#ifndef D_A_OBJ_TAFENCE_H #define D_A_OBJ_TAFENCE_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" /** * @ingroup actors-objects * @class daTaFence_c * @brief Fench/Mesh? * * @details * */ class daTaFence_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int create(); void fenceProc(); void init_modeWait(); void modeWait(); void init_modeMoveInit(); void modeMoveInit(); void init_modeMove(); void modeMove(); void init_modeMoveEnd(); void modeMoveEnd(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); static const dCcD_SrcGObjInf mCcDObjInfo; static dCcD_SrcCyl mCcDCyl; /* 0x05A0 */ request_of_phase_process_class mPhase; /* 0x05A8 */ J3DModel* mpModel; /* 0x05AC */ u8 mMode; /* 0x05B0 */ dCcD_Stts mCcStts; /* 0x05EC */ dCcD_Cyl mCyl[11]; /* 0x1380 */ f32 mFallSpeed; /* 0x1384 */ s16 field_0x1384; /* 0x1386 */ u8 mCollapseTimer; /* 0x1388 */ int mCounter; /* 0x138C */ csXyz mShakeYZ; /* 0x1394 */ f32 mShakeYZ_intensity; /* 0x1398 */ f32 mShakeYZ_ampZ; /* 0x139C */ f32 mShakeYZ_ampY; /* 0x13A0 */ f32 mShakeYZ_damp; /* 0x13A4 */ f32 mShakeYZ_maxDamp; /* 0x13A8 */ f32 mShakeYZ_minDamp; /* 0x13AC */ cXyz mShakeXZ; /* 0x13B8 */ f32 mShakeXZ_ampX; /* 0x13BC */ f32 mShakeXZ_ampZ; /* 0x13C0 */ f32 mShakeXZ_intensity; /* 0x13C4 */ f32 mShakeXZ_damp; /* 0x13C8 */ f32 mShakeXZ_maxDamp; /* 0x13CC */ f32 mShakeXZ_minDamp; /* 0x13D0 */ u8 mShakeTimer; }; STATIC_ASSERT(sizeof(daTaFence_c) == 0x13d4); #endif /* D_A_OBJ_TAFENCE_H */