Z2EnvSeDir_NS_calcPan(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D9C.s" } // startEnvSeDirLevel__10Z2EnvSeDirF10JAISoundIDff // Z2EnvSeDir::startEnvSeDirLevel(JAISoundID, float, float) asm void Z2EnvSeDir_NS_startEnvSeDirLevel(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5E90.s" } // __ct__14Z2EnvSeAutoPanFv // Z2EnvSeAutoPan::Z2EnvSeAutoPan(void) asm void Z2EnvSeAutoPan(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5ECC.s" } // __dt__14Z2EnvSeAutoPanFv // Z2EnvSeAutoPan::~Z2EnvSeAutoPan(void) asm void Z2EnvSeAutoPan_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F28.s" } // setPanParam__14Z2EnvSeAutoPanFffbbff // Z2EnvSeAutoPan::setPanParam(float, float, bool, bool, float, float) asm void Z2EnvSeAutoPan_NS_setPanParam(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F7C.s" } // calcPan__14Z2EnvSeAutoPanFv // Z2EnvSeAutoPan::calcPan(void) asm void Z2EnvSeAutoPan_NS_calcPan(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F98.s" } // startEnvSeAutoPanLevel__14Z2EnvSeAutoPanF10JAISoundIDfff // Z2EnvSeAutoPan::startEnvSeAutoPanLevel(JAISoundID, float, float, float) asm void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C60E0.s" } // __ct__10Z2EnvSeMgrFv // Z2EnvSeMgr::Z2EnvSeMgr(void) asm void __ct__10Z2EnvSeMgrFv(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C611C.s" } // __dt__10Z2EnvSeMgrFv // Z2EnvSeMgr::~Z2EnvSeMgr(void) asm void Z2EnvSeMgr_NS_dtor(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6540.s" } }; // framework__10Z2EnvSeMgrFv // Z2EnvSeMgr::framework(void) asm void Z2EnvSeMgr::framework(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C66B0.s" } extern "C" { // resetScene__10Z2EnvSeMgrFv // Z2EnvSeMgr::resetScene(void) asm void Z2EnvSeMgr_NS_resetScene(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6998.s" } // resetSceneInner__10Z2EnvSeMgrFv // Z2EnvSeMgr::resetSceneInner(void) asm void Z2EnvSeMgr_NS_resetSceneInner(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C699C.s" } // initSceneEnvSe__10Z2EnvSeMgrFlScf // Z2EnvSeMgr::initSceneEnvSe(long, char, float) asm void Z2EnvSeMgr_NS_initSceneEnvSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6AC0.s" } // playSceneEnvSe__10Z2EnvSeMgrFv // Z2EnvSeMgr::playSceneEnvSe(void) asm void Z2EnvSeMgr_NS_playSceneEnvSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C1C.s" } // initStaticEnvSe__10Z2EnvSeMgrFUcUcUcUcP3Vec // Z2EnvSeMgr::initStaticEnvSe(unsigned char, unsigned char, unsigned char, unsigned char, Vec*) asm void Z2EnvSeMgr_NS_initStaticEnvSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C84.s" } // startStaticEnvSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startStaticEnvSe(char) asm void Z2EnvSeMgr_NS_startStaticEnvSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C70C8.s" } // registWindowPos__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::registWindowPos(Vec*) asm void Z2EnvSeMgr_NS_registWindowPos(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C780C.s" } // startRainSe__10Z2EnvSeMgrFlSc // Z2EnvSeMgr::startRainSe(long, char) asm void Z2EnvSeMgr_NS_startRainSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7830.s" } // startNearThunderSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startNearThunderSe(char) asm void Z2EnvSeMgr_NS_startNearThunderSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7CF4.s" } // startFarThunderSe__10Z2EnvSeMgrFP3VecSc // Z2EnvSeMgr::startFarThunderSe(Vec*, char) asm void Z2EnvSeMgr_NS_startFarThunderSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7E68.s" } // setSnowPower__10Z2EnvSeMgrFSc // Z2EnvSeMgr::setSnowPower(char) asm void func_802C7FB4(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FB4.s" } // initStrongWindSe__10Z2EnvSeMgrFv // Z2EnvSeMgr::initStrongWindSe(void) asm void Z2EnvSeMgr_NS_initStrongWindSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FBC.s" } // setWindDirection__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::setWindDirection(Vec*) asm void Z2EnvSeMgr_NS_setWindDirection(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FC8.s" } // startStrongWindSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startStrongWindSe(char) asm void Z2EnvSeMgr_NS_startStrongWindSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C800C.s" } // initRiverSe__10Z2EnvSeMgrFUcUcUcUc // Z2EnvSeMgr::initRiverSe(unsigned char, unsigned char, unsigned char, unsigned char) asm void Z2EnvSeMgr_NS_initRiverSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C80F8.s" } // registRiverSePos__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::registRiverSePos(Vec*) asm void Z2EnvSeMgr_NS_registRiverSePos(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8234.s" } // setHyrulSewerOpen__10Z2EnvSeMgrFb // Z2EnvSeMgr::setHyrulSewerOpen(bool) asm void func_802C8258(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8258.s" } // startRiverSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startRiverSe(char) asm void Z2EnvSeMgr_NS_startRiverSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8300.s" } // initFallSe__10Z2EnvSeMgrFUcUcUcUc // Z2EnvSeMgr::initFallSe(unsigned char, unsigned char, unsigned char, unsigned char) asm void Z2EnvSeMgr_NS_initFallSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8730.s" } // registFallSePos__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::registFallSePos(Vec*) asm void Z2EnvSeMgr_NS_registFallSePos(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C886C.s" } // startFallSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startFallSe(char) asm void Z2EnvSeMgr_NS_startFallSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8890.s" } // initEtcSe__10Z2EnvSeMgrFUcUcUcUc // Z2EnvSeMgr::initEtcSe(unsigned char, unsigned char, unsigned char, unsigned char) asm void Z2EnvSeMgr_NS_initEtcSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8A90.s" } // registEtcSePos__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::registEtcSePos(Vec*) asm void Z2EnvSeMgr_NS_registEtcSePos(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C24.s" } // startEtcSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startEtcSe(char) asm void Z2EnvSeMgr_NS_startEtcSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C48.s" } // registWolfSmellSePos__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::registWolfSmellSePos(Vec*) asm void func_802C92C8(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92C8.s" } // startFogWipeTrigger__10Z2EnvSeMgrFP3Vec // Z2EnvSeMgr::startFogWipeTrigger(Vec*) asm void func_802C92EC(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92EC.s" } // setFogWipeWidth__10Z2EnvSeMgrFf // Z2EnvSeMgr::setFogWipeWidth(float) asm void func_802C93A0(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93A0.s" } // getFogDensity__10Z2EnvSeMgrFv // Z2EnvSeMgr::getFogDensity(void) asm void Z2EnvSeMgr_NS_getFogDensity(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93E4.s" } // startFogSe__10Z2EnvSeMgrFv // Z2EnvSeMgr::startFogSe(void) asm void func_802C9400(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9400.s" } // initLv3WaterSe__10Z2EnvSeMgrFUcUcUcUc // Z2EnvSeMgr::initLv3WaterSe(unsigned char, unsigned char, unsigned char, unsigned char) asm void Z2EnvSeMgr_NS_initLv3WaterSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C950C.s" } // registLv3WaterSePos__10Z2EnvSeMgrFUcP3Vec // Z2EnvSeMgr::registLv3WaterSePos(unsigned char, Vec*) asm void Z2EnvSeMgr_NS_registLv3WaterSePos(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9F58.s" } // startLv3WaterSe__10Z2EnvSeMgrFSc // Z2EnvSeMgr::startLv3WaterSe(char) asm void Z2EnvSeMgr_NS_startLv3WaterSe(void) { nofralloc #include "Z2AudioLib/Z2EnvSeMgr/asm/func_802CA794.s" } };