#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h" #include "JSystem/JAudio2/JAISeCategoryMgr.h" #include "JSystem/JAudio2/JAISoundParamsMove.h" #include "JSystem/JAudio2/JAIStreamMgr.h" #include "Z2AudioLib/Z2Audience/Z2Audience.h" #include "Z2AudioLib/Z2Calc/Z2Calc.h" #include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h" #include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h" #include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h" #include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h" #include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h" #include "m_Do/m_Do_audio/m_Do_audio.h" extern "C" { void __dl__FPv(void); void func_80361D60(void); void func_803620AC(void); } asm Z2SeMgr::Z2SeMgr(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB64C.s" } asm Z2MultiSeObj::Z2MultiSeObj(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB710.s" } asm void Z2SeMgr::initSe(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB750.s" } asm void Z2SeMgr::resetModY(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB80C.s" } asm void Z2SeMgr::modHeightAtCamera(Vec const** param1) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB830.s" } void Z2SeMgr::incrCrowdSize(void) { mCrowdSize++; if (mCrowdSize > 100) mCrowdSize = 100; } void Z2SeMgr::decrCrowdSize(void) { mCrowdSize--; //! @bug probably copypasta from incrCrowdSize(), but semantically it's still correct: //! mCrowdSize is a u8, so an underflow would result in mCrowdSize > 100, triggering the clamp. if (mCrowdSize > 100) mCrowdSize = 0; } asm void Z2SeMgr::seStart(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AB984.s" } asm void Z2SeMgr::seStartLevel(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AC50C.s" } asm void Z2SeMgr::seStop(JAISoundID, u32) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AD8B0.s" } asm void Z2SeMgr::seStopAll(u32) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AD94C.s" } asm void Z2SeMgr::seMoveVolumeAll(float, u32) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AD9F4.s" } asm void Z2SeMgr::messageSePlay(u16, Vec*, s8) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADB14.s" } asm void Z2SeMgr::talkInSe(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADB50.s" } asm void Z2SeMgr::talkOutSe(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADC54.s" } asm void Z2SeMgr::menuInSe(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADD58.s" } asm void Z2SeMgr::setLevObjSE(u32, Vec*, s8) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADE5C.s" } asm void Z2SeMgr::setMultiTriggerSE(u32, Vec*, s8) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802ADFF4.s" } asm void Z2SeMgr::processSeFramework(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AE184.s" } asm bool Z2SeMgr::isLevelSe(JAISoundID) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AE524.s" } asm bool Z2SeMgr::isSoundCulling(JAISoundID) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AE5B0.s" } asm Z2MultiSeMgr::Z2MultiSeMgr(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AEB04.s" } asm Z2MultiSeMgr::~Z2MultiSeMgr() { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AEB34.s" } asm u32 Z2MultiSeMgr::registMultiSePos(Vec*) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AEB70.s" } void Z2MultiSeMgr::resetMultiSePos(void) { field_0x18 = -1; // @todo fix when we have proper const placement f32 zero = /* 0.0f */ lbl_80455878; field_0x8 = zero; this->field_0xc = zero; this->field_0x10 = zero; this->field_0x14 = zero; this->field_0x4 = zero; } asm float Z2MultiSeMgr::getPanPower(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AECE0.s" } asm float Z2MultiSeMgr::getDolbyPower(void) { nofralloc #include "Z2AudioLib/Z2SeMgr/asm/func_802AEDC0.s" }