tp/include/SSystem/SComponent/c_m3d_g_lin.h

39 lines
1.1 KiB
C++

#ifndef C_M3D_G_LIN_H
#define C_M3D_G_LIN_H
#include "SSystem/SComponent/c_xyz.h"
#include "global.h"
// Line
class cM3dGLin {
// private:
public:
/* 0x00 */ cXyz mStart;
/* 0x0C */ cXyz mEnd;
/* 0x18 vtable */
cM3dGLin() {}
cM3dGLin(const cXyz&, const cXyz&);
virtual ~cM3dGLin() {}
void SetStartEnd(const cXyz&, const cXyz&);
void SetStartEnd(const Vec&, const Vec&);
void CalcPos(Vec*, f32) const;
void CalcVec(Vec* pOut) const { VECSubtract(&this->mEnd, &this->mStart, pOut); }
void SetEnd(const cXyz&);
void set(const Vec& i_start, const Vec& i_end) { SetStartEnd(i_start, i_end); }
const cXyz& GetStartP(void) const { return mStart; }
cXyz& GetStartP(void) { return mStart; }
cXyz& GetStart() { return mStart; }
const cXyz& GetStart() const { return mStart; }
const cXyz& GetEndP(void) const { return mEnd; }
cXyz& GetEndP(void) { return mEnd; }
cXyz& GetEnd() { return mEnd; }
const cXyz& GetEnd() const { return mEnd; }
}; // Size = 0x1C
STATIC_ASSERT(0x1C == sizeof(cM3dGLin));
#endif /* C_M3D_G_LIN_H */