tp/include/dolphin/os/OSThread.h

116 lines
3.0 KiB
C

#ifndef OSTHREAD_H
#define OSTHREAD_H
#include "dolphin/os/OSContext.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef u16 OSThreadState;
typedef s32 OSPriority; // 0 highest, 31 lowest
#define OS_THREAD_STATE_UNINITIALIZED 0
#define OS_THREAD_STATE_READY 1
#define OS_THREAD_STATE_RUNNING 2
#define OS_THREAD_STATE_WAITING 4
#define OS_THREAD_STATE_DEAD 8
#define OS_THREAD_ATTR_DETACH 0x0001u
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
#define OS_PRIORITY_MIN 0 // highest
#define OS_PRIORITY_MAX 31 // lowest
#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
typedef struct OSThread OSThread;
typedef struct OSThreadQueue OSThreadQueue;
typedef struct OSThreadLink OSThreadLink;
typedef struct OSMutex OSMutex;
typedef struct OSMutexQueue OSMutexQueue;
typedef struct OSMutexLink OSMutexLink;
typedef struct OSCond OSCond;
struct OSThreadLink {
OSThread* next;
OSThread* prev;
};
struct OSThreadQueue {
/* 0x0 */ OSThread* head;
/* 0x4 */ OSThread* tail;
};
struct OSMutexLink {
OSMutex* next;
OSMutex* prev;
};
struct OSMutexQueue {
OSMutex* head;
OSMutex* tail;
};
struct OSThread {
OSContext context;
OSThreadState state;
u16 attributes;
s32 suspend_count;
s32 effective_priority;
u32 base_priority;
void* exit_value;
OSThreadQueue* queue;
OSThreadLink link;
OSThreadQueue join_queue;
OSMutex* mutex;
OSMutexQueue owned_mutexes;
OSThreadLink active_threads_link;
u8* stack_base;
u32* stack_end;
u8* error_code;
void* data[2];
};
typedef void (*OSSwitchThreadCallback)(OSThread* from, OSThread* to);
OSThreadQueue OS_THREAD_QUEUE AT_ADDRESS(0x800000DC);
OSThread* OS_CURRENT_THREAD AT_ADDRESS(0x800000E4);
static void DefaultSwitchThreadCallback(OSThread* from, OSThread* to);
OSSwitchThreadCallback OSSetSwitchThreadCallback(OSSwitchThreadCallback func);
void __OSThreadInit(void);
void OSInitThreadQueue(OSThreadQueue* queue);
OSThread* OSGetCurrentThread(void);
BOOL OSIsThreadTerminated(OSThread* thread);
s32 OSDisableScheduler(void);
s32 OSEnableScheduler(void);
static void UnsetRun(OSThread* thread);
s32 __OSGetEffectivePriority(OSThread* thread);
static OSThread* SetEffectivePriority(OSThread* thread, s32 priority);
void __OSPromoteThread(OSThread* thread, s32 priority);
static OSThread* SelectThread(BOOL yield);
void __OSReschedule(void);
void OSYieldThread(void);
BOOL OSCreateThread(OSThread* thread, void* func, void* param, void* stackBase, u32 stackSize,
s32 priority, u16 attribute);
void OSExitThread(void* exitValue);
void OSCancelThread(OSThread* thread);
void OSDetachThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
s32 OSSuspendThread(OSThread* thread);
void OSSleepThread(OSThreadQueue* queue);
void OSWakeupThread(OSThreadQueue* queue);
s32 OSSetThreadPriority(OSThread* thread, s32 priority);
s32 OSGetThreadPriority(OSThread* thread);
static s32 CheckThreadQueue(OSThreadQueue* thread);
s32 OSCheckActiveThreads(void);
static void OSClearStack(u8 value);
#ifdef __cplusplus
};
#endif
#endif /* OSTHREAD_H */