WINDOWS := $(shell which wine ; echo $$?) UNAME_S := $(shell uname -s) #------------------------------------------------------------------------------- # Options #------------------------------------------------------------------------------- DEBUG ?= 0 ifeq ($(DEBUG), 1) CFLAGS += -g else CFLAGS += endif #------------------------------------------------------------------------------- # Files #------------------------------------------------------------------------------- TARGET_COL := wii TARGET := dolzel2 BUILD_PATH := build BUILD_DIR := $(BUILD_PATH)/$(TARGET) TARGET_ISO := $(BUILD_DIR)/dolzel2.iso SRC_DIRS := $(shell find src/ libs/ -type f -name '*.cpp') ASM_DIRS := $(shell find asm/ -type f -name '*.s') # Inputs LDSCRIPT := $(BUILD_DIR)/ldscript.lcf # Outputs DOL := $(BUILD_DIR)/main.dol DOL_SHIFT := $(BUILD_DIR)/main_shift.dol ELF := $(DOL:.dol=.elf) ELF_SHIFT := $(DOL_SHIFT:.dol=.elf) MAP := $(BUILD_DIR)/dolzel2.map # include list of object files include obj_files.mk #------------------------------------------------------------------------------- # Tools #------------------------------------------------------------------------------- MWCC_VERSION := 2.7 # Programs ifeq ($(WINE),) #if WINE varible is unset (wine can be replaced with a less bloated translation layer such as wibo if needed) ifeq ($(WINDOWS),1) WINE := else WINE := wine endif endif ifeq ($(WINE_LD),) WINE_LD := $(WINE) endif # Hack for OSX ifeq ($(UNAME_S),Darwin) CPP := cpp-10 -P SHA1SUM := shasum -a 1 else CPP := cpp -P SHA1SUM := sha1sum endif AS := $(DEVKITPPC)/bin/powerpc-eabi-as OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy STRIP := $(DEVKITPPC)/bin/powerpc-eabi-strip CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc_modded.exe DOLPHIN_LIB_CC := $(WINE) tools/mwcc_compiler/1.2.5/mwcceppc.exe FRANK_CC := $(WINE) tools/mwcc_compiler/1.2.5e/mwcceppc.exe LD := $(WINE_LD) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe ELF2DOL := $(BUILD_PATH)/elf2dol YAZ0 := $(BUILD_PATH)/yaz0.so PYTHON := python3 ICONV := iconv DOXYGEN := doxygen MAKEREL := tools/makerel.py FRANK := tools/frank.py IMAGENAME := gz2e01.iso # Options INCLUDES := -i include -i include/dolphin/ -i src # Assembler flags ASFLAGS := -mgekko -I include # Linker flags LDFLAGS := -unused -map $(MAP) -fp hard -nodefaults -w off # Compiler flags CFLAGS += -Cpp_exceptions off -proc gekko -fp hard -O3 -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES) DEPFLAGS := $(if $(DISABLE_DEPS),,-MD) # O4,p for init.c $(BUILD_DIR)/src/init.o: CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES) # __start.c needs mwcc 1.2.5 and O4,p $(BUILD_DIR)/src/__start.o: CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES) $(BUILD_DIR)/src/__start.o: MWCC_VERSION := 1.2.5 $(BUILD_DIR)/src/__start.o: CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc.exe # elf2dol needs to know these in order to calculate sbss correctly. SDATA_PDHR := 9 SBSS_PDHR := 10 #------------------------------------------------------------------------------- # Recipes #------------------------------------------------------------------------------- ### Default target ### default: all dol: $(DOL) $(SHA1SUM) -c $(TARGET).sha1 all: dirs dol # Make sure build directory exists before compiling anything dirs: @mkdir -p build @mkdir -p $(BUILD_DIR) $(DOL): $(ELF) | tools $(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL) clean: rm -f -d -r $(BUILD_DIR)/libs rm -f -d -r $(BUILD_DIR)/src rm -f $(ELF) rm -f $(DOL) rm -f $(ELF_SHIFT) rm -f $(DOL_SHIFT) rm -f $(BUILD_DIR)/*.a clean_game: rm -r -f -d $(TARGET)/game rm -r -f -d $(TARGET_ISO) clean_assets: rm -r -f -d game clean_all: rm -f -d -r build clean_rels: rm -f -d -r $(BUILD_DIR)/rel rm -f $(BUILD_PATH)/*.rel tools: dirs $(ELF2DOL) $(YAZ0) assets: @mkdir -p game @cd game; $(PYTHON) ../tools/extract_game_assets.py ../$(IMAGENAME) docs: $(DOXYGEN) Doxyfile rels: $(ELF) $(RELS) @echo generating RELs from .plf @echo $(RELS) > build/plf_files $(PYTHON) $(MAKEREL) build --string-table $(BUILD_DIR)/frameworkF.str @build/plf_files $(ELF) $(ELF): $(LIBS) $(O_FILES) @echo $(O_FILES) > build/o_files @$(PYTHON) tools/lcf.py dol --output $(LDSCRIPT) $(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS) $(ELF_SHIFT): $(DOL) @echo $(O_FILES) > build/o_files @$(PYTHON) tools/lcf.py dol_shift --output $(LDSCRIPT) $(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS) $(DOL_SHIFT): $(ELF_SHIFT) | tools $(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL) shift: dirs $(DOL_SHIFT) shiftedrels: shift @echo generating shifted RELs from .plf @echo $(RELS) > build/plf_files $(PYTHON) $(MAKEREL) build --string-table $(BUILD_DIR)/frameworkF.str @build/plf_files $(ELF_SHIFT) game: shiftedrels @mkdir -p game @$(PYTHON) tools/package_game_assets.py ./game $(BUILD_PATH) copyCode native game-fast: shiftedrels @mkdir -p game @$(PYTHON) tools/package_game_assets.py ./game $(BUILD_PATH) copyCode oead game-nocompile: @mkdir -p game @$(PYTHON) tools/package_game_assets.py ./game $(BUILD_PATH) noCopyCode native game-nocompile-fast: @mkdir -p game @$(PYTHON) tools/package_game_assets.py ./game $(BUILD_PATH) noCopyCode oead rungame-nocompile: game-nocompile @echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin! dolphin-emu $(BUILD_DIR)/game/sys/main.dol rungame-nocompile-fast: game-nocompile-fast @echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin! dolphin-emu $(BUILD_DIR)/game/sys/main.dol rungame-fast: game-fast @echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin! dolphin-emu $(BUILD_DIR)/game/sys/main.dol rungame: game @echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin! dolphin-emu $(BUILD_DIR)/game/sys/main.dol iso: game @$(PYTHON) tools/packageISO.py $(BUILD_DIR)/game/ $(TARGET_ISO) $(BUILD_DIR)/%.o: %.c $(BUILD_DIR)/%.d @mkdir -p $(@D) @echo building... $< @$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).c @$(CC) $(CFLAGS) $(DEPFLAGS) -c -o $(dir $@) $(basename $@).c @if [ -z '$(DISABLE_DEPS)' ]; then tools/transform-dep.py '$(basename $@).d' '$(basename $@).d'; touch -c $@; fi $(BUILD_DIR)/%.o: %.cpp $(BUILD_DIR)/%.d @mkdir -p $(@D) @echo building... $< @$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).cpp @$(CC) $(CFLAGS) $(DEPFLAGS) -c -o $(dir $@) $(basename $@).cpp @if [ -z '$(DISABLE_DEPS)' ]; then tools/transform-dep.py '$(basename $@).d' '$(basename $@).d'; touch -c $@; fi ifndef DISABLE_DEPS D_FILES := $(O_FILES:.o=.d) $(D_FILES): include $(wildcard $(D_FILES)) endif # shared cpp files for RELs $(BUILD_DIR)/rel/%.o: rel/%.cpp @mkdir -p $(@D) $(CC) $(CFLAGS) -sdata 0 -sdata2 0 -c -o $@ $< # include library and rel makefiles -include include_link.mk # tools include tools/elf2dol/Makefile include tools/yaz0/Makefile ### Debug Print ### print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true .PHONY: default all dirs clean tools docs shift game rungame iso print-%