* Began work on d_a_npc_jagar * Major work on daNpc_Jagar_c::create() * Jagar create() - 11% * Continued work on daNpc_Jagar_c * Jagar create() - 87% * Continues work on Jagar * Work on Jagar.checkChangeEvt() * Working on Jagar.talk() * Work on Jagar.changeBtp() * Jagar.checkChangeJoint() & checkRemoveJoint() * Jagar.chkAction() & setAction() * Jagar.chkChuMotion() * Jagar.chkSitMotion() & chkSitMotion2() * Jagar.chkToMotion() * Jagar.CreateHeap() * Jagar.createHeapCallBack() & ctrlJointCallBack() * Jagar.cuAnger() * Jagar.cutClimbUp() - 92% * Jagar.setAttnPos() - 85% * Jagar.cutConversationWithBou() - 48% * Jagar work and daNpcT_c::getActorDistance - 83% * Jagar setParam work and daNpcT_c::getActorDistance - 85% * Prep Jagar push to main * little cleanup * Fixed return type discrepancy * Fixed *other* return type issues & variable names for Jagar * Jagar talkWithBou work * Work on Jagar talk * Data & function cleanup * I dont remember what i added this time lol * Finished some functions * Reworking Jagar talk() * Finished some functions * Attempting to rework cutNeedYourHelp * Almost(ish) done with Jaggle * Almost done with Jaggle * Took out inline assembly in Jagar.chkToMotion() * Cleanup * Minor variable initialization change * Small cleanup * Hopefully fixed d_a_npc_bou compilation error |
||
|---|---|---|
| .github/workflows | ||
| .vscode | ||
| assets | ||
| config | ||
| docs | ||
| include | ||
| orig | ||
| src | ||
| tools | ||
| .clang-format | ||
| .clangd | ||
| .flake8 | ||
| .gitattributes | ||
| .gitignore | ||
| Doxyfile | ||
| LICENSE.md | ||
| README.md | ||
| configure.py | ||
README.md
The Legend of Zelda: Twilight Princess

A work-in-progress decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
More information about the project can be found here: https://zsrtp.link
Dependencies
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja -
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
-
Clone the repository:
git clone https://github.com/zeldaret/tp.git -
Copy your game's disc image to
orig/GZ2E01.- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC.
- After the initial build, the disc image can be deleted to save space.
-
Configure:
python configure.pyTo use a version other than
GZ2E01(USA), specify it with--version. -
Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
