#ifndef D_A_B_YO_H #define D_A_B_YO_H #include "Z2AudioLib/Z2Creature.h" #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "d/d_bg_s_acch.h" class dBgW; class msg_class; /** * @ingroup actors-enemies * @class daB_YO_c * @brief Blizzeta * * @details Snowpeak Ruins dungeon boss. * */ class daB_YO_c : public fopEn_enemy_c { public: int draw(); void onIceBreak(u16); void setBck(int, u8, f32, f32); void setActionMode(int, int); void damage_check(); void setBreakFrizad(); void setIcicleOperate(int); void setIcicleSubNumber(); void setWindowBreakEffect(int); void setHensinEffect(); void setLandingEffect(f32); void setBreakIceEffect(); void setWallHitEffect(); void setChillEffect(); void setApperEffect(); void setApperEffect2(); void demo_skip(int); static int DemoSkipCallBack(void*, int); void setYoMessage(int); int doYoMessage(); void executeOpening(); void reflectFreeMove(); void calcFreeMove(f32); void setReflectAngle(); void executeChase(); void executeSeriousDemo(); u8 checkIcecleRevival(); void createIcecleRevival(u8); void executeJump(); void executeAttackIce(); void executeAttackYose(); void checkDamageWithIceBreak(); void executeAttackBody(); void executeDemoRevival(); void executeDamage(); void executeDeath(); void reviseIceCenterPos(cXyz*); void calcPlayerBufPos(); void action(); void mtx_set(); void cc_set(); int execute(); int _delete(); int CreateHeap(); int CreateHeap2(); cPhs__Step create(); u8 getModelNo() { return mModelNo; } s16 getFrizadRollAngle() { return mIceAngle; } f32 getModeRarius() { return mFreezardRadius; } u8 getFrizadAttack() { return mFreezardAttack; } cXyz getIceCenterPos() { return mIceCenterPos; } f32 getIceRange() { return mIceRange; } s16 getIceAngle() { return mIceAngle; } f32 getPlayerXBuf(int param_0) { return mPlayerXBuf[param_0]; } f32 getPlayerZBuf(int param_0) { return mPlayerZBuf[param_0]; } void onIceStatus(u16 i_no) { mIceStatus |= (1 << i_no); } void setDrawOff() { mIsInactive = 1; } bool isEnemyDemoEnd() { return (u8)mIsEnemyDemoEnd != 0; } private: /* 0x05AC */ request_of_phase_process_class mPhase1; /* 0x05B4 */ request_of_phase_process_class mPhase2; /* 0x05BC */ request_of_phase_process_class mPhase3; /* 0x05C4 */ request_of_phase_process_class mPhase4; /* 0x05CC */ request_of_phase_process_class mPhase5; /* 0x05D4 */ mDoExt_btkAnm* mpBtkAnm; /* 0x05D8 */ mDoExt_btkAnm* mpYetaBtkAnm; /* 0x05DC */ mDoExt_btpAnm* mpYetaBtpAnm; /* 0x05E0 */ mDoExt_brkAnm* mpYetaBrkAnm; /* 0x05E4 */ mDoExt_brkAnm* mpYetaWhiteBrkAnm; /* 0x05E8 */ J3DModel* mpModel[3]; /* 0x05F4 */ mDoExt_McaMorfSO* mpYetaMorf; /* 0x05F8 */ mDoExt_McaMorfSO* mpYetaRevertedMorf; /* 0x05FC */ J3DModel* mpRoomModel[2]; /* 0x0604 */ J3DModel* mpFurnitureModel; /* 0x0608 */ u32 mIcicleID[10]; /* 0x0630 */ u32 mYstoneID; /* 0x0634 */ Z2CreatureEnemy mCreatureSound; /* 0x06D8 */ cXyz unk_6D8[5]; /* 0x0714 */ f32 mHensinScale; /* 0x0718 */ cXyz mCamEye; /* 0x0724 */ cXyz mCamCenter; /* 0x0730 */ f32 mCamFovY; /* 0x0734 */ f32 mCamEyeRange; /* 0x0738 */ f32 mCamEyeSpeed; /* 0x073C */ f32 mCamCenterSpeed; /* 0x0740 */ s16 mCamEyeAngle; /* 0x0744 */ f32 mScale; /* 0x0748 */ f32 mPlayerXBuf[200]; /* 0x0A68 */ f32 mPlayerZBuf[200]; /* 0x0D88 */ s16 unk_D88[200]; /* 0x0F18 */ s16 mPlayerAngle; /* 0x0F1C */ cXyz mOldPlayerPos; /* 0x0F28 */ cXyz mYstonePos; /* 0x0F34 */ cXyz mIceCenterPos; /* 0x0F40 */ u8 unk_F40[0xF4C - 0xF40]; /* 0x0F4C */ f32 mIceRange; /* 0x0F50 */ f32 mIceCenterSpeed; /* 0x0F54 */ f32 mFreezardRadius; /* 0x0F58 */ f32 unk_F58; /* 0x0F5C */ s16 mIceAngle; /* 0x0F5E */ s16 mIceAngleSpeed; /* 0x0F60 */ f32 mYstoneScale; /* 0x0F64 */ f32 field_0xf64; /* 0x0F68 */ s16 field_0xf68; /* 0x0F6A */ s16 field_0xf6a; /* 0x0F6C */ u16 mIceStatus; /* 0x0F6E */ u16 mIceBreak; /* 0x0F70 */ int mAction; /* 0x0F74 */ int mMode; /* 0x0F78 */ u32 mShadowKey; /* 0x0F7C */ u8 unk_F7C[0xF80 - 0xF7C]; /* 0x0F80 */ s16 field_0xf80; /* 0x0F82 */ s16 mAngleSpeed; /* 0x0F84 */ s16 mWallAngle; /* 0x0F86 */ u16 mIFrameTimer; /* 0x0F88 */ u16 mIFrameIronTimer; /* 0x0F8C */ int mActionTimer; /* 0x0F90 */ int mActionTimer2; /* 0x0F94 */ int mDamageTimer; /* 0x0F98 */ int mFreezardTimer; /* 0x0F9C */ int mQuakeTimer; /* 0x0FA0 */ int mAttentionTimer; /* 0x0FA4 */ int mCamLockOnTimer; /* 0x0FA8 */ u8 mModelNo; /* 0x0FA9 */ u8 mSwNo; /* 0x0FAA */ u8 mSwNo2; /* 0x0FAB */ u8 mLastPhaseDamage; /* 0x0FAC */ bool field_0xfac; /* 0x0FAD */ u8 mFreezardAttack; /* 0x0FAE */ u8 field_0xfae; /* 0x0FAF */ u8 mFreeMoveMode; /* 0x0FB0 */ u8 field_0xfb0; /* 0x0FB1 */ u8 field_0xfb1; /* 0x0FB2 */ u8 field_0xfb2; /* 0x0FB3 */ u8 field_0xfb3; /* 0x0FB4 */ u8 field_0xfb4; /* 0x0FB5 */ u8 field_0xfb5; /* 0x0FB6 */ u8 mFreezardNo; /* 0x0FB7 */ u8 mRoomType; /* 0x0FB8 */ f32 mRoomAlpha[2]; /* 0x0FC0 */ u8 mColorMode; /* 0x0FC4 */ f32 mColBlend; /* 0x0FC8 */ f32 mBlureRate; /* 0x0FCC */ bool field_0xfcc; /* 0x0FCD */ bool field_0xfcd; /* 0x0FCE */ u8 mIsInactive; /* 0x0FCF */ u8 mIsInactive2; /* 0x0FD0 */ bool mReverted; /* 0x0FD1 */ bool field_0xfd1; /* 0x0FD2 */ bool mIsEnemyDemoEnd; /* 0x0FD4 */ s32 mWarpHoleID; /* 0x0FD8 */ int mMsgIdx; /* 0x0FDC */ u32 mMsgPcID; /* 0x0FE0 */ msg_class* mpMsg; /* 0x0FE4 */ Mtx mBgMtx; /* 0x1014 */ dBgW* mpRoomNormalBgW; /* 0x1018 */ dBgW* mpRoomArenaBgW; /* 0x101C */ dBgS_AcchCir mAcchCir; /* 0x105C */ dBgS_ObjAcch mAcch; /* 0x1234 */ dCcD_Stts mCcStts; /* 0x1270 */ dCcD_Stts mCcIronStts; /* 0x12AC */ dCcD_Cyl mAtCyl; /* 0x13E8 */ dCcD_Sph mTgSph[3]; /* 0x1790 */ dCcD_Sph mTgIronSph[3]; /* 0x1B38 */ dCcU_AtInfo mAtInfo; /* 0x1B5C */ u8 unk_1B5C[0x1B64 - 0x1B5C]; /* 0x1B64 */ u32 mChillKey; /* 0x1B68 */ u32 mHensinKey[4]; /* 0x1B78 */ u8 unk_1B78[0x1B7C - 0x1B78]; /* 0x1B7C */ u32 mParticleKey; /* 0x1B80 */ u32 mAppearKey; /* 0x1B84 */ bool mHIOInit; enum Action { /* 0 */ ACT_OPENING, /* 1 */ ACT_CHASE, /* 2 */ ACT_SERIOUS_DEMO, /* 3 */ ACT_JUMP, /* 4 */ ACT_ATTACK_ICE, /* 5 */ ACT_ATTACK_YOSE, /* 6 */ ACT_ATTACK_BODY, /* 7 */ ACT_DEMO_REVIVAL, /* 8 */ ACT_DAMAGE, /* 9 */ ACT_DEATH, }; enum Animation { /* 0x00 */ ANM_ANGRY, /* 0x01 */ ANM_ANGRY_WAIT, /* 0x02 */ ANM_FLOAT, /* 0x03 */ ANM_TALK_A, /* 0x04 */ ANM_TALK_B, /* 0x05 */ ANM_TO_TALK_B, /* 0x06 */ ANM_WAIT_A, /* 0x07 */ ANM_WAIT_B, /* 0x08 */ ANM_WALK, /* 0x09 */ ANM_SCREAM, /* 0x0A */ ANM_SCREAM_WAIT, /* 0x0B */ ANM_WAIT_C2, /* 0x0C */ ANM_WAIT_C, /* 0x0D */ ANM_FLOAT_B, /* 0x0E */ ANM_WAIT_D, /* 0x0F */ ANM_DOWN_A, /* 0x10 */ ANM_DOWN_B, /* 0x11 */ ANM_DOWN_C, /* 0x12 */ ANM_DOWN, }; }; STATIC_ASSERT(sizeof(daB_YO_c) == 0x1B88); #endif /* D_A_B_YO_H */