tp/include/dolphin/os/OSThread.h

113 lines
3.0 KiB
C

#ifndef _DOLPHIN_OSTHREAD_H_
#define _DOLPHIN_OSTHREAD_H_
#include <dolphin/os/OSContext.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef s32 OSPriority;
typedef struct OSThread OSThread;
typedef struct OSMutex OSMutex;
typedef struct OSThreadQueue OSThreadQueue;
typedef struct OSMutexQueue OSMutexQueue;
typedef struct OSThreadLink OSThreadLink;
typedef struct OSMutexLink OSMutexLink;
struct OSThreadQueue {
OSThread* head;
OSThread* tail;
};
struct OSThreadLink {
OSThread* next;
OSThread* prev;
};
struct OSMutexQueue {
OSMutex* head;
OSMutex* tail;
};
struct OSMutexLink {
OSMutex* next;
OSMutex* prev;
};
struct OSThread {
/* 0x000 */ OSContext context;
/* 0x2C8 */ u16 state;
/* 0x2CA */ u16 attr;
/* 0x2CC */ s32 suspend;
/* 0x2D0 */ OSPriority priority;
/* 0x2D4 */ OSPriority base;
/* 0x2D8 */ void* val;
/* 0x2DC */ OSThreadQueue* queue;
/* 0x2E0 */ OSThreadLink link;
/* 0x2E8 */ OSThreadQueue queueJoin;
/* 0x2F0 */ OSMutex* mutex;
/* 0x2F4 */ OSMutexQueue queueMutex;
/* 0x2FC */ OSThreadLink linkActive;
/* 0x304 */ u8* stackBase;
/* 0x308 */ u32* stackEnd;
/* 0x30C */ s32 error;
/* 0x310 */ void* specific[2];
};
enum OS_THREAD_STATE {
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_RUNNING = 2,
OS_THREAD_STATE_WAITING = 4,
OS_THREAD_STATE_MORIBUND = 8,
};
#define OS_PRIORITY_MIN 0 // highest
#define OS_PRIORITY_MAX 31 // lowest
#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
#define OS_THREAD_SPECIFIC_MAX 2
#define OS_THREAD_ATTR_DETACH 0x0001u
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
typedef void (*OSSwitchThreadCallback)(OSThread*, OSThread*);
typedef void (*OSIdleFunction)(void*);
void OSInitThreadQueue(OSThreadQueue* queue);
void OSSleepThread(OSThreadQueue* queue);
void OSWakeupThread(OSThreadQueue* queue);
s32 OSSuspendThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
OSThread* OSGetCurrentThread(void);
s32 OSEnableScheduler(void);
s32 OSDisableScheduler(void);
void OSCancelThread(OSThread* thread);
void OSClearStack(u8 val);
BOOL OSIsThreadSuspended(OSThread* thread);
BOOL OSIsThreadTerminated(OSThread* thread);
void OSYieldThread(void);
int OSCreateThread(OSThread* thread, void* (*func)(void*), void* param, void* stack, u32 stackSize, OSPriority priority, u16 attr);
void OSExitThread(void* val);
int OSJoinThread(OSThread* thread, void* val);
void OSDetachThread(OSThread* thread);
int OSSetThreadPriority(OSThread* thread, OSPriority priority);
s32 OSGetThreadPriority(OSThread* thread);
OSThread* OSSetIdleFunction(OSIdleFunction idleFunction, void* param, void* stack, u32 stackSize);
OSThread* OSGetIdleFunction(void);
s32 OSCheckActiveThreads(void);
void OSSetThreadSpecific(s32 index, void* ptr);
void* OSGetThreadSpecific(s32 index);
OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback callback);
#define IsSuspended(suspend) (suspend > 0)
#ifdef __cplusplus
}
#endif
#endif