tp/include/d/actor/d_a_npc_impal.h

165 lines
4.7 KiB
C++

#ifndef D_A_NPC_IMPAL_H
#define D_A_NPC_IMPAL_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcImpal_c
* @brief Impaz
*
* @details
*
*/
class daNpcImpal_c : public daNpcF_c {
public:
typedef int (daNpcImpal_c::*cutFunc)(int);
typedef bool (daNpcImpal_c::*actionFunc)(void*);
typedef BOOL (daNpcImpal_c::*EventFn)(int);
enum Animation {
/* 0x00 */ ANM_0,
/* 0x01 */ ANM_1,
/* 0x02 */ ANM_2,
/* 0x03 */ ANM_3,
/* 0x04 */ ANM_4,
/* 0x05 */ ANM_5,
/* 0x06 */ ANM_6,
/* 0x07 */ ANM_7,
/* 0x08 */ ANM_8,
/* 0x09 */ ANM_9,
/* 0x10 */ ANM_10,
/* 0x11 */ ANM_11,
/* 0x12 */ ANM_12,
};
enum Expression {
/* 0x0 */ EXPR_0,
/* 0x1 */ EXPR_1,
/* 0x2 */ EXPR_2,
/* 0x3 */ EXPR_3,
/* 0x4 */ EXPR_4,
/* 0x5 */ EXPR_5,
/* 0x6 */ EXPR_6,
/* 0x7 */ EXPR_7,
};
enum Motion {
/* 0x00 */ MOT_0,
/* 0x01 */ MOT_1,
/* 0x02 */ MOT_2,
/* 0x03 */ MOT_3,
/* 0x04 */ MOT_4,
/* 0x05 */ MOT_5,
/* 0x06 */ MOT_6,
};
/* 80A079EC */ daNpcImpal_c();
/* 80A07C00 */ ~daNpcImpal_c();
/* 80A07DC4 */ int Create();
/* 80A080F8 */ BOOL CreateHeap();
/* 80A08524 */ int Delete();
/* 80A08558 */ int Execute();
/* 80A0857C */ int Draw();
/* 80A085EC */ bool ctrlJoint(J3DJoint*, J3DModel*);
/* 80A087BC */ static int createHeapCallBack(fopAc_ac_c*);
/* 80A087DC */ static int ctrlJointCallBack(J3DJoint*, int);
/* 80A08828 */ bool setExpressionAnm(int, bool);
/* 80A08A68 */ bool setExpressionBtp(int);
/* 80A08B48 */ void setMotionAnm(int, f32);
/* 80A08CBC */ void reset();
/* 80A08EB8 */ inline bool setAction(daNpcImpal_c::actionFunc);
/* 80A090E8 */ bool wait(void*);
/* 80A099B4 */ void setMotion(int, f32, BOOL);
/* 80A099F8 */ void setExpression(int, f32);
/* 80A09A24 */ bool talk(void*);
/* 80A09F4C */ bool demo(void*);
/* 80A0A1E0 */ BOOL EvCut_ImpalAppear1(int);
/* 80A0A680 */ BOOL EvCut_ImpalAppear2(int);
/* 80A0A950 */ BOOL EvCut_CopyRod(int);
/* 80A0ADF8 */ void setParam();
/* 80A0AEA8 */ BOOL main();
/* 80A0B380 */ BOOL ctrlBtk();
/* 80A0B45C */ void setAttnPos();
/* 80A0B76C */ void lookat();
/* 80A0B94C */ BOOL drawDbgInfo();
s16 getMessageNo() { return shape_angle.x; }
u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
inline void playExpression();
inline void playMotion();
inline s16 step(s16, int);
inline void setExpressionTalkAfter();
inline BOOL chkFindPlayer();
inline void setLookMode(int i_lookMode);
inline void deleteObstacle();
static EventFn mEvtSeqList[4];
private:
/* 0xB48 */ Z2Creature mCreatureSound;
/* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm;
/* 0xBDC */ daNpcF_Lookat_c mLookat;
/* 0xC78 */ daNpcF_ActorMngr_c mActorMngr[1];
/* 0xC80 */ fopAc_ac_c* mpTalkPartner;
/* 0xC84 */ dCcD_Cyl mCyl;
/* 0xDC0 */ actionFunc mpActionFn;
/* 0xDCC */ request_of_phase_process_class mPhase[1];
/* 0xDD4 */ u32 mItemPartnerId;
/* 0xDD8 */ u32 field_0xdd8;
/* 0xDDC */ u32 field_0xddc;
/* 0xDE0 */ s16 mFlowID;
/* 0xDE2 */ s16 field_de2;
/* 0xDE4 */ s16 mLookMode;
/* 0xDE6 */ u16 mMode;
/* 0xDE8 */ u8 field_0xde8;
/* 0xDE9 */ u8 field_0xde9;
};
STATIC_ASSERT(sizeof(daNpcImpal_c) == 0xdec);
struct daNpc_Impal_HIOParam {
/* 0x00 */ f32 mAttnOffsetY;
/* 0x04 */ f32 mGravity;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mShadowDepth;
/* 0x10 */ f32 mCcWeight;
/* 0x14 */ f32 mCylH;
/* 0x18 */ f32 mWallH;
/* 0x1C */ f32 mWallR;
/* 0x20 */ f32 mBodyUpAngle;
/* 0x24 */ f32 mBodyDownAngle;
/* 0x28 */ f32 mBodyLeftAngle;
/* 0x2C */ f32 mBodyRightAngle;
/* 0x30 */ f32 mHeadUpAngle;
/* 0x34 */ f32 mHeadDownAngle;
/* 0x38 */ f32 mHeadLeftAngle;
/* 0x3C */ f32 mHeadRightAngle;
/* 0x40 */ f32 mNeckAngleScl;
/* 0x44 */ f32 mMorfFrames;
/* 0x48 */ s16 mSpeakDistIdx;
/* 0x4A */ s16 mSpeakAngleIdx;
/* 0x4C */ s16 mTalkDistIdx;
/* 0x4E */ s16 mTalkAngleIdx;
/* 0x50 */ f32 mAttnFovY;
/* 0x54 */ f32 mAttnRadius;
/* 0x58 */ f32 mAttnUpperY;
/* 0x5C */ f32 mAttnLowerY;
/* 0x60 */ s16 field_0x60;
/* 0x62 */ s16 mDamageTimer;
/* 0x64 */ s16 mTestExpression;
/* 0x66 */ s16 mTestMotion;
/* 0x68 */ s16 mTestLookMode;
/* 0x6A */ bool mTest;
/* 0x6C */ f32 field_0x6c;
};
class daNpcImpal_Param_c {
public:
/* 80A0C204 */ virtual ~daNpcImpal_Param_c() {}
static daNpc_Impal_HIOParam const m;
};
#endif /* D_A_NPC_IMPAL_H */